#41
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#42
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In HS this morning I had 6 breaks in 4 minutes. I just pulled out a normal pet after that. Necro charm seems broken now.
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#43
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I am not sure how it was on classic but I do know that being able to keep a pet charmed on avg for 15min+ is OP. Pre-nerf enchanters were essentially mages with stronger pets and the ability to CC. How is that not OP?
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#44
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BTW Nalkin you are totally wrong about enchanters keeping pets for 15 minutes. I almost never got 'your tashania spell has worn off' unless either the pet was >10 levels lower than me, i.e. lower level than a mage pet, or maloed by a shaman.
Thinking some more, I think Verant nerfed Whirl and Lull very poorly. The right way to do it would be to really increase the recast time. Lulling 1/2 mobs at a camp isn't a big deal, the problem is when you can just pacify a huge encounter. | ||
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#45
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#46
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Through the scope of this project (launch -> Velious), chanters were just OP. Everyone knows it. Charm right now isn't -as- unusable as everyone is claiming. It's still brutal, but not pathetic. It should be more reliable than it is currently, while slightly less reliable than it was a week ago. Especially post-Tashanian, charm is supposed to be fairly stable, and stacked tash+malo should generally get you a full charm. BUT I guess we need documentation to prove it? [You must be logged in to view images. Log in or Register.] | |||
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#47
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When i played ench during live. You needed like max cha, tash and malo for it to be super reliable. Max cha and tash from what i recall would let you keep a mob charmed for like one 3-5 mins but you would get alot of instant breaks that would bring the average duration down. Killing norrath guards that were around lvl 40-45 i could keep a guard charmed for about 1 fight. I hardly recall having one charm last more than 1 fight. Eventually i think in pop they gave ench aa's to help charm, Total domination and you would see longer charms but mobs where hitting so hard and your buffs were so much better than you could kill 2 or 3 mobs before your pet was close to dieing and you needed to memblur him so he would super regenerate health
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#48
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enough says ... this is how it is suposed to be. | |||
Last edited by ziahh; 04-18-2011 at 02:26 PM..
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#49
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1) Provide significant time-relevant data. (For charm, anything post-POP will be ignored entirely) 2) Provide time-relevant class discussion. 3) Provide time-relevant comments. 4) Perform an effective pagan ritual. 5) Offer personal anecdotes. If you've proven in the past that you'll throw around wild claims any time a class you play gets nerfed, these will be ignored entirely. 6) Make a delicious sandwich, watch the grass grow, or pretty much any other activity that doesn't actually annoy us. 7) Offer personal opinions on how it should work. 8) Threaten to quit playing the affected class. | |||
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#50
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