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Old 03-13-2013, 01:47 AM
aresprophet aresprophet is offline
Sarnak


Join Date: Nov 2009
Posts: 370
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Quote:
Originally Posted by Yinikren [You must be logged in to view images. Log in or Register.]
I loved Vanguard, bugs and all, it was simple a fantastic adventure and a visually appealing game. I am sure you could run about and explore in smaller time sessions, there are those porting stones now for travel but the world is still huge.
It was a fantastic 80% of a game

Pretty much everything was 80% of the way there. Plenty of content up through 40, little after. Tons of interesting crafting stuff, but not enough crafting quests to shake up the grind. Unique classes that were fun to play, but not enough balancing. Interesting stats with lots of potential, but not enough variety on gear. Ridiculously fun Diplomacy minigame, but its impact on crafting/adventuring was minimal. Cool player housing, but housing areas felt like they were hastily thrown in. Awesome flying mounts and player-helmed ships, but the world was just too spread out even with them. Gorgeously-detailed world, but a lot of empty areas. And so on, and so on

Another 12-18 months in development before launch and it would have been a different story. It had some awesome ideas, and was a great game for about 80% of the time you played it.
  #2  
Old 03-13-2013, 03:49 AM
Anesthia Anesthia is offline
Kobold


Join Date: Dec 2011
Posts: 137
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Brad got off drugs 10 years too late and the "Vision" is out of his control. Best wishes, but I hope his ranger gets camped on red. [You must be logged in to view images. Log in or Register.]
  #3  
Old 03-13-2013, 07:24 AM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,324
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"Cool player housing"

I have to disagree on this point; Vanguard's player houses were little more than virtual dollhouses. If you want to see interesting player houses, check out Runescape.

I liked Vanguard for what it was and considered myself to have had my money's worth from it. That being said, the game should have been much more than it was. Of all the many failed MMOG's out there, Vanguard probably stings the most since it was one of the last online role-playing games designed as a world, not as a theme park.

Melee combat was pretty good in beta before Sigil listened to the Warcraft-Whiners (ie, those people who complain about anything that isn't exactly the same as it is in WoW) and doubled the key spam rate. After that it became way too spammy and contributed to why I unsubscribed about 6 months after launch; my fingers just couldn't tolerate the key spam anymore.

I don't think of Everquest as a masterpiece of design; instead I figure it was a lucky accident. I don't think the folks running it really knew what made it a success. I figure that's why it got worse over time instead of better.

Danth
  #4  
Old 03-13-2013, 05:11 PM
Droog007 Droog007 is offline
Fire Giant


Join Date: Aug 2012
Posts: 512
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
I don't think of Everquest as a masterpiece of design; instead I figure it was a lucky accident. I don't think the folks running it really knew what made it a success. I figure that's why it got worse over time instead of better.

Danth
TW;NS (truer words never spoken)
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