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  #41  
Old 06-30-2010, 05:06 PM
VincentVolaju VincentVolaju is offline
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Originally Posted by feanan [You must be logged in to view images. Log in or Register.]
sounds like a good reason to not have hybrids in your group, or people in hell levels, as it sounds like others are being penalized for someone elses exp penalty.
I was thinking something similar like, will this make having warrior tanks now more in demand? Not only because they don't have the 40% penalty, but on top of that they actually have an exp bonus as well? Hmmm =D
  #42  
Old 06-30-2010, 05:12 PM
Oogmog Oogmog is offline
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Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Actually, someone in a hell level needs more XP to level, so they get a larger slice of the XP pie per mob, just like someone with a race/class penalty.

This is classic per producers letters and other sources: friends grouping together should earn XP at approximately the same rate regardless of class/race/hell level penalties so that friends can group together from level 1 to level 50.
Just for clarification, because I'm not sure I follow what you're saying ... If you have someone that is level 45 in your group, your entire group will level the same rate regardless because they are consuming a larger portion of the experience to compensate for their hell level? I mean, on classic, say someone just hit 45 and someone just hit 43... the person that hit 43 would ding 45 about the same time as the person that was 45 hit 46. That was the reason people dreaded hell levels so bad, it made it bad on that individual, not the entire group. This goes for levels 51, 54, and especially 59... no way people grouped with someone @ 59 moved at the same extremely slow rate as everyone else. If I've taken what you've said out of context please correct me but that's how I took what you said.

EDIT: I stand corrected, did some research. However, when grouped today with just a warrior and cleric, it seemed the EXP gain was much less than before so I'm not sure what that issue is. Duo is now painfully slow as well.
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  #43  
Old 06-30-2010, 05:19 PM
feanan feanan is offline
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now that this has come up, i definitely remember the group sharing the exp penalties. which ended up being removed in velious, because they realized that its stupid [You must be logged in to view images. Log in or Register.]

but i don't remember the same being true for hell levels. but what do i know, i spent most of my time soloing as a druid [You must be logged in to view images. Log in or Register.]
  #44  
Old 06-30-2010, 05:23 PM
VincentVolaju VincentVolaju is offline
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Well now I guess this could go both ways when it comes to War / SK / Pally grouping. You can have SK / Pally tank for ez aggro, but youll have to suffer some EXP penalties with them. Or you can take a Warrior and have no EXP penalties. I thinks this will put Warriors a little more in demand now rather then most people blowing them off for SKs / Pally tanks. But at the same time, make SKs / Pallys life a little easier because there leveling faster now when in a group from getting the majority of the exp per kill.
  #45  
Old 06-30-2010, 05:33 PM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by feanan [You must be logged in to view images. Log in or Register.]

now this reminds me of the old eq. stealth experience patch with no patch notes. =)
They'll be up shortly. I think Rogean just forgot =o.

And you think that little old me would stealth patch something? Pshaw.
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  #46  
Old 06-30-2010, 06:06 PM
Oogmog Oogmog is offline
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Also I am curious, after reading further, is the 2% per additional member in effect right now as well? If not, it may help battle these exp woes (Because that was classic as well)
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  #47  
Old 06-30-2010, 06:17 PM
Bumamgar Bumamgar is offline
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Quote:
Originally Posted by Oogmog [You must be logged in to view images. Log in or Register.]
Also I am curious, after reading further, is the 2% per additional member in effect right now as well? If not, it may help battle these exp woes (Because that was classic as well)
Yes, this was fixed as well.

Prior to the changes, the group XP bonus was broken and giving out a 10% bonus for being grouped regardless of the number of members (ie: 2 man group got a 10% bonus per kill and so did a 6 man group).

Now it's the correct 2% per member beyond the first, capping at 10% for a full 6 man group. (ie: 2% per kill for a two man group, 4% per kill for a three man group, 6% for 4, 8% for 5 and 10% for six)

So 2 man groups earn 8% less XP per kill than they did before the patch and 6 man groups earn the same XP per kill that they did before the patch.
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  #48  
Old 06-30-2010, 06:29 PM
Oogmog Oogmog is offline
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Well as much as I personally dislike the changes, I knew deep down the group leveling was too fast and brought it up many times and everyone discounted it as people "knowing how to play better and where to fight" aka folks being more efficient. I do wonder how much of an effect this will have on rangers, bards, monks and even SK/Pals. I am just curious though, I've been reading this post by Verant.. in no way does it mention hell levels distributing exp throughout the group as far as a penalty. Since levels are based off a total amount of experience, was this an oversight or do hell levels not generate a penalty for the group but in fact it's just an extremely longer level for the person in it?
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  #49  
Old 06-30-2010, 06:37 PM
VincentVolaju VincentVolaju is offline
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Quote:
Originally Posted by Oogmog [You must be logged in to view images. Log in or Register.]
I do wonder how much of an effect this will have on rangers, bards, monks and even SK/Pals
Itll be good for them, they will be leveling faster now. Assuming the groups want them >< lol
  #50  
Old 06-30-2010, 06:41 PM
Oogmog Oogmog is offline
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haha that's what I was getting at[You must be logged in to view images. Log in or Register.]
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