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#41
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#42
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EDIT: I stand corrected, did some research. However, when grouped today with just a warrior and cleric, it seemed the EXP gain was much less than before so I'm not sure what that issue is. Duo is now painfully slow as well.
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Oogmog - Ogre Warrior
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Last edited by Oogmog; 06-30-2010 at 06:02 PM..
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#43
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![]() now that this has come up, i definitely remember the group sharing the exp penalties. which ended up being removed in velious, because they realized that its stupid [You must be logged in to view images. Log in or Register.]
but i don't remember the same being true for hell levels. but what do i know, i spent most of my time soloing as a druid [You must be logged in to view images. Log in or Register.] | ||
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#44
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![]() Well now I guess this could go both ways when it comes to War / SK / Pally grouping. You can have SK / Pally tank for ez aggro, but youll have to suffer some EXP penalties with them. Or you can take a Warrior and have no EXP penalties. I thinks this will put Warriors a little more in demand now rather then most people blowing them off for SKs / Pally tanks. But at the same time, make SKs / Pallys life a little easier because there leveling faster now when in a group from getting the majority of the exp per kill.
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#45
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And you think that little old me would stealth patch something? Pshaw.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#46
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![]() Also I am curious, after reading further, is the 2% per additional member in effect right now as well? If not, it may help battle these exp woes (Because that was classic as well)
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Oogmog - Ogre Warrior
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#47
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Prior to the changes, the group XP bonus was broken and giving out a 10% bonus for being grouped regardless of the number of members (ie: 2 man group got a 10% bonus per kill and so did a 6 man group). Now it's the correct 2% per member beyond the first, capping at 10% for a full 6 man group. (ie: 2% per kill for a two man group, 4% per kill for a three man group, 6% for 4, 8% for 5 and 10% for six) So 2 man groups earn 8% less XP per kill than they did before the patch and 6 man groups earn the same XP per kill that they did before the patch.
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-Bumamgar
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#48
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![]() Well as much as I personally dislike the changes, I knew deep down the group leveling was too fast and brought it up many times and everyone discounted it as people "knowing how to play better and where to fight" aka folks being more efficient. I do wonder how much of an effect this will have on rangers, bards, monks and even SK/Pals. I am just curious though, I've been reading this post by Verant.. in no way does it mention hell levels distributing exp throughout the group as far as a penalty. Since levels are based off a total amount of experience, was this an oversight or do hell levels not generate a penalty for the group but in fact it's just an extremely longer level for the person in it?
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Oogmog - Ogre Warrior
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#49
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