#41
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Y'all have way to much time on your hands.
Go spend this energy solving world hunger not trying to get peoples stuff nerfed. | ||
#42
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Shits classic dawg
Ele please halp make shit classic
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hello i'm cucumbers
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Last edited by khanable; 08-28-2013 at 08:47 AM..
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#43
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OnTopic: Root isn't much agro for the spells themselves, but it's pretty useful for agro control when you can stick it reliably because rooted mobs choose melee target based strictly on proximity. | |||
Last edited by kaev; 08-28-2013 at 09:04 AM..
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#44
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No way Kaev.
33/44 with dd proc and stats PRE-Kunark? It was the best anyone had seen up to that point, except maybe if you won the Butcherblock hammer. | ||
#45
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2handers were terrible pre Velious. Here they are not.
I hate this debate!! Quote:
Not to mention? EQ is worth saving bro. We here stand boldly against the waves of WoW clones and The Lion King: VoxelQuest, working to ensure a true classic EQ server may some day exist again. | |||
#46
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anyways... the research regarding this could be pretty damn revolutionary for the server...i wonder how big of a task it would be to rework aggro mechanics to pre-revamp? I'm hoping it's just one blanket code, but we all know with how ancient that code is...it's probably huge | |||
#47
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#48
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I think we have very good evidence already for the warrior proc, although Nilbog is avoiding my bug threads like usual.
The problem is all the posts I found on the Steel Warrior regarding aggro are from like 2003, so after that aggro change that Cucumbers found. I think it's quite likely that all debuffs should be base+mob-hp/X where x is some constant, probably around 10. This would, though, in my opinion be pretty unbalancing.
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#49
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i'm ok with GM's saying "fuck that...too much work/unbalanced/etc" so the warriors and wannabe-epic holders like myself can say fuck it with the epic and focus on getting VP procs instead of spending 500k on a scale and other pieces...
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#50
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Quote:
I too agree the hate generation for debuffs is probably base+maxhp/x I believe x to be around 100, though -- so look at it like this sonic bat hp: 2000, adds 20 hate to base krup knight hp: 8500, adds 85 hate to base nagafen hp: 32000, adds 320 hate to base so if base was say, 200, we'd have 220 hate for debuffing a bat, 285 hate for debuffing a krup knight, and 520 hate for debuffing nagafen And this is where shit went bad: velious boss hp: 600,000, adds 6,000 hate to base which would be a totally dead debuffer Thoughts?
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