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  #41  
Old 08-30-2013, 11:36 AM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Rokannis [You must be logged in to view images. Log in or Register.]
All I see is, "I'm a faggot"
Lot of bluebies asking for teams and variance and other shit. I got good news for you, there's this game out on the market which is immensely popular and it has a big new content patch in a week and a half coming out. It has two teams, you can't kill people on your own faction even if they're attacking things you want, there's instances so you can't be cock blocked, pvp on demand via instance, it's called world of warcraft. Meanwhile ill stick with my FFA pvp server where I can't be cock blocked from content by people on my own team. Good news tho bros, if you couldn't compete on red before with teams you could roll the same team as nihilum and never worry about pvp again! Sounds like a great pvp game.

Teams with 70 pop prime time as if there's 300+ people out there waiting for teams el oh lol morans
  #42  
Old 08-30-2013, 11:54 AM
Rec Rec is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Lot of bluebies asking for teams and variance and other shit. I got good news for you, there's this game out on the market which is immensely popular and it has a big new content patch in a week and a half coming out. It has two teams, you can't kill people on your own faction even if they're attacking things you want, there's instances so you can't be cock blocked, pvp on demand via instance, it's called world of warcraft. Meanwhile ill stick with my FFA pvp server where I can't be cock blocked from content by people on my own team. Good news tho bros, if you couldn't compete on red before with teams you could roll the same team as nihilum and never worry about pvp again! Sounds like a great pvp game.

Teams with 70 pop prime time as if there's 300+ people out there waiting for teams el oh lol morans

If I was a fan of the current FFA server I wouldn't want a Sullon Zek like server coming out and destroying my server's population even more. So your statement and motives makes sense.
Last edited by Rec; 08-30-2013 at 12:11 PM..
  #43  
Old 08-30-2013, 12:07 PM
HippoNipple HippoNipple is offline
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Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Meanwhile ill stick with my FFA pvp server where I can't be cock blocked from content by people on my own team. Good news tho bros, if you couldn't compete on red before with teams you could roll the same team as nihilum and never worry about pvp again! Sounds like a great pvp game.

Teams with 70 pop prime time as if there's 300+ people out there waiting for teams el oh lol morans

1) The entire post was created as an idea for a new server so Nihilum has nothing to do with it.

2) Nihilum represents at least 2/3 of the 50+ players. If someone rolled on the Nihilum hard coded team they would obviously be wanting to join Nihilum and they can join them now no problem with the current rules. It would at least stop players from using other guilds to gear/level up to then just leave to Nihilum.

3) Since Nihilum is a PvE focused guild you could assume they would go evil. If you read the OP evil would be the only team that could also attack their own team, so nothing you mentioned is relevant.
  #44  
Old 08-30-2013, 12:47 PM
abacab-winner abacab-winner is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Lot of bluebies asking for teams and variance and other shit. I got good news for you, there's this game out on the market which is immensely popular and it has a big new content patch in a week and a half coming out. It has two teams, you can't kill people on your own faction even if they're attacking things you want, there's instances so you can't be cock blocked, pvp on demand via instance, it's called world of warcraft. Meanwhile ill stick with my FFA pvp server where I can't be cock blocked from content by people on my own team. Good news tho bros, if you couldn't compete on red before with teams you could roll the same team as nihilum and never worry about pvp again! Sounds like a great pvp game.

Teams with 70 pop prime time as if there's 300+ people out there waiting for teams el oh lol morans
WoW-EMU servers have 30x the pop as Red99 so obviously their PvP boxes are thriving on teams.
  #45  
Old 08-30-2013, 02:03 PM
heartbrand heartbrand is offline
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Great, I suggest you try them out sounds like your type of game.
  #46  
Old 08-30-2013, 02:35 PM
Velus Velus is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Lot of bluebies asking for teams and variance and other shit. I got good news for you, there's this game out on the market which is immensely popular and it has a big new content patch in a week and a half coming out. It has two teams, you can't kill people on your own faction even if they're attacking things you want, there's instances so you can't be cock blocked, pvp on demand via instance, it's called world of warcraft. Meanwhile ill stick with my FFA pvp server where I can't be cock blocked from content by people on my own team. Good news tho bros, if you couldn't compete on red before with teams you could roll the same team as nihilum and never worry about pvp again! Sounds like a great pvp game.

Teams with 70 pop prime time as if there's 300+ people out there waiting for teams el oh lol morans
Bluebies asking for teams? I'm a former SZ player that would love for someone (especially the p99 staff) to create a new SZ/teams server. I see a bunch of other SZ players also asking for teams.
SZ players are about as hardcore as you can get for MMO PvP standards. We had to deal with nasty PvP exp deaths, almost absolutely no play nice policies (including same-team training for a long time), AND the constant threat of being PvP'ed by anyone regardless of their level over you.

SZ was vicious, and as the OP laid out... it also created the single greatest MMORPG experience I've ever had to this day.


To the OP - I love your ideas. They perfectly address the problems SZ experienced, and I could really see the evil infighting as a big thing to complicate that team. As an evil, I know damn well that there were times I would have loved to slaughter certain of my team mates - even being well aware of the shit storm it would have set off between guilds.

The only possible suggestion I would make is that +20 attributes for good characters might just be a bit much, mostly as evidenced in the circumstance of barbarians. Although that could easily be changed by just reducing the barbarian's bonus to that of the neutral team level regardless of which faction the player chooses.

In closing I'll say this:
Whoever makes the server OP has outline (or as close to it as possible) - I and many of my old SZ friends WILL play on it.
  #47  
Old 08-30-2013, 02:37 PM
Vexenu Vexenu is offline
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Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
I am with you on that.

I would pick a dwarf or barbarian warrior over ogre if you got all those bonuses.

Dwarf vs Ogre
-20 str
-12 sta
+20 Agi
+35 Dex
+20 all resists

Barbarian vs Ogre
-7str
-7sta
+32agi
+20dex
+20 all resists

Rogues would be ridiculous for the evil side compared to barbarians. Classic era would be cake for Barbarians.

naked Barbarian vs DE rogue in full reavenscale

+52str
+40sta
+1 agi
+2 dex
+7 vs magic
-2 vs disease
-3vs po ison
+15 vs cold
+15 vs fire
Yep, that's the idea. Make the Good and Newt teams more appealing by buffing their stats. You might have inflated the Dwarf a little though, if you applied the +20 bonuses instead of +10, because Dwarves can only be Neutral team, so they would get the lesser bonus of only +10 (see this post by Faerie for the complete race/class breakdown by team). Good Barbarians can't be rogues, either, so it would really just be Good Barb warriors who had near-parity to Ogres (minus the frontal stun immunity and + some DEX). Neutral Barb/Dwarf warriors and rogues would still be very strong with their +10 bonuses though.

Each team would come with its pros and cons that would hopefully result in a relatively equal population split among dedicated players. I could see some hardcore types going Good for the underdog factor and the stat bonuses, while other hardcores would favor Evil for their race/class advantages and the extra challenge (but also opportunity, since it would mean not even your own team could contest you for spawns without a fight) of FFA PvP. Then you'd have the Neutral team occupying a large middle area, with no real weaknesses, good racial choices and large natural zone control. It would be a fun dynamic and would be interesting to watch how it played out.
  #48  
Old 08-30-2013, 02:37 PM
heartbrand heartbrand is offline
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Any server where I can't attack whoever I want is a blue server IMO.
  #49  
Old 08-30-2013, 02:51 PM
Vexenu Vexenu is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Any server where I can't attack whoever I want is a blue server IMO.
Under these proposed rules, if you rolled on the Evil team you could attack anyone on the server over level 10, including other Evils.

That freedom comes with a price, however, in that if your Evil guild starts PKing other Evils you will basically become enemies to the entire server, and will have no safe haven anywhere, since all three teams would be gunning for you. So it's a dangerous option for any guild to consider, but one a top guild could possibly pull off, but not without a great amount of risk.

Red enough for you?
  #50  
Old 08-30-2013, 02:54 PM
heartbrand heartbrand is offline
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So Tera basically got it
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