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#41
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Yendor doesn't guild hop... he just stops playing. That is better ... right?
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#42
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Quote:
__________________
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#43
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I posted this on the other thread.
Quote from me. The only thing I can think of that would fix this is if you log out in any raid area or where a raid target spawns your character gets ported back to a single area like maybe near EC tunnel or something if you are logged out longer than 15min. It can be done, question is where to start. To code a entire zone loc from x,y,z and have it send them to a specific spot when they log back in if after 15min. This would certainly keep people from playing the I got technology you lose mentality. Technology in this case meaning instant chat, cell texting etc...Classic for sure didn't have these easy things for people to use in 1999-2000. You simply went by kill timers if you were lucky to know the last time killed or simply got lucky with your guilds spot checkers (monks, rogues, wizards etc.). | ||
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#44
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It's a nice attempt at trying to find a solution. The random item distribution would need to have a different way of getting active. If each mob regardless of level had a chance to pop it then entire zones would get aoe'd 24/7. Even if it's a 1% increase raiders will do so at the expense of the general populace. If you aren't having it drop randomly then we're really talking about item rotation since GM's would what send these tokens to various raiding guilds? At which point a lot would oppose it since it's like creating a ghetto instance system.
For the whiners that harp about how this isn't classic. VARIANCE IS NOT CLASSIC. Get that through your head. The current system is only in place because apparently the devs decided it is the best of a lot of shitty ideas. I find it hilarious some of you try to find a moral high ground on the current raid scene. When Variance gets removed eventually for w/e other bright ideas, then perhaps you'll have a legitimate reason to tell people to suck it up and grind for your pixels. PS: I still don't understand why we can't give no variance a test drive for a month with the current FTE mechanics implemented. What would it really hurt? TMO will still get most of the loots simply by being able to log on more bodies than any other guilds. At least this way they'll have to prioritize their targets and send their core members to the ones they can't afford to wipe. While giving the rest of the server a shot or two at a boss that's been outdated since 99. | ||
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#45
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Quote:
my 2cp | |||
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#46
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Quote:
__________________
Current Games:
Naw | |||
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#47
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The competition on p99 is fair.
The real problem is, the competition itself is like seeing who can drag their ballsack through the most fire-ant nests. It's not fun, it's not compelling, it's the single greatest fundamental weakness of classic EQ, amplified by unique circumstances on p99-- primarily a disproportionately high population of high level players and slow progress through expansions. Just gonna have to deal with it. If you hate TMO for what they do, treat them like shit, don't associate with them, don't buy their MQ's. Otherwise, don't bitch about it. | ||
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#48
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Quote:
__________________
Come on and slam and welcome to the jam.
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#49
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Quote:
__________________
Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#50
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Quote:
__________________
Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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