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  #41  
Old 09-08-2013, 09:59 AM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Nah, then Cecily would just go and join THAT guild. [You must be logged in to view images. Log in or Register.]
Yendor doesn't guild hop... he just stops playing. That is better ... right?
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Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #42  
Old 09-08-2013, 06:09 PM
Zuranthium Zuranthium is offline
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Originally Posted by Fawqueue [You must be logged in to view images. Log in or Register.]
You will usually see this statement by the have-nots. Give this man everything his heart desires even at the cost of others missing out, and suddenly this statement will become "If you really wanted it bad enough you'd work for it like I did".

Life.
People whose opinions change like that are called Republicans. There are plenty of other people who have wealth and realize that society needs to provide real opportunities for everyone. They are called Democrats.
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  #43  
Old 09-08-2013, 07:29 PM
Buma Buma is offline
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I posted this on the other thread.

Quote from me.

The only thing I can think of that would fix this is if you log out in any raid area or where a raid target spawns your character gets ported back to a single area like maybe near EC tunnel or something if you are logged out longer than 15min. It can be done, question is where to start. To code a entire zone loc from x,y,z and have it send them to a specific spot when they log back in if after 15min.

This would certainly keep people from playing the I got technology you lose mentality. Technology in this case meaning instant chat, cell texting etc...Classic for sure didn't have these easy things for people to use in 1999-2000. You simply went by kill timers if you were lucky to know the last time killed or simply got lucky with your guilds spot checkers (monks, rogues, wizards etc.).
  #44  
Old 09-08-2013, 07:47 PM
Wrei Wrei is offline
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It's a nice attempt at trying to find a solution. The random item distribution would need to have a different way of getting active. If each mob regardless of level had a chance to pop it then entire zones would get aoe'd 24/7. Even if it's a 1% increase raiders will do so at the expense of the general populace. If you aren't having it drop randomly then we're really talking about item rotation since GM's would what send these tokens to various raiding guilds? At which point a lot would oppose it since it's like creating a ghetto instance system.

For the whiners that harp about how this isn't classic. VARIANCE IS NOT CLASSIC. Get that through your head. The current system is only in place because apparently the devs decided it is the best of a lot of shitty ideas. I find it hilarious some of you try to find a moral high ground on the current raid scene. When Variance gets removed eventually for w/e other bright ideas, then perhaps you'll have a legitimate reason to tell people to suck it up and grind for your pixels.

PS: I still don't understand why we can't give no variance a test drive for a month with the current FTE mechanics implemented. What would it really hurt? TMO will still get most of the loots simply by being able to log on more bodies than any other guilds. At least this way they'll have to prioritize their targets and send their core members to the ones they can't afford to wipe. While giving the rest of the server a shot or two at a boss that's been outdated since 99.
  #45  
Old 09-08-2013, 08:31 PM
Absynthe2k5 Absynthe2k5 is offline
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Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
its not that ideas like this aren't possible for addressing classic raid issues...its that they just aren't legit classic solutions.

go look at toop's server...you get tokens or something like that to spawn raid mobs each week. sure, solutions like this cut out the poop socking and the griefing, but it throws out the baby with the bath water by killing the competitive raid scene.
It's classic Everquest, there really isn't any competition, those mobs have been beat like red headed step children for 15 years... Why exactly do folks keep defending poop-socking and greed when they supposedly come to these type servers for nostalgia and fun. Sheer greed talking imo. The only time this argument becomes remotely defensible is when it's in pvp and a team/guild has to protect their tiers. That honestly is a cop out too, but a valid strat. If folks really wanted fun/challenging pvp they would let the other lower folks gear a bit for a better challenge.

my 2cp
  #46  
Old 09-08-2013, 08:35 PM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
its not that ideas like this aren't possible for addressing classic raid issues...its that they just aren't legit classic solutions.

go look at toop's server...you get tokens or something like that to spawn raid mobs each week. sure, solutions like this cut out the poop socking and the griefing, but it throws out the baby with the bath water by killing the competitive raid scene.
lol whats competitive about who can stay on the longest with the most people? when you say competitve, i think of something that takes skill. out poopsocking != beating them. this is blue, the only competition here is who can remain unemployed the longest and still soak up obama bucks.
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  #47  
Old 09-08-2013, 08:44 PM
Lune Lune is offline
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The competition on p99 is fair.

The real problem is, the competition itself is like seeing who can drag their ballsack through the most fire-ant nests. It's not fun, it's not compelling, it's the single greatest fundamental weakness of classic EQ, amplified by unique circumstances on p99-- primarily a disproportionately high population of high level players and slow progress through expansions.

Just gonna have to deal with it. If you hate TMO for what they do, treat them like shit, don't associate with them, don't buy their MQ's. Otherwise, don't bitch about it.
  #48  
Old 09-08-2013, 08:49 PM
b00ls b00ls is offline
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Quote:
Originally Posted by Lune [You must be logged in to view images. Log in or Register.]
The competition on p99 is fair.

The real problem is, the competition itself is like seeing who can drag their ballsack through the most fire-ant nests. It's not fun, it's not compelling, it's the single greatest fundamental weakness of classic EQ, amplified by unique circumstances on p99-- primarily a disproportionately high population of high level players and slow progress through expansions.

Just gonna have to deal with it. If you hate TMO for what they do, treat them like shit, don't associate with them, don't buy their MQ's. Otherwise, don't bitch about it.
FUCKING THIS^^^^
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  #49  
Old 09-08-2013, 08:50 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Yendor doesn't guild hop... he just stops playing. That is better ... right?
I log on 3-4 nights a week... but you've never been one to let the truth stand in the way of your posts.
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Another witty, informative, and/or retarded post by:

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  #50  
Old 09-08-2013, 08:55 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Sucks not being guided with you anymore, Yendor. I really do miss your sermons.
I imagine the ones about being loyal to your guild and friends sting a bit after guildhopping after pixels, so I sense some sarcasm here.
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Another witty, informative, and/or retarded post by:

"You know you done fucked up when Yendor gives you raid commentary." - Tiggles
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