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#41
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![]() What is Qeynos getting out of this?? I mean, if qeynos didn't want to ally then erudites are still screwed
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Kraddok - 49 Barbarian Shaman "almost max level"
Everquest Mysteries http://www.project1999.com/forums/sh...d.php?t=231587 | ||
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#42
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![]() Guarantee that they won't be fucked from behind while Halas approaches?
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#43
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![]() Good point, im gonna stop now and dwell on this idea : D
__________________
Kraddok - 49 Barbarian Shaman "almost max level"
Everquest Mysteries http://www.project1999.com/forums/sh...d.php?t=231587 | ||
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#44
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![]() In.
Greenwood - Wood Elves | ||
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#45
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![]() you're all gonna burn,
Xou - Erudite | ||
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#46
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![]() Current Stats:
Human Forces: #### Human Royalty: None Human Zones: East Freeport, North Freeport, West Freeport Barbarian Forces: ### Barbarian Clan Leader: None Barbarian Zones: Halas Erudite Forces: # Erudite Lord: None Erudite Zones: Erudin, Erudin Palace Half Elf Forces: ## Half Elf Royalty: None Half Elf Zones: Qeynos North, Qeynos South Dark Elf Forces: #### Dark Elf Royalty: None Dark Elf Zones: Neriak Commons, Neriak Third Gate, Neriak Foreign Quarter High Elf Forces: ### High Elf Royalty: None High Elf Zones: North Felwithe, South Felwithe Wood Elf Forces: ##### Wood Elf Champion: None Wood Elf Zones: Kelethin (Inner Greater Faydark) Gnome Forces: # Gnome Royalty: None Gnome Zones: Akanon Dwarf Forces: # Dwarf Royalty: None Dwarf Zones: Kaladim South, Kaladim North Halfling Forces: ## Halfling Royalty: None Halfling Zones: Rivervale Ogre Forces: 0 Ogre Overlord: None Ogre Zones: Oggok Troll Forces: 0 Troll General: None Troll Zones: Grobb | ||
Last edited by mixxit; 07-19-2010 at 06:29 PM..
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#47
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![]() Sounds like a difficult system for players to handle without it being enforced. The only reason certain cities have with alliances is because they'll just get destroyed early on (or the inevitable later).
I was talking more or less about overall imbalances such as unfair positioning, gear/levels, and amount of players on your team. It's obvious that some races are going to have more people than others. Some examples of my point: - Ak'anon is 1 zone away from another city and can't progress without taking gfay. - Felwithe can't progress without taking gfay. - Kelethin can't progress without taking gfay. - Kaladim is 1 zone away from two cities (gfay and freeport) and elves/gnomes can't progress unless butcherblock is taken. Nor can humans progress on Faydwer without taking out the dwarves first. Under the assumption that all of these races create an alliance (in reality, one or two of those will get slaughtered immediately), they are then pretty much going to destroy the humans because there is no way for them to progress without taking freeport. The same idea goes for Halas, Erudin, and Qeynos. Then you have Grobb and Oggok sitting happily 6 zones away from having to interfere with anyone. It makes sense with them and Rivervale because there are numerous ways around it and there are numerous ways to attack it. I'm not saying this can't work, infact, I think it'd be really interesting to see how it would play out. | ||
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#48
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![]() To those who don't know how to turn on pvp without a book of discord, or to those that are scared to not be able to turn back to a blue after the pvp:
There is already a "priest of order" that can change you back from pvp flagged in the game. If you don't have a book of discord you can just hail the priest of discord and get one. The info below is a picture and quote from Shrubwise. [You must be logged in to view images. Log in or Register.] I went PvP two days ago. Today I traveled to North Qeynos. If you're looking straight at the Qeynos city gate, you run to the right side, newb area. "Remove PvP" grants you Bluebie status again. (Proof) | ||
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#49
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![]() Quote:
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#50
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![]() Interesting!
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