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  #41  
Old 07-19-2010, 04:53 PM
utenan utenan is offline
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What is Qeynos getting out of this?? I mean, if qeynos didn't want to ally then erudites are still screwed
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Kraddok - 49 Barbarian Shaman "almost max level"

Everquest Mysteries http://www.project1999.com/forums/sh...d.php?t=231587
  #42  
Old 07-19-2010, 04:54 PM
mixxit mixxit is offline
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Guarantee that they won't be fucked from behind while Halas approaches?
  #43  
Old 07-19-2010, 04:57 PM
utenan utenan is offline
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Good point, im gonna stop now and dwell on this idea : D
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Kraddok - 49 Barbarian Shaman "almost max level"

Everquest Mysteries http://www.project1999.com/forums/sh...d.php?t=231587
  #44  
Old 07-19-2010, 05:00 PM
Greenwood Greenwood is offline
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In.


Greenwood - Wood Elves
  #45  
Old 07-19-2010, 05:08 PM
r0xx0r r0xx0r is offline
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you're all gonna burn,

Xou - Erudite
  #46  
Old 07-19-2010, 05:11 PM
mixxit mixxit is offline
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Current Stats:

Human Forces: ####
Human Royalty: None
Human Zones: East Freeport, North Freeport, West Freeport


Barbarian Forces: ###
Barbarian Clan Leader: None
Barbarian Zones: Halas


Erudite Forces: #
Erudite Lord: None
Erudite Zones: Erudin, Erudin Palace


Half Elf Forces: ##
Half Elf Royalty: None
Half Elf Zones: Qeynos North, Qeynos South


Dark Elf Forces: ####
Dark Elf Royalty: None
Dark Elf Zones: Neriak Commons, Neriak Third Gate, Neriak Foreign Quarter


High Elf Forces: ###
High Elf Royalty: None
High Elf Zones: North Felwithe, South Felwithe


Wood Elf Forces: #####
Wood Elf Champion: None
Wood Elf Zones: Kelethin (Inner Greater Faydark)


Gnome Forces: #
Gnome Royalty: None
Gnome Zones: Akanon


Dwarf Forces: #
Dwarf Royalty: None
Dwarf Zones: Kaladim South, Kaladim North


Halfling Forces: ##
Halfling Royalty: None
Halfling Zones: Rivervale


Ogre Forces: 0
Ogre Overlord: None
Ogre Zones: Oggok


Troll Forces: 0
Troll General: None
Troll Zones: Grobb
Last edited by mixxit; 07-19-2010 at 06:29 PM..
  #47  
Old 07-19-2010, 05:12 PM
stormiejs stormiejs is offline
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Sounds like a difficult system for players to handle without it being enforced. The only reason certain cities have with alliances is because they'll just get destroyed early on (or the inevitable later).

I was talking more or less about overall imbalances such as unfair positioning, gear/levels, and amount of players on your team. It's obvious that some races are going to have more people than others.

Some examples of my point:

- Ak'anon is 1 zone away from another city and can't progress without taking gfay.
- Felwithe can't progress without taking gfay.
- Kelethin can't progress without taking gfay.
- Kaladim is 1 zone away from two cities (gfay and freeport) and elves/gnomes can't progress unless butcherblock is taken. Nor can humans progress on Faydwer without taking out the dwarves first.

Under the assumption that all of these races create an alliance (in reality, one or two of those will get slaughtered immediately), they are then pretty much going to destroy the humans because there is no way for them to progress without taking freeport.

The same idea goes for Halas, Erudin, and Qeynos.

Then you have Grobb and Oggok sitting happily 6 zones away from having to interfere with anyone. It makes sense with them and Rivervale because there are numerous ways around it and there are numerous ways to attack it.

I'm not saying this can't work, infact, I think it'd be really interesting to see how it would play out.
  #48  
Old 07-19-2010, 05:14 PM
HippoNipple HippoNipple is offline
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To those who don't know how to turn on pvp without a book of discord, or to those that are scared to not be able to turn back to a blue after the pvp:





There is already a "priest of order" that can change you back from pvp flagged in the game. If you don't have a book of discord you can just hail the priest of discord and get one.

The info below is a picture and quote from Shrubwise.

[You must be logged in to view images. Log in or Register.]

I went PvP two days ago.
Today I traveled to North Qeynos. If you're looking straight at the Qeynos city gate, you run to the right side, newb area.
"Remove PvP" grants you Bluebie status again.

(Proof)
  #49  
Old 07-19-2010, 05:18 PM
mixxit mixxit is offline
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Quote:
Originally Posted by stormiejs [You must be logged in to view images. Log in or Register.]
Sounds like a difficult system for players to handle without it being enforced. The only reason certain cities have with alliances is because they'll just get destroyed early on (or the inevitable later).

I was talking more or less about overall imbalances such as unfair positioning, gear/levels, and amount of players on your team. It's obvious that some races are going to have more people than others.

Some examples of my point:

- Ak'anon is 1 zone away from another city and can't progress without taking gfay.
- Felwithe can't progress without taking gfay.
- Kelethin can't progress without taking gfay.
- Kaladim is 1 zone away from two cities (gfay and freeport) and elves/gnomes can't progress unless butcherblock is taken. Nor can humans progress on Faydwer without taking out the dwarves first.

Under the assumption that all of these races create an alliance (in reality, one or two of those will get slaughtered immediately), they are then pretty much going to destroy the humans because there is no way for them to progress without taking freeport.

The same idea goes for Halas, Erudin, and Qeynos.

Then you have Grobb and Oggok sitting happily 6 zones away from having to interfere with anyone. It makes sense with them and Rivervale because there are numerous ways around it and there are numerous ways to attack it.

I'm not saying this can't work, infact, I think it'd be really interesting to see how it would play out.
I think that's the idea we modify the ruleset each iteration of the game. For example if this becomes a really big problem we could introduce the idea that if you take say a zone with Wizard spires you can attack Tox, Karana in one move.
  #50  
Old 07-19-2010, 05:18 PM
stormiejs stormiejs is offline
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Interesting!
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