![]() |
#41
|
||||
|
![]() Quote:
| |||
|
#42
|
|||
|
![]() Just admit it dude, you were trying to be self-righteous and I called you out for trying to scam a Lord group. It's embarrassing but you'll get over it. Oh, and I wasn't "bragging" about anything, someone asked what happened to Kebbon and I told him. And, from what I recall, you were laughing it up in the EC tunnel. Don't pretend that you're all high and mighty, I know better.
__________________
Kebbon Corpsewagon
Dwarf Rogue, corpse-dragging specialist and dungeon crawler extraordinaire | ||
|
#43
|
||||
|
![]() Quote:
| |||
|
#44
|
|||
|
![]() The real problem here is that some clarification is needed on the camp rules. The highkeep basement is a great example of a place where it's not clear how many camps are there. I would say there's only one camp because a group could reasonably hold it all and be close enough to the mobs to engage them in a timely manner. However, who's to say that the basement isn't actually divided into two, three, four or five camps?
Normally this would be a non-issue because if you divided up the highkeep basement (or really any camp) between two full groups, neither group would get adequate experience, and so no group would have an incentive to come in and lay claim to either part of the basement when a group is already established there. However, the situation we have here is one where nerds like Quitis don't care about what's more lucrative overall, they just care about getting a little bit of inefficient experience at another group's expense. Game-theoretically, this scenario looks kind of like this: http://en.wikipedia.org/wiki/Tragedy_of_the_commons | ||
|
#45
|
|||
|
![]() Not my fault guard respawn got nerfed yo. Blame the game not the player.
| ||
|
#46
|
||||
|
![]() Quote:
So they get "less" xp per "round" of pops. That was still all they were entitled to under a "Share with other players" environment, to begin with. They need to be Happy with the little bit of time they had alone in the zone, and Satisfied with what they are entitled to when they are reduced to the one camp. Thats called SHARING. And btw, sharing IS CLASSIC. | |||
|
#47
|
|||
|
![]() I know I can't stand people who try and find loopholes or play the "I engaged it first" crap. While I believe that rule should exist, people will come and sit right under your spawn, right on the mobs spawn point, so it aggros them first. For example, you are sitting at the AC in oot. 3 hours go by. Someone comes over, sits down at its spawn point.
Are you seriously going to try and say "it aggroed me first'..... | ||
|
#48
|
|||
|
![]() I think the rules are fine, the only clarification, or perhaps reinforcement needed is the PLAY NICE. If you're acting like a wanker trying to abuse the rules, well.
| ||
|
#49
|
||||
|
![]() Quote:
| |||
|
#50
|
||||
|
![]() The change that should go into the camp rules is very simple, when there is no item/boss in question, if you can clear it, and you were there first, it's yours.
Quote:
| |||
|
![]() |
|
|