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  #41  
Old 11-08-2013, 05:13 PM
Velerin Velerin is offline
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Very good point Kergan. True, if they didn't experience both sides they wouldn't know.
I always really liked the VZ/TZ ruleset. It only needed one real simple fix, no heals/buffs/group for the other team. People always complained that such and such doesn't have bards and so and so doesn't have druids but frankly that made it more fun. I played in an all dark team guild. Made fights that much more fun/challenging w/o some 'necessary' class.
  #42  
Old 11-08-2013, 05:42 PM
Lowlife Lowlife is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Because not everyone played on both for a true comparison. I can't say I blame people for thinking a teams server would be more blue, at a very high level I think people envision it this way:

R99: I can kill anyone
T99: I can only kill 66% of the people (assuming even team distribution)

In reality it's more like this:
R99: I can only kill about 10% of the people I see, because X% are in a friendly guild or one I don't want to piss off, this guy rezzed me once in Guk so I owe him and I'll leave him alone, this other guy is a friend of a friend, I don't want to kill this guy and get labeled a random PK and get ganked everywhere I go, etc.
T99: I see someone, are they attackable? Yes? Attack!

As a long time RZ and SZ player, I will agree with your statement 100%. There is FAR more PVP on a teams PVP server.

Another piece of it was a much larger level range, although I'm not sure how well that would work with a small server population. I think it would become nearly impossible to start a new character and play on this server if level 60s could roll through and wipe out all the newbies in crushbone or something.
great post
  #43  
Old 11-08-2013, 06:20 PM
Sirken Sirken is offline
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great post Kergan. dont also forget though, higher population also = more pvp targets.

and Velerin, i agree, if VZTZ was hardcoded and if it had P99s anti-hax detection, it could have been grand. but it didn't. and even if it did, Gronkus stole the good money box.
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Accusing me of simultaneous favoritism for two opposing guilds involves a special kind of stupid
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going after sirken is like going to a cheerleader convention and punching the only one that bothered to talk to you
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I've met Sirken IRL.. he ain't jelly of shit

  #44  
Old 11-08-2013, 06:31 PM
Lowlife Lowlife is offline
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What was the VZTZ ruleset?
  #45  
Old 11-08-2013, 06:46 PM
Sirken Sirken is offline
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Quote:
Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
What was the VZTZ ruleset?
it changed often, but essentially no training, no BC, no CC, no BindRushing, FFA, 8 lvl range (i think was 8), no hateful racial or gay slurs, allowed for 2boxing (but not more than 2).

it also had 0 MQ/SEQ detection, 0 boxing detection, and minimal hack protection. VZTZ max pop (with 2boxing) was ~330, or ~115 people. R99 currently has more actual people playing on it than VZTZ ever had, even in its prime.

it wasn't perfect by any means, but it was imo the best EQEmu server up until P99 really got up and going, and surely has its place etched out in the EQEmulator history!

<3
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Quote:
Originally Posted by Uthgaard View Post
Accusing me of simultaneous favoritism for two opposing guilds involves a special kind of stupid
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Originally Posted by karsten View Post
going after sirken is like going to a cheerleader convention and punching the only one that bothered to talk to you
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I've met Sirken IRL.. he ain't jelly of shit

  #46  
Old 11-08-2013, 08:31 PM
Dulu Dulu is offline
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Bump. [You must be logged in to view images. Log in or Register.] Updated the OP for people to view.
  #47  
Old 11-08-2013, 11:29 PM
Potus Potus is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
no CC, no BindRushing,
Kind of weird to have both of those as rules because corpse camping cures bindrushing. Then again I find the culture of always corpse camping on current red to be really stupid and distasteful.
  #48  
Old 11-09-2013, 12:02 AM
Turp_SmokinPurp Turp_SmokinPurp is offline
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It has been stated multiple times by the staff that Teams will be after Velious is launched on p99. So do not expect it soon , and it has been known not to expect it soon from the first mention of teams. Dunno how OP thought it would be coming very soon. Give it about 3 months to a year and than, we will see a teams launch.
Until than, they are working on it and Velious so we can see it this Winter!
Winter (hopefully) is coming...
But I do like the OP idea, besides the Iksar being its own team, they are Darkies. Some of your rules are good , I especially like the idea of no cross trading between factions. I believe talking in common toungue should be left though, it is not a game breaker. An you can't take out the fun of trash talking your enemies.

Quote:
Originally Posted by Alecta [You must be logged in to view images. Log in or Register.]
We're going to hammer some more details out over the next week or so. I would then like to gather some community feedback on the proposed ruleset..
Nice please start a post on this.
I know there are a bunch player made, but a staff made one would be nice so we know what to discuss.
Thanks for your time Alecta ,
I hope what Sirken mentions here is heavily considered for the teams PvP.

Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
and Velerin, i agree, if VZTZ was hardcoded and if it had P99s anti-hax detection, it could have been grand. but it didn't. and even if it did, Gronkus stole the good money box.
It does not really matter if its 2-3 team ( i prefer 3 being pre kunark VZ player for years)
But hard coding them together so there is no X teaming is going to be a BIIIG key in this server surviving and thriving big.
When your fighting a guy and he has a green cleric healing him , but you cant touch the cleric because he is same team, is beyond annoying, and truly hurts a server and kills the game for most. People do not want to deal with that shit anymore. Make it so you have to stick with your team! no X team! Do this, and I believe the teams server would surpass blue, once word got out.
So many people would come to play, and stay, once they seen it was legit and no x teaming.
I also like the idea of no bind camping an few others you mentioned, but X-teaming is what will make or break it. Will discuss more in the post that is coming.
Hope it happens though.
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Last edited by Turp_SmokinPurp; 11-09-2013 at 12:22 AM..
  #49  
Old 11-09-2013, 12:06 AM
Vexenu Vexenu is offline
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An entire hard-coded team with no clerics? Seems legit.
  #50  
Old 11-09-2013, 12:11 AM
Turp_SmokinPurp Turp_SmokinPurp is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
An entire hard-coded team with no clerics? Seems legit.
Yea lol the Iksar as solo team is a dumb idea, but the rest are legit.
Iksar are darkies.
3 team Hard code would be awesome and the best idea.
Taking out the Iksar as its own team eliminates dumb ideas like " Iksar players will have access to the Enchanter class."
But OP has some good idea like I have mentioned already.
The colored names is another good one.
Some bad ideas too , like the starting city should not change. 3 teams and classic as can be would be the best.
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