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#41
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![]() Quote:
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Lootenant Dan <Hierophant>
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#42
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![]() Where I played, on CT, if it was class specific or an upgrade for you, its yours. Hence the "need before greed".
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Lootenant Dan <Hierophant>
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#43
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![]() just emailed Brad asking about this. most pathetic thing ive done in related to forumquest. if he replies (which I doubt) I will post what he said on here.
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Current Games:
Naw | ||
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#44
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![]() Who cares, by the time you get them to change it, the damage is done.
Just like invis pulling didn't get nerfed until fungi was camped 24/7 for years Just like every other bug/exploit/fix here. The only reason TMO needed to make all that pp from epic MQ's is so they could buy all the level 60's that used to be for sale, before account sales got banned. That is how they manage to have raid forces camped out at all the targets. All these changes and fixes only mean shit if they bring up a brand new fresh server. | ||
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#45
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I agree 100%, but I think this is part of the problem that comes from being in kunark/classic way longer then we did back then rather then making too many rich folk and epic drops being dropped much more in total then they did back in the day due to being in classic too long. Both of these issues drastically create an unclassic environment that we didnt have back in the day. I understand the reluctance to change a classic mechanic to something unclassic and I usually support that. This approach however is flawed when i comes to issues like what i just mentioned where the issue did not exist in classic. A change like the epic mq idea may not take the classic approach verbatim, but it does in fact keep one aspect of classic that is lost on the server now. Its a trade off that is unfortunately a matter of opinion for the devs to decide. Should they make epics harder to get then in classic by eliminating their mq (assuming mq in classic existed) to keep the legitimacy of epics or should they allow epics to come easier then they did back in the day using the "as close to classic as possible approach"? I sympathize for the devs here as it must be stressful to have to make such decisions when there is solid reasons on both sides for p99 dilemmas such as these. It would be cool if on undecided issues where both options are unclassic (like this epic mq issue) for a community vote to decide the result. | |||
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#46
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![]() The one thing I would like to mention here is that epic MQs are "at your own risk" here yet still MQable. I'm sure a lot of other people have had issues but after watching an epic turn in go bad I couldn't help but think that they must be an inconvenience (or were) on some level for the staff here. I'm not opposed to MQs but I do believe ot is a very gray area. I don't expect anyone to compensate for somebody's mistake in a turnin but said party lost a lot of plat to get nothing for a mistake and the seller lost their chance at properly doing their epic turnin.
I'm not sure whats classic and whats not here because I began in LoY on live, but for the issues MQs cause I would think it would weed out a lot of potential QQ to discontinue MQing or level restrict epic quests and turnins.
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Freddi
Farson | ||
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#47
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![]() HAMMERS HIGH
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#48
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![]() Epics were MQable on live. I remember this because I had to buy my chardok pipe for monk epic as I never managed to get it to drop when I would go there.
As for level requirements, I *think* that there were when it came to finishing the epic quests, but I'm not 100%. You saw so many deleveled rogues with epic on Rallos Zek because for quite some time your various combat skills (offense, backstab etc) would remain at what they were before you deleveled. At least that's how I remember it. Ex: level 20 rogue with 300 skill in backstab. | ||
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#49
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![]() see anyone else sub 40s with epic? i didnt.
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Current Games:
Naw | ||
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#50
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![]() nope, and im pretty sure rogues couldnt keep max skill from 50 to 20, it was a a certain amount of levels you could like 15 or 20 level range. then it went down.
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