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  #41  
Old 01-19-2014, 05:16 PM
Derubael Derubael is offline
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Quote:
Originally Posted by k9quaint [You must be logged in to view images. Log in or Register.]
I think there needs to be a separate clause to govern stalemates or skirmishes occurring at zonelines that have not boiled into full on PvP.

Zoning in, take a hit, then zoning back out should not constitute declaring LNS and being barred from the zone for 1 hour IMO.
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Originally Posted by Liten [You must be logged in to view images. Log in or Register.]
So, we have KC fights every day. Say 3 people from guild A zones in to KC, to fight 7 people from guild B. Guild A zones out, but does not die, they are then on LnS from KC for an hour? and if they zone back they will get punished somehow?

This will kill a lot of fun PvP we have had last two weeks if so. Zoneline are a large part of EQ PvP, i don't always like it, but it's classic as fuck.
I agree with this, added:

Quote:
Originally Posted by Derubael
An engagement is defined as any time a player is killed by a group.
  #42  
Old 01-19-2014, 05:18 PM
Liten Liten is offline
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Well take it alittle longer, one of the 3 people die, the other 2 zones out and meet up with another 4 people from guild A. Who can zone back in?
  #43  
Old 01-19-2014, 05:20 PM
azo313 azo313 is offline
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I don't like these rules. Not classic and very far from normal "EverQuest" that we are used to. Why not go back to the original ruleset that this server enjoyed for 2-years? We don't need so much complexities and rules. I appreciate everything the GM's do, but this is too complicated to follow, and too complex to enforce.
  #44  
Old 01-19-2014, 05:22 PM
Gongshow Gongshow is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
Small scale: You can either call loot and scoot, or forfeit all rights by not calling it.
Just make this the rule for everything (small scale, and mass) and we have ourselves a winner.

Logical LNS 2014! Halfway there!
  #45  
Old 01-19-2014, 05:33 PM
k9quaint k9quaint is offline
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It would also be useful to have a clear line of escalation with official notification.

Example:
First offense, explicit warning about violation
Second offense, suspension for 3 days
Continuous violations = ban hammer
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  #46  
Old 01-19-2014, 05:38 PM
Derubael Derubael is offline
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Quote:
Originally Posted by Liten [You must be logged in to view images. Log in or Register.]
Well take it alittle longer, one of the 3 people die, the other 2 zones out and meet up with another 4 people from guild A. Who can zone back in?
nobody until the 1 hr has passed, they are a group of players united in a common goal (ie, beat guild b out of zone001)
  #47  
Old 01-19-2014, 05:39 PM
Kinamara Kinamara is offline
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Quote:
Originally Posted by Gongshow [You must be logged in to view images. Log in or Register.]
A step in the right direction, but this still seems confusing.

Can we just get a thing called "logical LNS"? This is where anything that EQ PVP encompasses, including bind rushing, rezzing, corpse camping to an extent, is allowed. Once one side calls LNS, the winning guild allows the losing guild to LNS and move along, and they agree to not contest that zone/mob for an hour.

This allows everyone to enjoy EQ PVP to the fullest, and also prevents anyone from getting corpse camped and having their evening ruined by being camped, etc. This also prevents bannings that harm the server population due to confusing rules. Bans should be saved for MQ and other stupid things, such as RL threats, GM attacks, etc.

Logical LNS 2014.
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  #48  
Old 01-19-2014, 05:42 PM
Koota Koota is offline
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Quote:
Originally Posted by Gongshow [You must be logged in to view images. Log in or Register.]
A step in the right direction, but this still seems confusing.

Can we just get a thing called "logical LNS"? This is where anything that EQ PVP encompasses, including bind rushing, rezzing, corpse camping to an extent, is allowed. Once one side calls LNS, the winning guild allows the losing guild to LNS and move along, and they agree to not contest that zone/mob for an hour.

This allows everyone to enjoy EQ PVP to the fullest, and also prevents anyone from getting corpse camped and having their evening ruined by being camped, etc. This also prevents bannings that harm the server population due to confusing rules. Bans should be saved for MQ and other stupid things, such as RL threats, GM attacks, etc.

Logical LNS 2014.
This.
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  #49  
Old 01-19-2014, 05:44 PM
Thrilla Thrilla is offline
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Quote:
Originally Posted by Gongshow [You must be logged in to view images. Log in or Register.]
A step in the right direction, but this still seems confusing.

Can we just get a thing called "logical LNS"? This is where anything that EQ PVP encompasses, including bind rushing, rezzing, corpse camping to an extent, is allowed. Once one side calls LNS, the winning guild allows the losing guild to LNS and move along, and they agree to not contest that zone/mob for an hour.

This allows everyone to enjoy EQ PVP to the fullest, and also prevents anyone from getting corpse camped and having their evening ruined by being camped, etc. This also prevents bannings that harm the server population due to confusing rules. Bans should be saved for MQ and other stupid things, such as RL threats, GM attacks, etc.

Logical LNS 2014.
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  #50  
Old 01-19-2014, 05:44 PM
smokin420 smokin420 is offline
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Default I AGREE !

Quote:
Originally Posted by Gongshow [You must be logged in to view images. Log in or Register.]
Just make this the rule for everything (small scale, and mass) and we have ourselves a winner.

Logical LNS 2014! Halfway there!
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