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#41
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#42
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![]() Not a rule lawyer post! Simply curious...
Just so I am clear on all this. If a raid target spawns and there are more than 2 people in zone from the same guild it automatically disqualifies you. If you have a raid force camped out "X" distance to close to the raid target it automatically disqualifies you. If you have people camped out inside zone, but at the zoneline, it "possibly" disqualifies you. My curiosity is this. Say you and a few friends from the same guild are running across DL to go do some XP'ing in KC and Gore pops... Your guild automatically DQ'd? Some low level alt's from your guild are about to wipe and train out of CoM and Sev spawns. To many people in zone from your guild and you are automatically DQ'd? What if your guild simply doesn't know the spawn timer on Trakanon and you have a guild group killing in Disco, are you automatically DQ'd? I think the most logical thing would just not to have a "group" near "X" raid target or camped out near "X" raid target. Camping at zonelines or a far enough distance away like ogre island for Fay are completely reasonable. IMHO I think not being able to have more than 2 people in a zone at a time from your guild is a little much. Mainly due to the fact that there could be multiple targets in window and your guild is stuck sitting in EC or something because there are limited options for places to go at higher levels. It's possible I am reading this completely wrong and way off here, but if that's the case just lemme know. Not here to pick a fight, just trying to think outside the box a bit if this is actually the case. | ||
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#43
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![]() Just for the sake of argument though. A real concern of mine, personally, is to prevent losing important people who may crash while zoning. I mean, being on one side of the zone line or another is very arbitrary. When I'm logging in for a raid target I'd just much prefer not risking the game crashing if I have some important job to do like pulling a dragon or something. If literally the only difference is whether we have to go through the extra load screen or not, I'd just prefer not to.
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#44
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![]() With all the 1018's happening right now while zoning. placing the camp out spot anywhere other then the Zone in might as well be rolling the dice rather then racing.
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#45
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![]() Crashing always happens...and is part of the race? The reason this thread is here was the close proximity TMO was to fay, and basically there was no competition for that mob. The only way another guild would have gotten fay yesterday was if TMO wiped. They pulled the mob as soon as it spawned, and then logged in their raid force waiting in zone. The first boat got into zone, and fay was already in their camp.
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#46
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I'm honestly just concerned about the future and things that happen once tensions rise again of guild vs guild wars. It's going to happen, and when that happens rulelawyers will always come out. I was just trying to fight for the simplest, day and night ruleset, not to push anyone out of content or to give my guild incentive (I think I actually argued against a benefit my guild has) but to get the most simple ruleset possible. | ||||
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#47
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It is over 18,000 location units from fay's spawn to ogre island. They were definitely not close. Quote:
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Last edited by Hitpoint; 02-05-2014 at 08:20 PM..
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#48
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I personally think the whole no camping here or there thing is kinda stupid, but I'm just working with what we got! | |||
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#49
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#50
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