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#1
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#2
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I think you should read most of the bigger and older guilds pages in the guild section, almost every big, older guild requires level 40-45 minimum level just to join, kinda hard for newer players to join guilds that don't want them til they get higher level.
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#3
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From a fresh player point of view:
Most top guilds are invisible to new players. Members are 60 and almost don't cross guild group, when they have twinks they play together, get PLed (annon) or have enough gear to plainly skip groups (fungies, epics, even VP gear...). If you /who zones or classes you also dont much see guild names. Raiding? /role, Farming? /annon, PLing? /annon, grouping high kunark dungeons? /role, auctioning in EC? /annon This is not a rant it is just how EQ works but i understand the feeling of "guild structure lacking" to new players. And if you create a guild and decide to invite leveling people its quite fast. See how Pantheon Rising tag spread around, most of its members I'v talked to do not even know why the guild has this name. | ||
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#4
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Quote:
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#5
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Everybody have his reason to make guild. From my pov size of guild if only a parameter in your choice. Yes most a 'biggest' have restrictions for recruitement. Europa have min lvl 20 and small waiting list too avoid tag without talk with recruits.
Others parameterd to join a guild are language, reputation, feeling, raids rules, What you want from a guild.
__________________
EQEmu-P1999 : Jarinah Shaman of Europa My Magelo profil
Everquest 1 (1998) : Jarina Lepetiot (The Rathe) - SHM Everquest 2 : Jarinah - Bear SHM Vanguard : Jarina - SHM Starwars Galaxies : Jarina - MBH Pirates of the Burning Sea : Jarina - Pirate ![]() Matrix Online : Jarina - Don't remember SWGEmu : Jarina - MBH | ||
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#6
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newer player to server ..hits 55 lets say
choices; A) TMO/fe - not a choice he would need 60, resists gear plus other things, also maybe even a few friends to help open the doors (depending on class and playtime) B) AG - easier than tmo but still heavily restricted.. still need resists gear and must jump threw hoops to get an invite (like grouping with every officer? tracking down the officers yourself? waiting 30 days? dealing with 50+ other players with set cliques? having high playtime to join a casual guild?) C) newly formed guild - easy invite, less cliques, less drama jump right into fear/hate (which is what fresh 55's want!). downside; noobs,bad players,casuals,quitters,fair-weather players,high turnover and no meaningful raiding unless they progress. | ||
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#7
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^ Progress is a funny thing. It can whatever you want it to mean.
__________________
Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | ||
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