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  #41  
Old 02-20-2014, 12:13 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by draogan [You must be logged in to view images. Log in or Register.]
Getting rid of duck spell canceling doesn't change anything
You're wrong about that.

Start casting a CH with a fatfinger button press when you mean to cast a remedy? Say goodnight to your enchanter. Mean to cast feign death but you accidentally started the 16-second cast on EoT by mistake? Hope you didn't need to feign death too badly! Etc.
  #42  
Old 02-20-2014, 12:13 PM
Faerie Faerie is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Did you miss the post with Haynar basically saying that ducking and gem refreshes were going to be happening on blue?
Seemed to me like he was talking about red.
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  #43  
Old 02-20-2014, 12:13 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Mac Dretti [You must be logged in to view images. Log in or Register.]
are you implying non paladins can click soulfire right now?
On blue they can, yes.
  #44  
Old 02-20-2014, 12:15 PM
Daldaen Daldaen is offline
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Don't disagree with you on your last point. But 5 charge vs 1 charge is different. And stinging wort potions aren't even comparable. Reapers don't block players of the proper class from doing one of the most, if not the most, iconic EQ Quest from classic because min-maxers want 5 charges of CH to engage Trakanon with for their 1296th-1299th Teeth.
  #45  
Old 02-20-2014, 12:16 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
Seemed to me like he was talking about red.
Maybe. I assumed since the thread was started with complaints about blue that changes mentioned in it would apply to blue.
  #46  
Old 02-20-2014, 12:17 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Don't disagree with you on your last point. But 5 charge vs 1 charge is different. And stinging wort potions aren't even comparable. Reapers don't block players of the proper class from doing one of the most, if not the most, iconic EQ Quest from classic because min-maxers want 5 charges of CH to engage Trakanon with for their 1296th-1299th Teeth.
I'd share your concern if there were more than 6 paladins on the server, or if most of the people who kill Lucan wouldn't bow out to let an actual paladin work on his epic.
  #47  
Old 02-20-2014, 12:17 PM
Faerie Faerie is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Maybe. I assumed since the thread was started with complaints about blue that changes mentioned in it would apply to blue.
Well he was talking to a red player, and only quoted the part about gem refresh... ignoring the part about "fixing" ducking on blue.
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  #48  
Old 02-20-2014, 12:21 PM
Faerie Faerie is offline
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Also that would kinda be like a slap in the face if they fixed gem refresh with clickies and then nerfed blue to where red has been since 2011. How long has blue had duck interrupt?
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  #49  
Old 02-20-2014, 12:30 PM
Erati Erati is offline
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blue has had duck interrupt forever

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  #50  
Old 02-20-2014, 12:47 PM
pasi pasi is offline
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Quote:
Originally Posted by Mac Dretti [You must be logged in to view images. Log in or Register.]
Wait until velious when a guild wipes in sleeper/TOV and they have their monk using rechargable rez sticks to get the entire guild back up and going in 2.5 minutes. It's going to be a joke and any guild waiting to move in is going to be screwed because they will never be able to move in after Guild A wipes.
Rez goos are ridiculously common. Necros can also easily rez and DA train away adds. Guilds also have the common sense to put a cleric bot in the ST pipe or near Aaryonar. Keep in mind you pull almost everything to Aaryonar for the first year anyways.

Recharging doesn't affect a lot on blue; whereas on red, it is much different.

Golem Wands and WC Caps on recharge would be a horrible thing for PvP.

Mallets will more or less be the same. Puppet String's biggest effect is flooding the server with OT hammers, but that's more or less a convenience thing. It allows for certain classes to do great things with smaller numbers, but the effect doesn't matter a ton since the major difficulty on blue is actually finding alive mobs.

WC Caps allow people to cheat death in some cases, but it's still nothing game breaking in the context of PvE.

Lastly, Lockets will allow melee to bind easier in PoM. Mostly effects monks as other melee don't get PoM armor.
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