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  #41  
Old 04-27-2014, 03:54 PM
Vandlaetari Vandlaetari is offline
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Pathing in Seb is great! Thanks Haynar!
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  #42  
Old 04-27-2014, 04:43 PM
ymw ymw is offline
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quadding feels bad man, feels bad
  #43  
Old 04-27-2014, 04:52 PM
Somekid123 Somekid123 is offline
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To the guy complaining that there isn't a 100% static exp bonus 1-60. Its currently 50% which is -50% of the static after level 31 yes, but its an additional 40% "PER!" player in group which greatly oversees your static bonus. a 6 man group = 290%
  #44  
Old 04-27-2014, 05:08 PM
ymw ymw is offline
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Quote:
Originally Posted by ymw [You must be logged in to view images. Log in or Register.]
quadding feels bad man, feels bad
After a few kites, can say it feels worse than bad. Unless you're fortunate enough to get mobs of the same level/hp, it's actually quite difficult to finish a quad if its got 3 different levels included.

Appreciate the changes, lots of good stuff in there, but I don't think the run speed changes are working as intended.
  #45  
Old 04-27-2014, 06:24 PM
exinex exinex is offline
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Quad snare seems messed up to me. I don't remember mobs changing speed when low on HP back in classic.
  #46  
Old 04-27-2014, 06:59 PM
Rourk Rourk is offline
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I thought the speed change on live was only if they were fleeing - which would fix most quadding issues
  #47  
Old 04-27-2014, 07:04 PM
ymw ymw is offline
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Quote:
Originally Posted by Rourk [You must be logged in to view images. Log in or Register.]
I thought the speed change on live was only if they were fleeing - which would fix most quadding issues
Thought this was the case as well.
  #48  
Old 04-27-2014, 07:09 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Rourk [You must be logged in to view images. Log in or Register.]
I thought the speed change on live was only if they were fleeing - which would fix most quadding issues
I am gonna change it to this. Not liking how the changing is working out while persuing. Definitely does not feel right.

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  #49  
Old 04-27-2014, 07:14 PM
ymw ymw is offline
Kobold


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All hail Haynar! While the last few hours making this work in TD have been spicy and full of flavor, I'm looking forward to bland old quadding.
  #50  
Old 04-27-2014, 09:52 PM
freez freez is offline
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Quote:
Originally Posted by srgraham69 [You must be logged in to view images. Log in or Register.]
Haynar: Mob runspeed revamp to be more accurate to classic. Speeds will also vary with changing HP more like classic was.

This seems to cause an issue while quadding in TD, if mobs get lower health than others their speed change makes the group begin to break up. Don't remember this being an issue on live, but I could be wrong.
The way i remember from live, is if you had say 4 arctic wyverns snared being kited, and one falls low enough to trigger the RS change, it should be at the value where it stops completely.
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