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#41
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Soloing is also a lot more than just clicking "1 2 3 4", but I imagine you could have figured that out. As a Bard you get a lot of your better songs earlier (aoe at 2, speed at 5, regen at 6, lull at 8, mez at 15 I think, etc.) so it's actually a pretty good class for just starting out, and if you find you don't like it, you'll only have wasted a few hours of your life, no big deal.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#42
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#44
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Permutation is correct. Combination simply refers to using 1, 2, 3 and 4 regardless of the order used. Permutation defines the order.
1 2 3 4 and 1 3 2 4 have the same combination, but are a different permutation. /geek | ||
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#45
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Should go something like this: [Selo's]+[Target mob A] [Fire] [Ice] [Selo's]+[Target mob B] [Fire] [Ice] [Selo's]+[Toggle target with last target] [Fire] [Ice] [Selo's]+[Toggle target with last target] I found I can do this for hours while watching TV with little to no problems. | |||
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#46
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I find it goes much faster when the second mob is a pet instead of trying to kill 2 at once. Fire/Ice is nice but you gotta add magic dot too. It adds another 40 damage per tic with a Selo's drum. So that's 64 + 64 +40 for a total of 168 damage per tic. My single kite is usually those 3 songs plus snare. (I'll twist in regen if my health is below 75% until it's back to 100%). When I use a charmed mob I am constantly twisting 5 songs to minimize kill time: Charm pet, magic dot target, snare target, fire dot target, ice dot target, recast charm. I am constantly moving while I do this and when done fast enough and timed right you can start recasting the charm song while you still have the pet and it will land almost right after it drops. Using this method the target always has 3 dots and a snare on him and your pet is only loose for like half a second every few tics. I personally prefer snare on the Seafuries to Selos on myself. I can often get a sow from somebody (no j-boots yet) but it isn't even really necessary. I do fine without any sort of run boost. I just have better control of the situation without Selo's and don't have to deal with constantly being out of range. | |||
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#47
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Place you drum on the floor and leave. Don't let the door hit you on the way out. You shame bards everywhere. | |||
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#48
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Why do you think bards go for J-boots, it's the same reason they go for the peggy cloak. It means you open up a song slot for more utility. Sure, I tend to leave Selo's memmed for emergency purposes but I'm not trying to run away from the mobs, I'm trying to kill them. [You must be logged in to view images. Log in or Register.] Oh and one last thing, snared mobs get hit MUCH more often by my charmed pets than a pet that's running at full speed. Have you ever tried fear kiting without using snare? It's the same thing. Sorry, but the way I mention is much more efficient for multiple reasons. The only time you ever need to be singing Selo's on Seafury island is when you are racing mage pets for the next spawn. | |||
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Last edited by guineapig; 10-22-2010 at 02:15 PM..
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#50
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So I can't stand SK anymore. I've killed more Aviaks and Centaurs then I care to think about.
Yesterday I went to OOT and decided to try the Specters on the island. Was a nice combination of difficulty and fear, but I managed to get the 4 of them down to around 55%-65%. I was pretty happy considering I just got hit once (and the terrain BLOWS there!) but then I sudden dropped from 88%->22%. I look...no reports of me being hit, Specters aren't anywhere near me...yada yada. Then I get it. "YOU HAVE BEEN DISCONNECTED" and I listen to myself die in the background. So needless to say, I'm looking for a group of 4+ mobs that are at least 30 to level wif [You must be logged in to view images. Log in or Register.] My first idea was Ferrott (the lizards outside of CT) but I thought I rant through there and they were green. Does anyone know what level those are? Or even better, Allas mentions all the mobs in CT as 60+, but I think I remember them raising the level later, what level are they now? I could go fink around in there a bit [You must be logged in to view images. Log in or Register.]
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Tesaer Skwigelf - Level 35 Bard of Veeshan
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