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  #41  
Old 06-11-2014, 05:54 PM
Estolcles Estolcles is offline
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Originally Posted by Tiggles [You must be logged in to view images. Log in or Register.]
They learned magic and lorded over all the other races they are racist and have slaves and shit. The dragons kept to themselves until high elves started experimenting them and then they started a war and drove all the playable races off antontica to kunark.

The game starts years later with them coming back.
So, if they're the evil race, does this mean no more High Elf Paladins? AND, if Inkies are no longer an exclusively evil race, does that mean there could be Inky Pallies?
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  #42  
Old 06-11-2014, 06:01 PM
Tiggles Tiggles is offline
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Originally Posted by Estolcles [You must be logged in to view images. Log in or Register.]
So, if they're the evil race, does this mean no more High Elf Paladins? AND, if Inkies are no longer an exclusively evil race, does that mean there could be Inky Pallies?
High Elf paladins could still exist since they are still like a pure race, they may still be dicks. You will probably see High Elf Necromancers now though. I could totally see Inky Paladins.

l the people complaining that the Lore isnt EQ make me laugh. They would rather play with the same old tolkien tropes we have seen for the past 100 years, I like alternate Timeline shit and thats what this shit is.

They announced last year that all three games connect lore wise to something called the ethermyr or something and it's where the souls of great heroes and truly slain gods go and its basically heaven. So this isn't a remake or a sequel it's more of a alternate dimmesion.

EQ1 and EQ2 have already crossed over with EQ2 Rallos Zek stealing the soul of the slain EQ1 Rallos Zek to like power himself up. I'm sure we will have stuff like that in the future.
  #43  
Old 06-11-2014, 06:29 PM
Dragonsblood1987 Dragonsblood1987 is offline
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Originally Posted by Tiggles [You must be logged in to view images. Log in or Register.]
You talking to me boy?
No, i was asking the random that commented above me
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  #44  
Old 06-11-2014, 07:01 PM
Adolphus Adolphus is offline
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Only posting here because this isn't really an RnF post . . .

Been following Landmark and EQnext closely.


The positive:
  • Developers seem to be interacting with community heavily
  • Community generally seems to want more challenge and EQ1 mechanics
  • Art style, while cartoony for characters, is great for environments
  • Possibility to create custom EQ server with Landmark game tools - including custom mobs, loot and zones (this will be huge peeps want to recreate a better EQ1)
  • Zones in EQNext will be created by the community in Landmark, NOT SOE
  • Crafting will be amazing - SOE has that shit down to an art form now
  • Supposedly intelligent AI
  • No quest hubs
  • Porting in some form will be in

The Negative (what has been shown thus far)
  • There will be a cash shop and pay to win in EQnext. Doesn't matter if you think that cosmetics aren't pay to win. You're wrong (see rubicite and crafted armors EQ1), how you look is "winning" the game for a ton of players. It's also extremely unlikely that cash shop will be limited to cosmetics. There is no subscription for thits game.
  • Gameplay is absolutely terrible (20 mobs dying at once to soloing character that can seemingly do everything
  • Parkour movement looks absolutely terrible and childish
  • Everything in the game is "heroic". The way players look. Movement. Combat. SOE wants everyone to be a "hero" without having to earn anything in the game.
  • Spell effects are so insane will give you epilepsy guaranteed 1st time
  • Despite being told by community specifically to avoid the god damn hipogrif transport system they're going to do it anyway
  • Everyone can be everything with regards to classes. Multi-classing with dozens of classes means less attention to each individual class and less specialization. Talk about dumbing things down, this is the ultimate way to cater to lazy/bad players who are too ADD to stick with one thing for more than an hour.
  • Despite being told by the community specifically to create a significant death penalty, the developers dodged the response to their own poll as they clearly did not expect the result. Why did they dodge?

Just what I've seen from following. There's good and bad and everything is subject to change. EQnext is a long ways off though, that's for sure.
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  #45  
Old 06-11-2014, 07:10 PM
Tiggles Tiggles is offline
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Quote:
Originally Posted by Adolphus [You must be logged in to view images. Log in or Register.]
Only posting here because this isn't really an RnF post . . .

Been following Landmark and EQnext closely.


The positive:
  • Developers seem to be interacting with community heavily
  • Community generally seems to want more challenge and EQ1 mechanics
  • Art style, while cartoony for characters, is great for environments
  • Possibility to create custom EQ server with Landmark game tools - including custom mobs, loot and zones (this will be huge peeps want to recreate a better EQ1)
  • Zones in EQNext will be created by the community in Landmark, NOT SOE
  • Crafting will be amazing - SOE has that shit down to an art form now
  • Supposedly intelligent AI
  • No quest hubs
  • Porting in some form will be in

The Negative (what has been shown thus far)
  • There will be a cash shop and pay to win in EQnext. Doesn't matter if you think that cosmetics aren't pay to win. You're wrong (see rubicite and crafted armors EQ1), how you look is "winning" the game for a ton of players. It's also extremely unlikely that cash shop will be limited to cosmetics. There is no subscription for thits game.
  • Gameplay is absolutely terrible (20 mobs dying at once to soloing character that can seemingly do everything
  • Parkour movement looks absolutely terrible and childish
  • Everything in the game is "heroic". The way players look. Movement. Combat. SOE wants everyone to be a "hero" without having to earn anything in the game.
  • Spell effects are so insane will give you epilepsy guaranteed 1st time
  • Despite being told by community specifically to avoid the god damn hipogrif transport system they're going to do it anyway
  • Everyone can be everything with regards to classes. Multi-classing with dozens of classes means less attention to each individual class and less specialization. Talk about dumbing things down, this is the ultimate way to cater to lazy/bad players who are too ADD to stick with one thing for more than an hour.
  • Despite being told by the community specifically to create a significant death penalty, the developers dodged the response to their own poll as they clearly did not expect the result. Why did they dodge?

Just what I've seen from following. There's good and bad and everything is subject to change. EQnext is a long ways off though, that's for sure.
Your wrong a few things.

Zones are being designed by SOE

Combat doesn't exist yet we saw a prealpha display of the combat showing a warrior thunder clapping kobolds with 1 HP and no AI yet. That doesn't mean combat will be like that. It may be but we don't know.

Cosmetic and exp potions and mounts won't help you clear raid content so call it pay 2 win its not.

You don't multiclass every class you pick the abilities of certain classes and basically craft your own class. You can't change abilities on the build on the fly and you can only have 4 class abilities at a time. People thinking the game will have 8 hotbars filled with abilities are wrong


You get 4 class abilities of your choice and 4 abilities based off your weapon. Also the class you pick limits the type of ability's you pick. Warriors can socket more defensive abilities and wizards and socket more dps.

In short you haven't been following the game your just fucking retarded.
  #46  
Old 06-11-2014, 07:20 PM
Adolphus Adolphus is offline
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Quote:
Originally Posted by Tiggles [You must be logged in to view images. Log in or Register.]
Your wrong a few things.

Zones are being designed by SOE

Combat doesn't exist yet we saw a prealpha display of the combat showing a warrior thunder clapping kobolds with 1 HP and no AI yet. That doesn't mean combat will be like that. It may be but we don't know.

Cosmetic and exp potions and mounts won't help you clear raid content so call it pay 2 win its not.

You don't multiclass every class you pick the abilities of certain classes and basically craft your own class. You can't change abilities on the build on the fly and you can only have 4 class abilities at a time. People thinking the game will have 8 hotbars filled with abilities are wrong


You get 4 class abilities of your choice and 4 abilities based off your weapon. Also the class you pick limits the type of ability's you pick. Warriors can socket more defensive abilities and wizards and socket more dps.

In short you haven't been following the game your just fucking retarded.
Seems like zones and content are being created by the community. They've repeatedly said in Landmark videos that they want the community to create the environments for EQnext. Here's a link to their latest Workshop for Dark Elf architecture. http://www.youtube.com/watch?v=-_iQ9gaJNi4

I specifically said "what we've seen so far" with regards to combat and anything I listed as negative . . . none of what I said is untrue of what we've seen so far.

They've used the term "multi-class" themselves (developers). I admit it's not completely clear as to what they're going to do yet, but they've stated in general the direction they want togo. And yeah, only having 4 abilities at a time? That's so simple and retarded, in my opinion.

Cosmetics is easy to debate because it's not the same answer for everyone. How I look matters to me in the game. Getting a mount matters to me int he game. To me it's a way of "winning" by showing off what I've accomplished. And I reiterate that I highly doubt it's going to be limited to cosmetics in the cash shop. There is no subscription for this game, so they need to make a shit-load of money in a different way.

Ha! Tiggles you're adorable. Won't get suckered into RnF with you though. Just posting my thoughts on EQnext [You must be logged in to view images. Log in or Register.]
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  #47  
Old 06-11-2014, 07:37 PM
Gaunja Gaunja is offline
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Quote:
Originally Posted by Tiggles [You must be logged in to view images. Log in or Register.]
I'd assume they would need a much larger amount of tokens for SoE to justify running a server but It would be cool to have some sort of custom server other than RP and PVP.

I had a blast playing on EQs perma death contest server Discord years ago I'd love to have that an option with full PVP, XP bonus and perma death. Not as a full time server but something fun to do between raids.
One of the funnest times was on the Discord server. Rivervale was straight up Halfling alliance.
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  #48  
Old 06-11-2014, 09:18 PM
Dragonsblood1987 Dragonsblood1987 is offline
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Quote:
Originally Posted by Adolphus [You must be logged in to view images. Log in or Register.]
[*]Gameplay is absolutely terrible
And thats why the game will be shit.
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  #49  
Old 06-12-2014, 07:17 AM
Arclyte Arclyte is offline
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Tiggles sucking that SoE dick

After having shit all over EQ2, SWG, Planetside 1 and Planetside 2, surely EQ Next will be good!

[You must be logged in to view images. Log in or Register.]

You can add EQ Next to the list of games being pissed on by SoE.

Game will be piece of shit theme-park MMO #72, with a shit story and empty, banal setting.

AKA dogshit
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  #50  
Old 06-12-2014, 10:54 AM
Pyrion Pyrion is offline
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In EQ next indeed all races can be all classes. Reason? Well, you collect classes all the time. Right from the start they will have 40 classes. A class is just 4 weapon abilities and 4 utility abilities which are each upgradable by xp. During the lifetime of the game even more classes will be added. Since they want players to only have 1 character each, this character should be flexible. So if they now add, say, the druid class and only wood elves and halflings could use it, players who want it and belong to a different race would be forced to reroll. They don't want that.

Of course it might be needed to do faction work to get druid training. So the avarage troll might have a harder time to do it, but it will be possible. In the end, like tiggles said, you create your own class. You will select your weapon class that provides all your weapon abilities (so for example Wizard to get wand skills) and then you can mix in 4 more support abilities from your other classes. This configuration can not be changed in combat.

Regarding world building: Most of the world will be procedurally generated anyways. What player create now in landmark are parts that may or may not be used in eq next for special themes. The world will change a lot over time, it's not supposed to be static like in normal MMOs. There will be earthquakes, dragons permanently destroying buildings and so forth. Most of the world will be destructible (but most things will auto heal after some time). This will lead to interesting combat abilities where deformation of the terrain will play a vital role.

All NPCs will have some rudimentary AI (see storybricks engine) and an agenda. Orcs for example will just naturally look out for lone roads where no guards patrol to surprise travellers. Once that road gets guarded more, said orcs will look for another place to hunt.

I see a lot of potential there. But i am also very worried how much can go wrong. Personally i hope for specialized servers with rules that are a bit more hardcore.
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