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#41
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Estolcles Guerrero: Human Paladin <Europa>
Kalila Hart: Human Druid <Europa> Lemmi Kilmaster: Halfling Warrior <Europa> Wolfang: Human Monk Estolcles: Human Paladin *Thread postings and responses are 99.9999% of the time not representing the thoughts and beliefs of Europa, including any/all of it's members and officers. "You chicken chokin' pecker puke!" ~Terry Funk | |||
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#42
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l the people complaining that the Lore isnt EQ make me laugh. They would rather play with the same old tolkien tropes we have seen for the past 100 years, I like alternate Timeline shit and thats what this shit is. They announced last year that all three games connect lore wise to something called the ethermyr or something and it's where the souls of great heroes and truly slain gods go and its basically heaven. So this isn't a remake or a sequel it's more of a alternate dimmesion. EQ1 and EQ2 have already crossed over with EQ2 Rallos Zek stealing the soul of the slain EQ1 Rallos Zek to like power himself up. I'm sure we will have stuff like that in the future. | |||
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#44
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Only posting here because this isn't really an RnF post . . .
Been following Landmark and EQnext closely. The positive:
The Negative (what has been shown thus far)
Just what I've seen from following. There's good and bad and everything is subject to change. EQnext is a long ways off though, that's for sure.
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#45
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Zones are being designed by SOE Combat doesn't exist yet we saw a prealpha display of the combat showing a warrior thunder clapping kobolds with 1 HP and no AI yet. That doesn't mean combat will be like that. It may be but we don't know. Cosmetic and exp potions and mounts won't help you clear raid content so call it pay 2 win its not. You don't multiclass every class you pick the abilities of certain classes and basically craft your own class. You can't change abilities on the build on the fly and you can only have 4 class abilities at a time. People thinking the game will have 8 hotbars filled with abilities are wrong You get 4 class abilities of your choice and 4 abilities based off your weapon. Also the class you pick limits the type of ability's you pick. Warriors can socket more defensive abilities and wizards and socket more dps. In short you haven't been following the game your just fucking retarded. | |||
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#46
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I specifically said "what we've seen so far" with regards to combat and anything I listed as negative . . . none of what I said is untrue of what we've seen so far. They've used the term "multi-class" themselves (developers). I admit it's not completely clear as to what they're going to do yet, but they've stated in general the direction they want togo. And yeah, only having 4 abilities at a time? That's so simple and retarded, in my opinion. Cosmetics is easy to debate because it's not the same answer for everyone. How I look matters to me in the game. Getting a mount matters to me int he game. To me it's a way of "winning" by showing off what I've accomplished. And I reiterate that I highly doubt it's going to be limited to cosmetics in the cash shop. There is no subscription for this game, so they need to make a shit-load of money in a different way. Ha! Tiggles you're adorable. Won't get suckered into RnF with you though. Just posting my thoughts on EQnext [You must be logged in to view images. Log in or Register.]
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#47
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<Incognito> Kamiccalo - 54 Druid | Pidgins - 54 Paladin | Sevni - 45 Shaman Kaelthas - 35 Mage | Folly - 30 Warrior | Shimmy - 21 Rogue | |||
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#49
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Tiggles sucking that SoE dick
After having shit all over EQ2, SWG, Planetside 1 and Planetside 2, surely EQ Next will be good! [You must be logged in to view images. Log in or Register.] You can add EQ Next to the list of games being pissed on by SoE. Game will be piece of shit theme-park MMO #72, with a shit story and empty, banal setting. AKA dogshit
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Landazar [50 Magician] | ||
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#50
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In EQ next indeed all races can be all classes. Reason? Well, you collect classes all the time. Right from the start they will have 40 classes. A class is just 4 weapon abilities and 4 utility abilities which are each upgradable by xp. During the lifetime of the game even more classes will be added. Since they want players to only have 1 character each, this character should be flexible. So if they now add, say, the druid class and only wood elves and halflings could use it, players who want it and belong to a different race would be forced to reroll. They don't want that.
Of course it might be needed to do faction work to get druid training. So the avarage troll might have a harder time to do it, but it will be possible. In the end, like tiggles said, you create your own class. You will select your weapon class that provides all your weapon abilities (so for example Wizard to get wand skills) and then you can mix in 4 more support abilities from your other classes. This configuration can not be changed in combat. Regarding world building: Most of the world will be procedurally generated anyways. What player create now in landmark are parts that may or may not be used in eq next for special themes. The world will change a lot over time, it's not supposed to be static like in normal MMOs. There will be earthquakes, dragons permanently destroying buildings and so forth. Most of the world will be destructible (but most things will auto heal after some time). This will lead to interesting combat abilities where deformation of the terrain will play a vital role. All NPCs will have some rudimentary AI (see storybricks engine) and an agenda. Orcs for example will just naturally look out for lone roads where no guards patrol to surprise travellers. Once that road gets guarded more, said orcs will look for another place to hunt. I see a lot of potential there. But i am also very worried how much can go wrong. Personally i hope for specialized servers with rules that are a bit more hardcore. | ||
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