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#41
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If we simply cut the resist cap to 255 it would not solve anything. No one would resist anything a higher level NPC casted. | |||
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#43
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__________________
Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
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#44
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![]() The whole system is tuned against a 500 cap I think.
Removing the -100 checks on AEs would be a start, but it certainly wouldn't be a cure all.
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#45
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They removed a lure component when they added the value based resist check. | |||
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#46
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![]() Fear was EASY to resist.
Invoke fear landed SLIGHTLY more and held better. Dragon roar was HARD to resist. Tell me that there was no underlying modifier. | ||
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#47
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![]() Quote:
Watch that video above of the Zlandicar fight on classic Live - the PoV guy has no bard in his group and yet he gets feared very little, and when he does it lasts for just seconds. In fact most the people in his field of vision aren't getting feared at all. He also doesn't get the Stun Breath proc off at all, as it's supposed to be interrupt-able. You have 50 people in this thread telling you from experience that the fears are hitting too often and lasting for full durations no matter what magic resist - all you have to do is compare that video from what you saw last night and see they were two completely different experiences.
__________________
Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
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#48
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![]() Quote:
Mana: 0 Casting Time: Instant Recast Time: 12 Fizzle Time: 0 Resist: Magic Range: 300 Location: Any Time of Day: Any AE Duration: 5 AE Range: 200 Interruptable: Yes Target Type: Targeted AE Spell Type: Detrimental Category: NPC Source: Live 07/15 It's a placeholder field. Zlandicar usually casts necro spells, which I haven't added yet, which is what is likely being interrupted. It's an instant cast spell which can be cast on a target up to 300 distance away, in which case it AoE's a range of 200 from that target. This does not mean it is actually possible to interrupt. It did not only hit a few tanks. When his target (the MT) is standign next to him, it's effectively a 200 range PBAOE. | |||
Last edited by Alunova; 07-24-2014 at 03:00 PM..
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#49
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![]() No, because of the evidence in the video of him hardly getting Stun Breath off. Hard evidence, not going to go by some spell database on Allakhazam.
__________________
Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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#50
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![]() Quote:
1) This is Rising Acension, a known hardcore raid guild, you can pretty much count on them having 255 resists (in content that is balanced for 255 resists) 2) The entire raid got feared the first cast and it's hard to tell who got feared the other casts because the person taking the video was running feared in front of the other feared people being feared. 3) He cast fear 4 times, the person taking the video was feared every single time. 4) We know the resist cap needs to change, no one is arguing that, Velious bosses are being balanced to the current resist cap (actually a bit below, 350-400) so we can modify the way resists work without going back and editing individual spells or bosses. 4) Almost everyone gets hit by liquify every time, which is an unmodified AoE, they are stacking everything to MR. 5) I've posted logs at 372 mr resisting every single stun AoE with very short Fear durations in the rare case I got feared, if possible I would like to see the impact/value/behavior of 350ish MR applied at the 250 level before resist caps are capped. 6) Zlandicar is supposed to cast Necro spells with cast times that can be interrupted, these are not in right now because they complicate testing. 7) If we simply cap resists at 255 without making any other modifications, things would be far worse than they are now. Resisted an AoE with lure components (classic!) from a higher level NPC would be almost impossible. 8) I've decrypted enough of the velious spell file to be able to make comparisons: Lure of Lightening/Frost/Flame all had a -5 lure component. Dragon roar has a -6. Dragon roar has a higher negative resist modifier than player lures. 9) We are testing. We need time to go through this stuff. I understand the difficulty of stacking resists this high is not classic, however, that does not mean that you should be easily resisting a majority of these spells. | |||
Last edited by Alunova; 07-24-2014 at 03:40 PM..
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