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#41
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![]() EQ obviously isn't just auto-attacking, the point is, the bad players in other MMOs can still be good at EQ because there isn't any complexity to the combat that requires more than auto-attacking. But again, to not sound like a broken record, I'm giving an aspect of a game that isn't hard, yet you guys keep going in full blown circles that lvling in EQ is hard, when it's not, and you base that off the idea that you can lvl faster in WoW, therefore EQ is hardest game ever! It is laughable to say the least. I'll bite though and break down how most your parties and will be.
Warrior - auto attack Monk - auto attack, maybe a kick, mostly auto attack Rogue - auto attack, back stab Mage - send in pet, maybe nuke Wizard - nuke, rest for 100 years Shaman - buff, afk, maybe heal, maybe debuff Druid - buff, afk, maybe heal, maybe nuke Enchanter - buff, debuff, cc Bard - auto attack, twist songs (probably the closest job you get to modern day MMOs in terms of consistently needing to do something). sorry, don't want to continue list, getting too repetitive with how simple EQ is. Now, I love EQ, and it is really still my favorite MMO of all time, but that is because of Nostalgia, and has nothing to do with it's difficulty, now does it suck when I die in EQ? You bet, but being a good player, I would assume you don't die, just like when I play other MMOs I don't die. You guys act like EQ is harder because of stuff like death, like it is part of your lvling experience that you must act idiotic and put yourself into some kind of situation where you have to die. Don't be bad. Etc... etc... blah blah blah, same old arguments that you guys won't concede too know matter how illogical your guys are blah blah I'm the best blah blah blah | ||
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#42
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shit is fucking gnarly!!! or, its like, root, dot, watch re-runs of Sliders and TNG. Both are awesome. | |||
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#43
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__________________
Live:
Nubben, Level 80 Rogue, formerly of <Silens Dauthus> now of <Dark Bane> (Mithaniel Marr) P99: Nubben, Level 16 Rogue | |||
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#44
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![]() Grouping in EQ is fairly easy, but grouping in any MMO is fairly easy. Soloing in EQ is difficult, even for classes built for it.
EQ soloing requires solid resource management (Mana, Health) because the resource pool is small. There is generally enough mana to kill 2 dark blues, one at a time, with damage spells and no resists or fizzles. With level earned gear there's enough health for a melee to kill 2 dark blues, one at a time, without getting healed, and no adds. Other MMOs give you more resources. EQ only allows 8 spells to be memorized at a time. Pick them before the fight and choose them well, it's quite difficult to mem during solo play. Other MMOs let you cast any spell at any time. EQ requires you to manage aggro in the zone. In other MMOs there was always somewhere to fight without getting adds. There is nothing like the Griffons in the commons in WoW or other solo focused MMO. | ||
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#46
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![]() It's true. Depending on what you're doing, this game demands timing unheard of in games like WOW. In WOW, I might be a top player in a top guild, but my timing only determines if I'm doing an extra hundred dps per second or not. In this game, your timing is the difference between life and death, and you want to walk that line as close as you can for maximum exp/mana efficiency. It requires far more attention. I'm not saying this game is hard, but I am saying that if any game in this genre is hard, it's this one.
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#47
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You are literalizing the button presses. It does not matter how many buttons you push, what matters is how challenging it is to push the right buttons at the right time. You are pretending that there is no knowledge or understanding required in order to do those behaviours. You've confused the end point with the start points. Let's describe Texas Hold 'Em poker the way you describe EQ. Texas Hold 'Em is sooo easy! Nothing happens! You don't even have to deal your own cards. You just bet, bet, pass, fold. It's such an easy game and nothing happens. There is so much downtime where people just stare at the table. Whack-a-mole is way harder than Texas Hold 'Em. You ever seen someone play Whack-a-mole? They have to CONSTANTLY HIT THINGS. NON STOP. They NEVER stop hitting. Texas Hold Em is easy and stupid because there are FEWER ACTIONS BEING TAKEN. So to summarize... you're so dumb that you think that because wow has more buttons to push it is a harder game. it's not. It's way easier. EQ is about strategy and tactics, careful planning, and teamwork. WOW is about mindless button mashing which 99.9% of the time allows you to win the game. Part of what makes EQ hard is to idiosyncratic design and the bugs. So be it. It's still hard. On many dimensions. A master of the game may not mash the buttons... but that doesn't mean there is no skill or knowledge or careful decision making being applied. in EQ there usually is...even for the most seemingly boring class like a Wizard or Rogue. | |||
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#48
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Shaman: Buffs are done. Druid: Everyone has their buffs now. Enchanter: Good to go. Mage: I'll pull. Incoming an orc legionnaire. Warrior, monk, and rogue begin to autoattack Wizard nukes mob 3 times, mob dies Mage: Wow that was fast, incoming an orc legionnaire. Another legionnaire and an orc oracle add Warrior and rogue start autoattacking one mob. Monk starts autoattacking another Enchanter: Mezzing an orc oracle! Monk autoattacks orc oracle, breaking mez Enchanter: Who broke mez? Oracle on me, need help! Warrior runs over and starts autoattacking Enchanter: Taunt it! And can anyone heal me? Druid and Shaman are both afk Mob that warrior and rogue were attacking turns to attack rogue Warrior: What's taunt? Is it the same as autoattack? Enchanter gets low HP aggro and all the mobs run over to him. An enchanter has been slain by an orc oracle! Mobs turn to rogue. A rogue has been slain by an orc legionnaire! Druid returns to keyboard, has enough mana to toss a heal on the Warrior. A druid has been slain by an orc legionnaire! Shaman: I'll slow this orc, that way he won't hit you for as much! Monk: My mob is dead, I'll help you with yours now. Wizard returns from AFK and casts one nuke. Mage's pet paths across the room and 2 more mobs add. Pet dies. Mage dies. Mobs go after Shaman. Shaman has been slain by an orc centaurion! Monk and warrior keep autoattacking. Monk has been slain by an orc legionnaire! Warrior has been slain by an orc centaurion! Wizard has been slain by an orc oracle!
__________________
Live:
Nubben, Level 80 Rogue, formerly of <Silens Dauthus> now of <Dark Bane> (Mithaniel Marr) P99: Nubben, Level 16 Rogue | ||||
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#49
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![]() At least one poster keeps getting hung up on basic combat mechanics as an example of how "hard" modern MMOs are. I'll be the first to admit that modern MMOs are more twitchy than P99, and most classes have a larger toolkit, but does that really qualify them as "harder"? Isn't having a larger toolkit better than entering combat with the bare essentials? Having said that, most modern MMOs allow you to macro things so easily that you end up back at one button or maybe two that you spam during combat. To say that P99 players hit AA and then take a nap or surf the Web makes me wonder if the poster has even played the game.
It would seem that because the word "hard" is undefined and nebulous it can be applied ambiguously to most MMOs, depending on your point of view. Assuming no twinkage and no PLing, we can all agree that P99 leveling is far, far more grindy than the vast majority of modern MMOs. Does that make it harder, or just more of a grind? P99 leveling certainly demands more patience and determination. You won't get max level in a few weeks. And most classes will have a difficult to impossible time getting there on their own. Contrast this to modern MMOs. WoW has gotten to the point that you can literally find epic PvE gear lying around as groundspawn (Timeless Isle). Not so the case with P99. Sure, you can buy gear in the EC tunnel, but with what? I've been playing for a couple of months now and I have about 500pp to my name, and my main is sporting a full set of banded. Anything much better is out of my financial reach. Death. This one facet of the game, far above all others defines P99 as "harder" than modern MMOs in at least this category. Death in modern MMOs is a slight annoyance, nothing more. On P99 it can be, and often is, at least time consuming and dangerous to recover from (relatively speaking). Travel. Flying mounts and/or portals everywhere in modern MMOs. Need I say more? My litmus test on the difficulty or brutality of a game is: could an average 12 year old play it with at least moderate success and not rage quit out of frustration? By moderate success I mean accomplish things like reach max level and participate in groups and raids competently. Could anyone possibly call a game "hard" when the answer to this question is "yes"? Maybe a better description for the difference between modern MMOs and P99 is that P99 is more brutal and unforgiving overall, requiring a great deal more patience and tenacity to gear and level up. | ||
Last edited by Non Quixote; 09-06-2014 at 11:30 AM..
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#50
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