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#41
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![]() Quote:
What I do not see is how any of the changes which you have proposed will help to foster the sort of classic community that you seek. The only thing I see is that it will make it even easier for most people to solo for their gear, instead of grouping. | |||
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#42
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![]() Great idea for a new server. I'd play there just to experience "classic content" mixed up.
I default to google when I am doing a quest. On a server like that I would actually have to figure out what to do, how to encounter, what to say to quest NPC's. Sounds like a whole new game with classic characters, models and content. Would be even better if quest NPC's, mobs, drops and encounters all changed for those quests too. Instead of saying "ABC" you must say "ABC". Instead of getting a "vial of..." you now need "this and that". Instead of a mob being on a 7 day timer its now 9.5 days and pops in a diff zone. Otherwise, that dungeon crawl would be done in a week and every mob will have been figured out ;-) Cool idea, wouldn't fly on this server. Put together a dev team, save some money for hosting, do all of the "mixing up" and put that server up! | ||
Last edited by jarooneh; 09-08-2010 at 11:51 PM..
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#43
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![]() Quote:
One of these things is not like the other.
__________________
Live: [67 Arch Convoker] Qaedain Magi'kot (High Elf)
P'99: [50 Magician] Qaedain (High Elf) | |||
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#44
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![]() Your idea is good in theory, but it won't work. For starters, any kind of loot shuffle would spice things up for a week or two. Necros and Mages still know what they can solo and will still camp the same mobs. If you're thinking of putting them on a random mob in the zone, sorry but they solo those too. Not to mention the fact that it's completely nonsensical to move items from the named in regards to a helping the part of the "classic feel" that you're talking about.
Like I said though, somehow recreating the classic feel of the unknown (which is more "classic" than grouping or anything else) is a good idea. You would have to pretty much just create a whole new game though. Since you're overwhelming focused on encouraging grouping, the number one way to do that is to recreate the unknown. When you enter a zone and the only information you acquire is what the first 3 or 4 mobs con; that's when groups are formed. Necros and Mages will still solo explore, but there wont be 10 of them set up at random points across the zone flooding the market with items nobody knows exist yet. Despite so many of the previous posters just completely misinterpreting what YOU mean when you refer to the classic feel, many are right that it would be absurd for the guys doing p1999 to attempt it. Too much money, time, etc, not to mention the fact that they might as well get paid if they're making a whole new game. | ||
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#45
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![]() Ya! We could even rename this to ProjectWTF?
Seriously, did you eat some bad shrooms? | ||
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#46
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![]() The idea is awesome...to me who has been on this server for a month or two. But not to someone new to the server who wants to relive classic; if the loot tables are all switched around; that'd deter some folks from coming / staying.
Love the idea, though. | ||
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#47
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![]() Sounds like somebody is having Ranger Regret in a hell level (45?) and is tired of never finding Frenzy open for that overpriced FBSS.
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#48
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![]() Even if the majority of people accepted your idea and the devs agreed to implement it, the only way it could work is if you shuffled the loot tables around way more frequently than you're suggesting. I'm talking like every week at most. Otherwise you're merely shuffling camps from one zone to another. As soon as word gets out where the FBSS is now dropping everyone camping it now will move to the new zone. Secrets are just not kept very well in EQ, never have been.
The only things I'd like to see changed from classic to P99 are the ones where the original devs admitted were mistakes in the first place. 40% xp penalty in hybrids. Hell levels. Alchemy not working ...oh wait. That and increasing the xp bonus for grouping. | ||
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#49
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![]() +1 for getting rid of hybrid exp penalty, balancing classes, and increasing group xp bonus.
other ideas are pretty meh sauce | ||
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#50
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![]() They resist you yaeger (and so do I) because we want the original game. I fully understand your point about the feeling, but that is not the purpose of this server and it will not be.
And... none of us will fully get that feeling again. That feeling comes from your first MMO. At least, that's what I have come to believe over the years. It's like virginity... you can't lose it twice.
__________________
Lagaidh Smif
Proud Paladin of the Rathe | ||
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