Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #41  
Old 09-08-2010, 11:28 PM
Rasterburn Rasterburn is offline
Aviak


Join Date: Aug 2010
Location: USA
Posts: 80
Default

Quote:
Originally Posted by yaeger [You must be logged in to view images. Log in or Register.]
The thing that more defined Classic EQ was the gameplay aspect. The reliance on groups that formed a strong community on the server and encouraged players to do thing together.
I agree with the above statement.

What I do not see is how any of the changes which you have proposed will help to foster the sort of classic community that you seek. The only thing I see is that it will make it even easier for most people to solo for their gear, instead of grouping.
  #42  
Old 09-08-2010, 11:49 PM
jarooneh jarooneh is offline
Orc


Join Date: May 2010
Posts: 32
Default

Great idea for a new server. I'd play there just to experience "classic content" mixed up.

I default to google when I am doing a quest. On a server like that I would actually have to figure out what to do, how to encounter, what to say to quest NPC's.

Sounds like a whole new game with classic characters, models and content. Would be even better if quest NPC's, mobs, drops and encounters all changed for those quests too. Instead of saying "ABC" you must say "ABC". Instead of getting a "vial of..." you now need "this and that". Instead of a mob being on a 7 day timer its now 9.5 days and pops in a diff zone.

Otherwise, that dungeon crawl would be done in a week and every mob will have been figured out ;-)

Cool idea, wouldn't fly on this server. Put together a dev team, save some money for hosting, do all of the "mixing up" and put that server up!
Last edited by jarooneh; 09-08-2010 at 11:51 PM..
  #43  
Old 09-09-2010, 01:35 AM
Qaedain Qaedain is offline
Sarnak


Join Date: Jun 2010
Location: Detroit, MI
Posts: 381
Send a message via ICQ to Qaedain Send a message via AIM to Qaedain Send a message via MSN to Qaedain
Default

Quote:
Originally Posted by yaeger [You must be logged in to view images. Log in or Register.]
I don't understand why it all-of-a-sudden becomes non-classic if we shuffle the loot around some. It's still all there, it's still the same, it'll sell for the same.
It's still all there, it's still the same, it'll sell for the same, it's not on the same mob.

One of these things is not like the other.
__________________
Live: [67 Arch Convoker] Qaedain Magi'kot (High Elf)
P'99: [50 Magician] Qaedain (High Elf)
  #44  
Old 09-09-2010, 02:20 AM
Exelyon Exelyon is offline
Large Rat


Join Date: Jul 2010
Posts: 8
Default

Your idea is good in theory, but it won't work. For starters, any kind of loot shuffle would spice things up for a week or two. Necros and Mages still know what they can solo and will still camp the same mobs. If you're thinking of putting them on a random mob in the zone, sorry but they solo those too. Not to mention the fact that it's completely nonsensical to move items from the named in regards to a helping the part of the "classic feel" that you're talking about.

Like I said though, somehow recreating the classic feel of the unknown (which is more "classic" than grouping or anything else) is a good idea. You would have to pretty much just create a whole new game though. Since you're overwhelming focused on encouraging grouping, the number one way to do that is to recreate the unknown. When you enter a zone and the only information you acquire is what the first 3 or 4 mobs con; that's when groups are formed. Necros and Mages will still solo explore, but there wont be 10 of them set up at random points across the zone flooding the market with items nobody knows exist yet.

Despite so many of the previous posters just completely misinterpreting what YOU mean when you refer to the classic feel, many are right that it would be absurd for the guys doing p1999 to attempt it. Too much money, time, etc, not to mention the fact that they might as well get paid if they're making a whole new game.
  #45  
Old 09-09-2010, 08:42 AM
Darenenski Darenenski is offline
Aviak

Darenenski's Avatar

Join Date: Jul 2010
Location: Neriak Third Gate
Posts: 50
Default

Ya! We could even rename this to ProjectWTF?

Seriously, did you eat some bad shrooms?
  #46  
Old 09-09-2010, 03:09 PM
Arclanz Arclanz is offline
Sarnak


Join Date: Jul 2010
Posts: 284
Default

The idea is awesome...to me who has been on this server for a month or two. But not to someone new to the server who wants to relive classic; if the loot tables are all switched around; that'd deter some folks from coming / staying.

Love the idea, though.
  #47  
Old 09-09-2010, 03:17 PM
Serrack Serrack is offline
Scrawny Gnoll


Join Date: Jun 2010
Posts: 29
Default

Sounds like somebody is having Ranger Regret in a hell level (45?) and is tired of never finding Frenzy open for that overpriced FBSS.
  #48  
Old 09-09-2010, 03:55 PM
Wizerud Wizerud is offline
Kobold


Join Date: Aug 2010
Location: Reno, NV
Posts: 149
Default

Even if the majority of people accepted your idea and the devs agreed to implement it, the only way it could work is if you shuffled the loot tables around way more frequently than you're suggesting. I'm talking like every week at most. Otherwise you're merely shuffling camps from one zone to another. As soon as word gets out where the FBSS is now dropping everyone camping it now will move to the new zone. Secrets are just not kept very well in EQ, never have been.

The only things I'd like to see changed from classic to P99 are the ones where the original devs admitted were mistakes in the first place. 40% xp penalty in hybrids. Hell levels. Alchemy not working ...oh wait.

That and increasing the xp bonus for grouping.
  #49  
Old 09-09-2010, 04:00 PM
alexandervaccaro alexandervaccaro is offline
Kobold


Join Date: Jul 2010
Location: By the bays, California
Posts: 138
Send a message via AIM to alexandervaccaro
Default

+1 for getting rid of hybrid exp penalty, balancing classes, and increasing group xp bonus.

other ideas are pretty meh sauce
  #50  
Old 09-09-2010, 04:06 PM
Lagaidh Lagaidh is offline
Fire Giant

Lagaidh's Avatar

Join Date: Aug 2010
Posts: 767
Default

They resist you yaeger (and so do I) because we want the original game. I fully understand your point about the feeling, but that is not the purpose of this server and it will not be.

And... none of us will fully get that feeling again. That feeling comes from your first MMO. At least, that's what I have come to believe over the years. It's like virginity... you can't lose it twice.
__________________
Lagaidh Smif
Proud Paladin of the Rathe
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:33 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.