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#41
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#42
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![]() I think some would come back if they "fixed" the 50% exp crap, while fire/reclaiming may be effective for leveling I'd much rather use a pet I wanted too, weaponized it, buffed it, and healed it while it did its work.
^^ much more interesting to me then clicking my focus items.
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< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | ||
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#43
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![]() Mages are awesome if you can learn to deal with the lack of control you have. I mean, not having root is terrible even with a pet.
I love my mage though, he is super useful.
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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#44
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![]() I love mages. But pet taunt is totally broken on this server, so much that it doesn't even exist anymore. Its enough to spit at a mob to turn it away from the pet. I admit that a pet taunt should not be as good as a warriors, but c'mon... no pet taunt at all means that a mage can almost never use his/her nukes. The pet xp problem is easily solved by duoing, but the neccessity to reclaim pets all the time is very uncool while solo. Even if you want to outdamage your pet with nukes, you can't because pet taunt is broken and mages have no means to mitigate damage like nekros have.
So the only efficient way to solo is: Summon fire pet, recast and reclaim when low, repeat. You are unable to solve the pet variation problem like any other pet caster. The most pet focused class needs to kill his pet all the time. That's a bit fucked up. | ||
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#45
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![]() The key to being an effective high level solo mage is carrying a 10 slot bag or more of wooly spider nets and in conjunction, fully utilizing CotH to split camps and such.
Mages in general are very one dimensional, but with some creativity, you are much more than semi afk sustained damage and clicky bolts or a mod rod and coth bot. | ||
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#46
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![]() I don't know. I think Magician is a hugely underrated class, and a lot of the problem is that they are one of the worst played classes on the server. Like a lot of mages I see don't even resummon until they get a max pet or let Burnout wear off or they let damage shield fade on the tank etc. Also as Merrius says root nets are huge (root, run away, coh yourself and you can split basically any XP camp). Pet chaining requires more than one click for /pet attack but its quite strong.
I don't think Magicians have a fantastic raid role, but people love rogues (stand in back of mob, hit backstab key) and clerics (count to 5, cast complete heal). COH is a tremendous pulling tool and not just a "oh I am too lazy to /q" thing. Pets do solid damage by themselves, and mod rods are disgustingly overpowered (plus there are some cool things to do there!). As I have stated before, I think the Magician Epic is a bit overrated. Sure, it's awesome. But it's not like you can't get by without it, whether you are solo, grouping, or raiding. | ||
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#47
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And at the higher levels pet chaining was a necessity anyways for a mage, so the only difference is instead of holding onto the most recently summoned one if it was at full HP, they have to ditch it before the kill.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | |||
Last edited by baalzy; 10-31-2014 at 02:36 PM..
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#48
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![]() I know I have not played my Mage hardly at all since the Pet Nerf. And that was along time ago. But, they can still kill faster or as fast as most other classes on here even eating the damn XP penalty.
And you hardly need any gear on the Mage to be half good. Only bummer to me is the damn research spells for them at times. Since few people play them now very few people bother to make research spells for them in the tunnel. I will admit they get boring as hell at times, but they still are a damned good class overall. Just remember to have Gate ready to go at all times lol. [You must be logged in to view images. Log in or Register.] | ||
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#49
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The other reason why its hard to move the bar is because nobody wants a Mage in a group. There are many enchanters who hit 60 that never solo at all - - in fact they don't even charm pets in groups. However, they can post up anywhere and get a group very quickly, and they end up riding the xp train all the way to 60. Same with Shamans. Same with Monks and Clerics. This difficulty moving the bar has less to do with skill than it does the general ignorance and OP-class-fanboys of the server. People don't want Mages in groups because, as Raev said, they are horribly played. Why are they horribly played? Because they are hard to play well. If it were easy you'd see way more lvl 60 Mages, and you'd see way more Mages around kicking ass. Even these days you can hit 56 and AOE train to 60 if you really want, but the majority of DPS in Chardok are Wizards. There are plenty of great Mages who have chimed in on this thread, and it definitely takes a good bit of skill to get shit done. The thread is "why so few mages." There are a ton of 60 Shamans, Clerics, and Enchanters on this server because it is ~easier~ to hit than it is on Mage. There are more options for moving the XP bar, and you don't get griefed the entire way. For a number of reasons, its difficult to get a Mage to 60. I think most players would agree that nubs need not apply. | |||
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#50
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![]() Ask someone who knows what happens to all the mages...
They play forever get bored then join a guild who has the ability to go after every FFA Inny and get their staff. Once they get their epics they just quit playing, thats what happens to the mages. The mage epic is boss. Let me put it this way, you can take the mage epic into solb solo and wreck all the imps and banish the ele's then solo frooti without all the fancy debuffs and dots shamans have. Totally 100% beast pet.. A skilled mage can literally single pull anything in the game. I don't care what it is, it can be single pulled through an entire zone. Mages are also the best class for making trains [You must be logged in to view images. Log in or Register.] I know lots of guilds rather have a bard or monk or a freaking ranger pull mobs but thats kinda dumb, in the end the puller might end up dying 5 times before they even get the mob. Or you could work your pull team around a mage tag coh pull & have it first shot. I mean what so hard about making a lvl 4 fire pet tagging a mob say Talendor, run back to your group have it attack once it's in sight coh and have the tank run in or if there is adds have someone sneak tag it out. Mages are a bit complicated and very expensive to play but once you got it down, high level mages are beast. Toss in that epic pet if your lucky enough to have one & you have a unmatched DPS, God/Dragon puller class / CoH machine... Plus you can put your water pets on guard next to a mob have it attack then hit back then attack again and it will backstab non-stop toss in it's proc and give it two 100+ dmg proc weapons. Your pets doing something like 1k dmg every 10 seconds or so =) | ||
Last edited by Vyal; 10-31-2014 at 06:46 PM..
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