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View Poll Results: What was the pinnacle of Everquest? | |||
Everquest |
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47 | 10.56% |
The Ruins of Kunark |
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35 | 7.87% |
The Scars of Velious |
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123 | 27.64% |
The Shadows of Luclin |
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45 | 10.11% |
The Planes of Power |
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180 | 40.45% |
The Legacy of Ykesha |
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2 | 0.45% |
Lost Dungeons of Norrath |
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7 | 1.57% |
Gates of Discord |
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6 | 1.35% |
Voters: 445. You may not vote on this poll |
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#41
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![]() Kunark. Enjoyed velious. But the pvp battles on tz during kunark era was too much fun and i still fiend daily for one more friday night of that.
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#42
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![]() I started during early Kunark. I think I would have preferred before it was released; kunark seemed to expand a lot on aspects of the game I'm not as interested in (accumulation of amazing gear; old world stuff, especially weapons, all largely sucked and I think that was for the better).
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#43
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![]() Quote:
I really don't get the hate on instancing, see every raid dispute and camp dispute ever. People on the internet don't play nice.
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#44
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#45
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![]() Everquest never really had good expansions. The difference between EQ and other games was the ideas they came up with, however they usually failed at implementation of such ideas.
Kunark- kind of classic with new zones not much dramatically new. Progressive quests for the iksar race was a good concept. It was used again for coldain gear in velious, and pretty much was never seen again. Velious- The expansion was based on the faction system. Pretty much was never used again. EQ's faction system adds a level of choice and consequences. New games dont have this. Luclin- all around bad idea. From bazaar to 1 a month spawn for end game key piece. People who play elf sims and want to be a merchant, should not have the computer do it for them. AA was the only thing good to come from this expansion. Planes- Perfect raid expansion with its progression. The pooh-poohed when they didnt make/revamp the old planes as part of the progression. Other aspects of the expansion not so much LDON- gear upgrading was a cool aspect. However using a special currency and specific dungeons was a downside. They had plenty of unused zones in the game they could have used for such a thing. Or god forbid make the stuff cost plat and not a special currency. This would have controlled the inflation much better. MISC- Evolving gear was a great idea, just too late in the timeline of EQ. Gave another reason to get out and group. | ||
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#46
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![]() I wonder if over time Project 1999's player base have changed. I imagine the demise of the MAC EQ server has had an influence since it stopped at PoP. Those folks have probably reluctantly made a home here but wish for their old server back.
I remember when this server was first released a similar poll had completely different results. I recall Velious being the leader. | ||
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#47
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![]() PoP would stand on its own as one of the best multiplayer games ever made, and it's an expansion to one of the best multiplayer games ever made.
The only downside is that Luclin came out first. Had PoP's bosses and questlines been a natural extension of the EQ world, it would be universally loved and this server would count "classic" as Vanilla - PoP.
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Fairiedust Freesyourmind, Enchanter
Also, a dude. | ||
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#48
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![]() I'm just glad the devs of the project are adamant about not adding PoK books. Otherwise PoP was very interesting gameplay and lore wise. I always felt it was weird we only had access to Hate/Fear/Sky/Mischief/Growth. Why not all the other gods too?
PoP seemed to understand that confusion and fixed it. Otherwise I vote for Kunark/Velious. | ||
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#49
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![]() I like original EQ the best. Raising the level cap is just flat out stupid. Dragons should never be able to be soloed. I also don't care for an additional 30 zones per expansion. I think the expansions should have been at most 1 or 2 new zones to expand the world and the rest of the new content should have come in the form of quests and additional raid mobs that required strategy over numbers.
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#50
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![]() Quote:
A lot of people say it should include Ykesha for the map upgrade or OOW for the casual raiding or whatnot, but honeslty when I answered POP none of that was on my mind. Ykesha wasn't on my radar; map doesn't matter to me anyway. OOW and GOD are just weird to me and always felt.... the beginning of the time when everything hit like a truck. There was time early on in EQ when you didn't just get flattened like a pancake if you weren't a tank. It progressed to the point where only a few hits will kill you - like the past several years. What about LDON? I think the reason players liked it was because there wasn't as much camping in one place and also because they didn't have to compete over spawns with other players. And yet I still prefer the open world without the instances, despite the competition over spawns. I just seems more social. I understand though that there's a lot of camping in Everquest. I've never liked camping at a safe spot for hours either, but I don't think LDON is the solution I want in an open world. I do think the first 20 or 25 levels in Everquest are a very good experience. I think it slowly deteriorates after that, as the game offers less and less and becomes more of a grind. Like one person here said, it was at its pinnacle when it wasn't a job. It was at its pinnacle for me when it was about joining pickup groups, making friends, finding new zones, delving into a dark dungeon, showing my ranger skills. It was at its worst when my mind was centered on "Ok I'm 69.2 and I want 70. My HP is X and I want Y. I need to grind X more hours in zone Z."
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
Last edited by stormlord; 12-21-2014 at 05:24 PM..
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