![]() |
#41
|
||||
|
![]() Quote:
__________________
![]() | |||
|
#43
|
|||
|
![]() Lizard people don't lick their anuses when cleaning themselves
__________________
hello i'm cucumbers
![]() | ||
|
#44
|
||||
|
![]() Quote:
| |||
|
#45
|
|||
|
![]() is there any point to these theorycrafting threads about luclin
the developers of this project have already stated it's not happening. ever. pointless circlejerk | ||
|
#46
|
||||
|
![]() Quote:
| |||
|
#47
|
|||
|
![]() Some people just don't grok the concept of "nerf."
A nerf can mean two things. One, it can refer to nerfing the player, making a player less powerful, by removing a weapon, item, etc. This was very rarely the problem with everquest Two, it can refer to nerfing the game, where things become too easy and the player becomes too powerful. This is what happened with everquest And that is your answer, op.
__________________
go go go
| ||
|
#48
|
||||
|
![]() Quote:
| |||
|
#49
|
|||
|
![]() AA's do not add anything to post 60 exp. They create artificial levels, second tier levels.
They are an "Alternative" to adding more levels. Reason is, because most of the code is based on level, and adding levels would have thrown their calcs out of whack, so they added this "alternative" to leveling. But AA's were not optional, you had to grind them out if you wanted to stay competitive. And they were either bandaids to broken abilities, or overpowered/trivializing abilities to allow people to solo more. Another thing I notice, many of these pro-Luclin responses include Boxing. Also, the models are so horribly ugly. | ||
|
#50
|
||||
|
![]() Quote:
__________________
Elzhi <Indignation>
| |||
|
![]() |
|
|