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  #41  
Old 04-27-2015, 12:07 PM
Guido Guido is offline
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if server cant handle these massive zerg fights how are we supposed to play ???
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  #42  
Old 04-27-2015, 12:08 PM
Zlain Zlain is offline
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This Colgate guy is a winner. What do you people not understand?
  #43  
Old 04-27-2015, 12:11 PM
Buhbuh Buhbuh is offline
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i think when you only want 30 people to play with, it means you play within your means like any guild should do

you'll have plenty to do in velious

you can skirmish pvp

we'll have 80 and play within our means

that's it
  #44  
Old 04-27-2015, 12:14 PM
Littlegyno 13.0 Littlegyno 13.0 is offline
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Originally Posted by Guido [You must be logged in to view images. Log in or Register.]
if server cant handle these massive zerg fights how are we supposed to play ???
i agree with u dog. we need better hardware or coding to allow for these fights.

but asking for non-classic changes to suit your type of gameplay and your specific guild is just sad dog.

real sad.

if rog or nilbog needed hardware to make these changes, all theyd have to do is ask.

me and heartbrand can get to like 10-15k by ourselves u kno?
  #45  
Old 04-27-2015, 12:15 PM
Guido Guido is offline
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who asked for non classic changes you fuck tard

holy shit you're as dumb as colgate
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  #46  
Old 04-27-2015, 12:17 PM
Littlegyno 13.0 Littlegyno 13.0 is offline
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who asked for non classic changes you fuck tard

holy shit you're as dumb as colgate
asking for 30v30 dragon duels is classic of course. of course you're right andis.

god ur dumb as fuck dude.
  #47  
Old 04-27-2015, 12:18 PM
Guido Guido is offline
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Originally Posted by Guide.Chroma [You must be logged in to view images. Log in or Register.]
Capping guild size would work if it were a guildwar server, but in FFA any guild can ally with as many others as they like.

Capping engagement size, or capping guild presence in a zone is...I don't know about this one. It'd be an awkward implementation on our side, but if the players wanted fair fights for dragons, well it's a novel idea to have a 30v30 duel for it. Interested on opinions here.

Because I'm newer, I don't know if the desync issue has been brought up and addressed before, but I'll bring it up to the staff and see if there's anything that can (or can't) be done about it.
read you dumb beetle, read

I didn't ask for anything - if server cant handle 100v100 - 30 v 30 should determine it, I think its a great idea Chroma
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  #48  
Old 04-27-2015, 12:25 PM
Littlegyno 13.0 Littlegyno 13.0 is offline
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Originally Posted by Guido [You must be logged in to view images. Log in or Register.]
read you dumb beetle, read

I didn't ask for anything - if server cant handle 100v100 - 30 v 30 should determine it, I think its a great idea Chroma
it doesn't matter what guide chroma says, it's a non classic mechanic to particularly favor your group of players. might as well make instances for you dog.

classic everquest has no guild cap or encounter cap in classic/kunark/velious, so fuck off with your custom content. go play another box u kno?

pras empire and smaug
  #49  
Old 04-27-2015, 12:29 PM
Colgate Colgate is offline
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Originally Posted by Guido [You must be logged in to view images. Log in or Register.]
I made a thread about GMs guild capping over a year ago...

Everyone de-synced having over 200 players in the same zone / next zone over ...

Agatha is right - either guild cap or update this server.
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Either limit guild numbers - guild cap

or update the server to allow zerg v zerg
but ya andis isn't asking for any custom code because he lost at everquest yowl
  #50  
Old 04-27-2015, 12:33 PM
daasgoot daasgoot is offline
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Quote:
Originally Posted by Guide.Chroma [You must be logged in to view images. Log in or Register.]
Capping guild size would work if it were a guildwar server, but in FFA any guild can ally with as many others as they like.

Capping engagement size, or capping guild presence in a zone is...I don't know about this one. It'd be an awkward implementation on our side, but if the players wanted fair fights for dragons, well it's a novel idea to have a 30v30 duel for it. Interested on opinions here.

Because I'm newer, I don't know if the desync issue has been brought up and addressed before, but I'll bring it up to the staff and see if there's anything that can (or can't) be done about it.
think this is actually a really good idea.

all you would have to do is make it a server rule that no guild can have more than 30 players in a dragon/god contested zone withing +/-4 hours of spawn time.

server could handle this

no problems with capping a guild with size or numbers, and it would eliminate the issue's with "zerging" for pixels.

bring your best 30, winner takes the cake.

maybe do 30 for kunark content and 50 for velious content or something.

if all guilds involved in the contention call LNS or admit defeat, the winning guild can bring as many people as they like at that point to kill the dragon/god.

seems quite simple and would require no coding. Just a server rule, which is easily enforced with screenshots and logs, or a staff members presence during spawns.



OR


Upgrade the server
Last edited by daasgoot; 04-27-2015 at 12:36 PM..
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