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#41
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if server cant handle these massive zerg fights how are we supposed to play ???
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#42
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This Colgate guy is a winner. What do you people not understand?
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#43
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i think when you only want 30 people to play with, it means you play within your means like any guild should do
you'll have plenty to do in velious you can skirmish pvp we'll have 80 and play within our means that's it | ||
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#44
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but asking for non-classic changes to suit your type of gameplay and your specific guild is just sad dog. real sad. if rog or nilbog needed hardware to make these changes, all theyd have to do is ask. me and heartbrand can get to like 10-15k by ourselves u kno? | |||
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#45
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who asked for non classic changes you fuck tard
holy shit you're as dumb as colgate | ||
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#46
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god ur dumb as fuck dude. | |||
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#47
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I didn't ask for anything - if server cant handle 100v100 - 30 v 30 should determine it, I think its a great idea Chroma | |||
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#48
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classic everquest has no guild cap or encounter cap in classic/kunark/velious, so fuck off with your custom content. go play another box u kno? pras empire and smaug | |||
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#49
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Quote:
Quote:
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#50
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all you would have to do is make it a server rule that no guild can have more than 30 players in a dragon/god contested zone withing +/-4 hours of spawn time. server could handle this no problems with capping a guild with size or numbers, and it would eliminate the issue's with "zerging" for pixels. bring your best 30, winner takes the cake. maybe do 30 for kunark content and 50 for velious content or something. if all guilds involved in the contention call LNS or admit defeat, the winning guild can bring as many people as they like at that point to kill the dragon/god. seems quite simple and would require no coding. Just a server rule, which is easily enforced with screenshots and logs, or a staff members presence during spawns. OR Upgrade the server | |||
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Last edited by daasgoot; 04-27-2015 at 12:36 PM..
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