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  #41  
Old 10-02-2015, 11:51 AM
Feanol Feanol is offline
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Quote:
Originally Posted by Monty405 [You must be logged in to view images. Log in or Register.]
Its sad because the original devs actually did add minor xp bonuses for grouping without properly thinking out the mechanics of reality.

Their reasoning is a group of 6 people can surly kill 6x faster than someone who is solo plus if we add a small % to sweeten the pot it will surely be preferable!

Problem is, not everyone carries their weight (whether it is their fault or a class imbalance ie an extra unnecessary support class) and often the # of mobs available just does not scale up.
Playing on Red changes your mindset on this. If you can coordinate a group and everyone promises not to kill each other, the experience just flies by with the bonus %.


For me, it depends really on my mood logging in. I enjoy both very much, probably grouping a little bit more because I enjoy cooperating with other human beings and seeing how they interpret the role of their class.

Duo is probably my favorite thing because you have some backup without the sometimes hectic politics of a full group. Also, Duo lets you really get to know someone during downtime because it's one-on-one instead of the more acceptable silence of full groups. Can end up having some really nice conversations.

Solo is very fun because I get to be as inefficient as I want. Sometimes I like to play games with monsters and try out different spell combinations/ kiting methods that you can't really get away with doing in groups because they're dangerous or manna-hungry. Don't have to worry about accidentally drawing aggro off a group tank either by doing too much damage or casting efficient but hate-inducing spells.
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  #42  
Old 10-02-2015, 02:15 PM
Charlievox Charlievox is offline
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I hate joining a group where the Leader insists on being the Master Looter and then the son of a bitch turns on Autosplit! First time I see the "Your split is..." Message, I split.
Autosplit is a curse! I'd rather not know how badly the Looter is screwing me than be reminded of it after each kill.
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  #43  
Old 10-02-2015, 02:34 PM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by Feanol [You must be logged in to view images. Log in or Register.]
Playing on Red changes your mindset on this. If you can coordinate a group and everyone promises not to kill each other, the experience just flies by with the bonus %.


For me, it depends really on my mood logging in. I enjoy both very much, probably grouping a little bit more because I enjoy cooperating with other human beings and seeing how they interpret the role of their class.

Duo is probably my favorite thing because you have some backup without the sometimes hectic politics of a full group. Also, Duo lets you really get to know someone during downtime because it's one-on-one instead of the more acceptable silence of full groups. Can end up having some really nice conversations.

Solo is very fun because I get to be as inefficient as I want. Sometimes I like to play games with monsters and try out different spell combinations/ kiting methods that you can't really get away with doing in groups because they're dangerous or manna-hungry. Don't have to worry about accidentally drawing aggro off a group tank either by doing too much damage or casting efficient but hate-inducing spells.
qft, on red soloing is a dice roll with a HUGE disadvantage. You can still do it, but your mind is racing durring every named kill, 'am I doing this fast enough? /who, /who, If someone zones in what will be there ETA? 70% ok this is going to take X minuets /who..."

Soon you realise that even though you gotta roll against shit that you could normally keep to yourself on blue, you bring 2 of your favorite pals with you +1 or 2 of thiers to pretty much anything that is normally soloable..

Not to mention grouping from 1-50 with no gear and a shit load of lol's along the way!
  #44  
Old 10-02-2015, 02:53 PM
Charlievox Charlievox is offline
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I also hate to have to /ran 100 over every HQ bear skin that drops and always losing.

Don't get me wrong. I love grouping with well established friends.

My Wed nite group has been playing together with a few breaks here and there for 11 years. We get on Ventrilo and just chat and gossip while we play. I would estimate less than 20% of our chat is related to what's happening in the game. We all know each other's ads and disads and are so well balanced that if one or two of us needs to AFK for a few minutes, we don't even need to slow down our kill rate. We never argue over loot because we are all capable of making good loot on our own. The only time loot really comes up is if one of us is after a quest item and can't get it on their own.
We have a Mage, Cleric, Rogue, SK, Wizard and Enchanter.

But PUGs, no thanks.
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Last edited by Charlievox; 10-02-2015 at 02:55 PM..
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