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  #41  
Old 10-13-2015, 06:04 PM
compulsion compulsion is offline
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Quote:
Originally Posted by Bokke [You must be logged in to view images. Log in or Register.]
This is simply not true.

Enchanter/Cleric nukes landed a lot more on live than they do now (they dont land at all), usually low partials. Not that it mattered since neither one could nuke anyone with hp gear dead.

Druid FR nukes landed a lot more in the 30-80% partial range. Much fewer resists and much fewer full damage. About the same for mage nukes.

In general it seems that the window from full damage, to partials, to full resist is really small right now. On live we used to see many more partials, even very low partials like 10% damage. It used to be that when you put on a piece of gear with resists on it you could see an immediate change in how much you were partialling a nuke for. Not here where 1 piece can take you from getting hit for 80% damage to fully resisting.

The climb from 100FR-200FR should be noticable in partials, and by the time you are at 200FR nukes should still not full resist very often, but should hit for minimal damage (10% or something).
This was exactly my point. Live had a broad spectrum of partials which meant that coordinated players could still kill a target that was too well geared for them to take individually. So you ended up with several small, tightly knit PvP guilds that played together.

On here you just fully resist everything after a certain point, so there isn't much incentive for small group teamwork and the server just devolves into a bunch of PvE guilds.

Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
so you don't actually play here

cool
It takes about 4 hrs of playing every 6 months to remind me that this has become the short bus of MMOs and to find something else.
  #42  
Old 10-13-2015, 07:12 PM
miraclegrow2 miraclegrow2 is offline
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compulsion,

Live worked, this is not live

or live like

its p99

enjoy
  #43  
Old 10-13-2015, 09:58 PM
Buhbuh Buhbuh is offline
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ya druids dot'd a lot back in the day

In PoP it made it even easier because PDM druids all got that Swarming Death right clicky from PoTime

that thing was retarded

Gidaeon? was like the one good druid in PDM from that era
  #44  
Old 10-13-2015, 10:12 PM
Buhbuh Buhbuh is offline
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they certainly nuked too though

moonfire hit a lot of people in luclin days
  #45  
Old 10-13-2015, 10:18 PM
Bokke Bokke is offline
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Quote:
Originally Posted by Buhbuh [You must be logged in to view images. Log in or Register.]
ya druids dot'd a lot back in the day

In PoP it made it even easier because PDM druids all got that Swarming Death right clicky from PoTime

that thing was retarded

Gidaeon? was like the one good druid in PDM from that era
The click was strong, but it was Mace of Dark Thought that changed the druid game. Allowed you to beat other priests.

If we're talking about PoP era dotting a lot wasn't an issue due to the massive size of mana pools (and mana regen), but honestly the nukes were very powerful. With item effects in place and AA points, along with ice debuffs and ice nukes, nuking was very strong.
  #46  
Old 10-13-2015, 10:28 PM
Buhbuh Buhbuh is offline
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oh yeah that thing was syiiiiiiiiiiiiiiiiiiiiick

remember when PoP first opened at that 1 charge AA DS for 600 dmg would stay as a buff if you kept rune up in front of it on your buff order?

kek
  #47  
Old 10-13-2015, 10:53 PM
Gooch Gooch is offline
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Quote:
Originally Posted by Malevz [You must be logged in to view images. Log in or Register.]
Since the short period each day, during which I find the boards interesting is quickly passing, I'll point out that what I've stated only applied to the zeks, If might have been different when you were dueling on blue servers. I think the code for that was completely different than what we used on pvp servers. So that might be where your confusion is coming from.
can confirm, Bokke bluer than Violet Beauregarde... (I could be lying)
  #48  
Old 10-14-2015, 12:25 PM
mischief419 mischief419 is offline
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Quote:
Originally Posted by compulsion [You must be logged in to view images. Log in or Register.]
This was exactly my point. Live had a broad spectrum of partials which meant that coordinated players could still kill a target that was too well geared for them to take individually. So you ended up with several small, tightly knit PvP guilds that played together.

On here you just fully resist everything after a certain point, so there isn't much incentive for small group teamwork and the server just devolves into a bunch of PvE guilds.
It's funny that most of the people disagreeing are poopsock 200+ resist guys, happy with their 100% resists.

Reminds me of America's current political problem -- 99% of people would probably agree with me, but the 1% are the only ones, more or less, using this forum ;p
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Last edited by mischief419; 10-14-2015 at 12:37 PM..
  #49  
Old 10-14-2015, 12:43 PM
Kergan Kergan is offline
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Pretty simple mechanic that applies to both PVE and PVP. Low cost, high dmg to mana ratio spells are intended to be used in a group environment with resist debuffs. High cost, low dmg to mana ratio spells are intended to be used when the target hasn't been debuffed.
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  #50  
Old 10-14-2015, 01:04 PM
Gustoo Gustoo is offline
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Only wizards have that choice.

I don't have much opinion one on this matter though.
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