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#41
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-Force Grouping
Please never, ever do this. EQ2 did this, as do many shit mmo's. Sandbox you get to choose. I'd change most items to No Trade. Eliminate twinking. Good idea; bad application. many better ways to do this. one way would be to make the *magic* of an item bind to a soul. anyone can wear it, sure, but the magic (stats) bind to a player. simple to implement too. I need you playing a vulnerable character in my dungeon sweating as hard as I am. I don't want you prodigiously inhaling my mobs. frankly agree. -Currency Substantially reduce the zeroes after currency amounts. again, good idea, bad application. since the beginning of mmo'd (post-mud) there has been the problem of money and items "filling up" a server, b/c they endlessly spawn, but are never destroyed. (DeathTraps in the old muds helped with this). More things need to cost money, like repairing armor/weapons, perhaps a "locker system" where yo u can rent a chest, or whatnot temporarily. forget drop n swamp, forget the shared bank slot, make it part of the game, not part of the game mechanics. and have, for say 10 plat, you get a RNG generated combo to a chest/locker/whatever for one game day (72 minutes) to exchange stuff/money. solves 2 problems at once, by making something ppl ask for, simply an in-game service, that aksi extracts plat from the economy every time it's used. many things could be done this way. to remove plat/items. Like making many research/tradeskill components, be made by extracting the magic(stats) from existing items, (destroying the item, even on fail). -Bottlenecks If a particular zone is often fully occupied, add more content. again, good idea, bad implementation. changing maps is a lotta work, and adding mobs is unnecesary work. This can be solved by simply adjusting ZEM's to something more common sense. You *do* remember that 8 out of 10 zones in EQ sit completely empty most of the time, while certain high-ZEM zones have people waiting on lists, right? there are other ways other than (much needed) ZEM adjustment, that don't involve changing the world (lotta work) -Muddy Textures Good idea, already done. in the old trilogy client are the high res texture you seek. which are also downloadable from : http://p99.yourfirefly.com/downloads/highres_s3d.zip 256x256 textures instead of the 32x32 ones. Sony downgraded the textures when they started downloading clients, to save themselves money. -Server Throb completely agree, as a caster, catching the tick is a nightmare here. If you wanna add some custom content, how about some player-owned housing? Return of the guildhall wouldn't suck either. They don't OP players, upset game balance and player LOVE THEM. [You must be logged in to view images. Log in or Register.] I'm gonna turn my post into a living document, and start copy/pasting every good idea I see, into it. Wanna see what happens. [You must be logged in to view images. Log in or Register.] | ||
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#42
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I always thought it would be cool that when you reach a high level instead of mobs just not aggroing you, that they would run away. I know this would be hard to implement with the potential for griefing lowbies trying to kill mobs but it never made sense to me that mobs that wouldnt attack you would just stand there and let you pass. At least make them go ring an alarm or something lel.
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#44
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To add to your thread I'll link my old thread (over 2 years ago).
Let me know if you think some of those ideas are good, always fun to dream out loud. http://www.project1999.com/forums/sh...d.php?t=105887 Astuce | ||
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#45
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animated sex emotes
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#46
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I would love the chance to re-distribute mobs and loot, using the p99 guts.
"With the help of a cabal of Necromancers, the Gobins have broken their centuries long curse. Their new leaders order the take over of the Misty Thicket and Rivervale, driving the Halflings to seek refuge in Highkeep." -All Necromancers (except Iksar) now start in Rivervale. -Rivervale is now a Super-Evil faction (similar to Iksar) town populated by various necromancer races and goblins living in racial harmony. -Halflings now start in Highkeep (with Highpass being converted to a Newbie Zone now populated by lower level trash mobs and gnolls) -Shralok orcs now live in Kithicor, captured as slaves when the Pickclaw Goblin Clan fled Highkeep. -Runnyeye is now a level 35-50 dungeon, itemized appropriately. I could keep going, but, really, who is going to read it, LOL.
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