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  #41  
Old 12-09-2010, 07:14 PM
Occam's Butter Knife Occam's Butter Knife is offline
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Quote:
Originally Posted by Japan [You must be logged in to view images. Log in or Register.]
Nazi leadership, impossible development goals, and next to no evidence that they're making any progress?

seems pretty legit guys
Sounds like they are following the Verant development plan to a T.
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  #42  
Old 12-09-2010, 07:22 PM
Ronas Ronas is offline
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This is what would most probably happen. EQ Next comes out, we all go play that for afew years. Come back and rethink about classic. So eqclassic time of completion will be in 10 years. And then everyone be like, why whine about a 20 year old game, yarda yarda
  #43  
Old 12-09-2010, 07:32 PM
Nakara Nakara is offline
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Originally Posted by Bizarostormy [You must be logged in to view images. Log in or Register.]
I sent them a PM back that I don't give a F**k because they are just wasting everyone's time.
why do you assume they are making this game for anyone other then themselves? i'm pretty sure they could give a fuck less what you think or if anyone plays on a server they may or may not even host.
  #44  
Old 12-09-2010, 08:23 PM
bizzum bizzum is offline
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Quote:
Originally Posted by karsten [You must be logged in to view images. Log in or Register.]
they're using the cartmanland technique to attract players
I got a theme park and youuu can't come innnn. Ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha *points fingers at Jewish friend*
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  #45  
Old 12-09-2010, 08:39 PM
Ihealyou Ihealyou is offline
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Quote:
Originally Posted by Nakara [You must be logged in to view images. Log in or Register.]
why do you assume they are making this game for anyone other then themselves? i'm pretty sure they could give a fuck less what you think or if anyone plays on a server they may or may not even host.
Maybe I'm weird, but if I spent years making a game and no one played it, I would feel a little sad irl.
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  #46  
Old 12-09-2010, 08:49 PM
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I don't get it - how could they recreate classic as it was 100%? That's impossible without doing the exact same research that was done on this server. Basically they will solve a bunch of client issues (which we've been able to do too for a lot of problems, and could probably do for others) after a billion years of development, and then what? For such a minute difference in "classic" feeling you get years more of waiting. No thanks. This server may not be 100% classic but at least it feels classic.
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  #47  
Old 12-09-2010, 09:04 PM
Somekid123 Somekid123 is offline
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How much would you bet they play on Pro99 for enjoyment or even collecting data?
  #48  
Old 12-09-2010, 09:11 PM
Nakara Nakara is offline
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Quote:
Originally Posted by Somekid123 [You must be logged in to view images. Log in or Register.]
or even collecting data?
i dont think you understand what they are trying to do
  #49  
Old 12-09-2010, 09:16 PM
Secrets Secrets is offline
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Quote:
Originally Posted by Somekid123 [You must be logged in to view images. Log in or Register.]
How much would you bet they play on Pro99 for enjoyment or even collecting data?
They probably do, Wizzel did talk about it at one point.

Though they have some crafty reverse engineers on their team, I'll give them props for that.
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  #50  
Old 12-09-2010, 10:00 PM
Lazortag Lazortag is offline
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this just reminded me of something:

[You must be logged in to view images. Log in or Register.]

Didn't the old merchant windows used to look like that? Is there a way to develop a UI that would support that?
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
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