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#1
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![]() Quote:
Item Stats Classes How/Where Level Argent Defender Dmg 33, Dly 49. +20 Mana Ra P Sk Wr Overking Bathezid 50 Burnt Wood Staff Dmg 8, Dly 20. Mg Multiple Creatures 33 Edge of Cabilis Dmg 25, Dly 50. Ra P Sk Wr A Sarnak Caedosaur 40 Golem Tear Ring +2 AC +2 Str +6 Wis +10 Mana All Classes A Chardoki Golem 45 Incarnadine Boots +18 AC +6 Str +6 Dex Sk Wr Prince Selrach Di'zok 58 Incarnadine Breastplate +35 AC +15 Str +15 Dex +5 Int +25 HP Sk Wr Overking Bathezid 50 Incarnadine Greaves +18 AC +6 Sta +6 Agi Sk Wr Korocust 60 Incarnadine Helm +19 AC +5 Agi +5 Int Wr Sk Multiple Creatures 55 Insignia Protector +20 AC +10 Wis +10 Int +5 Cha +10 vsMg +10 vsFire +10 vsCold +20 Mana N E Mg Wz Queen Velazul Di'zok 55 Ivory Imbued Collar +8 AC +5 Wis +2 vsMg +2 vsFire +2 vsCold +10 vsPos +10 vsDis +10 Mana Sm A Sarnak Templar 46 Jade Inlaid Crescent Axe Dmg 32, Dly 40. +6 Str +6 Agi +6 Dex +25 HP Wr Ra P Sk Multiple Creatures 58 Jagged Blade of Mourning Dmg 13, Dly 25. +3 AC +10 Dex +10 vsMg Ra P Sk B Ro Wr Multiple Creatures 45 Jagged Chokidai Spine Dmg 9, Dly 25. +4 Dex Ra Sk B Ro Wr Multiple Creatures 35 Runic Carver Dmg 18, Dly 37. Ra P Sk Wr Multiple Creatures Sarnak Arcane Fetish +2 Dex +6 Int +5 Cha All Classes Multiple Creatures 45 Sarnak Battle Shield +25 AC +5 Str +5 Sta +10 vsMg +10 vsFire +10 vsCold +40 HP Sm D C P Sk B Wr Multiple Creatures 45 Sarnak Battlehammer Dmg 30, Dly 40. Wr Multiple Creatures 45 Sarnak Skullsplitter Dmg 12, Dly 26. +8 vsPos +8 vsDis Ra Sk B Wr A Sarnak Myrmidon 47 Shard of Darkness Dmg 10, Dly 28. +5 vsPos +5 vsDis Sk Queen Velazul Di'zok 58 Silver Swiftblade Dmg 16, Dly 24. Ra Multiple Creatures 47 Stave of Shielding Dmg 17, Dly 28. P Sk Mk Multiple Creatures 46 Symphonic Saber Dmg 11, Dly 23. +5 Int +10 Cha B Multiple Creatures 40 Vibrating Gauntlets of Infuse +23 AC +10 Str +10 Sta +20 Wis +5 vsMg +5 vsFire +5 vsCold +5 vsPos +5 vsDis +50 Mana C Overking Bathezid 55 Vibrating Hammer of Infuse Dmg 25, Dly 35. +8 AC +20 Str +10 Sta +10 Wis +5 vsMg +5 vsFire +5 vsCold +5 vsPos +5 vsDis +100 HP C Overking Bathezid 55 Withered Staff Dmg 11, Dly 24. E Multiple Creatures 38 Worn Crescent Axe Dmg 24, Dly 40. +3 Str +3 Agi +3 Dex +10 HP Ra P Sk Wr Korocust 60 ------------------------------ Some nice items for mains and also some nice twink items for alts. | |||
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#2
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![]() Not to mention all the epic pieces.
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#3
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god have mercy to those who were tagged by a warrior flailing that around | |||
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#4
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![]() It never took 100 days of leveling to get to 50. That might be the amount of time most people spent on their way there, but that's because we did all kinds of crap and didn't care so fervently about hitting 50 as quickly as possible. For a lot of people, getting to the maximum level wasn't even really a goal, because that's when your progress sort of stops. If you don't raid, there's not very much valid content at 50, it's basically LGuk and SolB, so to someone with four or five dungeons available to them and not in a hurry to get to the top, leveling isn't a pressing need. Even so, if you wanted to get to 50 asap, it took a few months at most, probably 20-30 days played. 100 was when you stopped to smell the roses and craft arrows the whole time.
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#5
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![]() Probably a good thing for him that Blizzard, the company he went on to work for, didn't take any of the advice or suggestions that he came up with in that paper.
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#6
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![]() Didn't they? In WoW you are never in one area any longer than it takes to make all the yellow exclamation points go away and you are hand-held from quest hub to quest hub. Sounds like the polar opposite of how he described kunark to me.
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#7
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![]() Quote:
__________________
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#8
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![]() Chardok was also damn hard and unforgiving. Druids could teleport and have an easy run back to Sebilis, there were always other people to assist in possible corpse runs and the camps were somehow clear to everyone.
Damnit, now I feel like doing a Chardok crawl ^^
__________________
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#9
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![]() yeah, as people have said...
1. i think he simply exaggerated the number of days played. i doubt he actually did a survey or had any data available. 2. there were much much more people doing things other than leveling. i knew people during luclin that had been playing constantly since launch that had never gotten to max level. they simply did things other than leveling...one of the allures of EQ was that there were plenty of things to do other than level. this is kind of hard for newer MMO players to understand because leveling is the primary goal of so many MMOs released today, but in EQ (at least during classic EQ) there were plenty of ppl content to roam and explore and quest and socialize day in and day out. I don't see the point of revisiting this article other than for nostalgia purposes. the mission of p99 is clearly not to "fix" classic EQ, but to recreate it. That includes all the complaints and faults of the original game. The solutions in the article, likewise, can not be implemented because that would also steer the project away from its stated mission. at least that is how I have interpreted the statements from the devs in the past... kunark is going to be interesting on p99, and the reality is I don't think any of us know what it will really look like. nobody has really done this before, and it's new territory on the map. there are all kinds of problems that p99 will face that will interfere with generating an "authentic" kunark experience, but we will just have to see how it plays out. | ||
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#10
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![]() Quote:
People already know the strats and guilds are ready to begin pushing the end of Kunark content. It's not going to be anything special or mind-blowing. It's going to be those at the top finding new places to fight over and the rest of the players spreading out amongst new places to level. | |||
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