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  #41  
Old 02-01-2010, 12:47 PM
guineapig guineapig is offline
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Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
While I like the idea of spawning a dummy mob:
Ability to kill CT =/= Ability to kill other mobs.
You should have to CLEAR fear in order to get a shot at CT (the clear is harder than CT).
Spawning it in the arena changes the raid, so is not a good indicator of how the force would do at the raid site.
The more I think about it, the less I like it.
That's what I was thinking. You can zerg any old world boss to be honest.
CT is a perfect example but the same goes for other bosses as well.

Klling Phinny is easy. Having an organized group of people navigating to phinny through kedge and having capable pullers to split the seahorses in Phinny's chamber, that's the test of skill. Putting Phinny into the Arena (besides looking silly) does not replicate any aspect of the raid at all, although I would love to not have his head in a ceiling for half the fight for once.
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  #42  
Old 02-01-2010, 01:40 PM
Hasbinbad Hasbinbad is offline
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..test of skill..
lol?
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  #43  
Old 02-01-2010, 01:47 PM
guineapig guineapig is offline
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Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
lol?
Har har, you know what I mean. [You must be logged in to view images. Log in or Register.]

If you have a guild full of asshats that don't pay attention, a Kedge raid can easily become nothing but a 5 hour corpse run.

And yes, I know there are easy ways to get to Phinny and split him from his guards. [You must be logged in to view images. Log in or Register.]
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  #44  
Old 02-01-2010, 02:17 PM
Hasbinbad Hasbinbad is offline
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ez way = pull seahorses, kill; repeat; pull phinny, kill.
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  #45  
Old 02-01-2010, 03:50 PM
Bigcountry23 Bigcountry23 is offline
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Quote:
Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
While I like the idea of spawning a dummy mob:
Ability to kill CT =/= Ability to kill other mobs.
You should have to CLEAR fear in order to get a shot at CT (the clear is harder than CT).
By this logic we are definitely ready for a shot at CT. After our intended fear clear was interrupted on Friday (by a guild that will remain nameless but was going after Draco) we got another shot on Saturday.

Cleared and relatively smooth from break in until port out.
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  #46  
Old 02-01-2010, 04:34 PM
guineapig guineapig is offline
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Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
ez way = pull seahorses, kill; repeat; pull phinny, kill.
No...
The easy way is to pull all seahorses at once to the opposite corner that the raid is at using 1-2 monks. Then while they are preoccupied on the ass opposite end of the chamber the MT tags Phinny to the raid.


That's how it used to be done on live... well til the level cap was raised to the point that the entire encounter was trivial.
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  #47  
Old 02-01-2010, 06:25 PM
karsten karsten is offline
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Originally Posted by Bigcountry23 [You must be logged in to view images. Log in or Register.]
By this logic we are definitely ready for a shot at CT. After our intended fear clear was interrupted on Friday (by a guild that will remain nameless but was going after Draco) we got another shot on Saturday.
say what? We broke in for you, and then with over 30 people you guys couldn't even pull the temple and you ported out. Shit, toot your own horn if you want to but let's call a spade a spade
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Last edited by karsten; 02-01-2010 at 06:30 PM..
  #48  
Old 02-01-2010, 06:28 PM
karsten karsten is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
No...
The easy way is to pull all seahorses at once to the opposite corner that the raid is at using 1-2 monks. Then while they are preoccupied on the ass opposite end of the chamber the MT tags Phinny to the raid.


That's how it used to be done on live... well til the level cap was raised to the point that the entire encounter was trivial.
actually the trick is to necro pull the seahorses to the other side of the room but have him die before he can get far enough away, then have someone lull-resist pull phinny so that he still pops up through the floor but at least this way you've got plausible deniability.

The next step is to have accidently gone too far into the middle of the room so that your mage pet aggroes the seahorses and when they're all headed back to their spawn point they kill your mage pet and then wipe your raid while you're fighting phinny in the same corner.
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  #49  
Old 02-01-2010, 06:38 PM
Boomlaor Boomlaor is offline
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Quote:
Originally Posted by karsten [You must be logged in to view images. Log in or Register.]
say what? We broke in for you, and then with over 30 people you guys couldn't even pull the temple and you ported out. Shit, toot your own horn if you want to but let's call a spade a spade
Yeah, the "we broke in for you" would be the part he was talking about with the interruption. And Saturday night, we broke in and cleared every mob in the zone (save 2 glare lords), including the temple. Speak not about that which you do not know.
  #50  
Old 02-01-2010, 07:36 PM
Ektar Ektar is offline
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