![]() |
|
#41
|
|||
|
My main in Live was a Dark Elf SK.
Disliked: - New player/NPC models. They all looked rounded and goofy and animated oddly. Except for the Dark Elves, they looked pretty decent. - In my guild we called Luclin "Lag-land". You pretty much needed to buy a new video card if you had any hopes of kiting or raiding. Liked: - Nexus teleporters from Wizard Spires was handy. - The Grey was a really fun (and deadly) zone. - The Shaira (sp) quest early in the expansion that gives you an ALL/ALL white robe. Use to keep that in my bag to pretend my SK was a Necro, complete with a scythe. | ||
|
Last edited by Vandil; 10-24-2016 at 12:20 PM..
|
|
||
|
#42
|
|||
|
^dark elf sk master race
Luclin made dark elves so hot | ||
|
|
|||
|
#43
|
|||
|
Original EQ before the plane of hate/fear/sky - perfect in my opinion. Every zone was accessible. No ridiculous twink gear. Mostly a group centric game as raiding was a small novelty on a couple mobs. The epitome of what I think an MMORPG should be.
Kunark - The beginning of the end, added ridiculous twink gear, added many easy outdoor zones to level up in which were very limited in original EQ past level 25. And increased the grind by adding 10 levels which were all basically hell levels. Velious - Not a bad expansion, twink gear wasn't amped up as much as Kunark, great faction work and nice quests, no new levels or aa grind. Luclin - AA's increased the grind even more, super fast leveling in PC Sony gave up on caring about low levels, made twinking even easier with the bazaar, made travel even easier with ports, stupid lore, and the character models were horrendous people get attached to the look of their character. And lastly, I left EQ around Luclin because Dark Age of Camelot came out and while I did not play that game terribly long, I never really came back to EQ with the same addiction as from 1999-2001. | ||
|
|
|||
|
#44
|
|||
|
Honestly, its just the new character models for me. Will never be convinced to like them.
__________________
Eberron 60 Erudite Enchanter <Awakenend>
Enjamin 60 Erudite Cleric <Awakenend> Yxarus 60 Iksar Warrior <Awakened> Fauvana 54 Erudite Necromancer Seliel 24 Erudite Rogue Deepwalter 6 Erudite Paladin Fauvano 40 Dark Elf Necromancer Stoppinswords 11 Dark Elf Warrior | ||
|
|
|||
|
#45
|
||||
|
Quote:
/who all dial /tell superporterguy hey i need a port from wc to wakening lands superporterguy tells you, be there soon *hand superporterguy plat* *superporterguy ports* you tell superporterguy, thanks superporter guy tells you, thanks such immersion. when you're going grocery shopping do you tell me you specifically go to the clerk to have a full blown conversation or do you just go to the automated check out and get the hell out of there?
__________________
![]() | |||
|
Last edited by snead; 10-24-2016 at 01:11 PM..
|
|
|||
|
#46
|
||||
|
Quote:
By your logic EQ lost nothing by adding PoK, and we all know that isn't the case. It's interesting to learn that there are people on P99 that are total cool with the way modern MMOs are playable without ever actually interacting with another person and wish p99 was like that for whatever reason. Personally, I think MMOs started sucking nuts when they were made more solo friendly. | |||
|
Last edited by Sporkotron; 10-24-2016 at 01:47 PM..
|
|
|||
|
#47
|
||||
|
Quote:
| |||
|
|
||||
|
#48
|
||||
|
Quote:
| |||
|
|
||||
|
#49
|
|||
|
| ||
|
|
|||
|
#50
|
|||
|
I don't get the clinging to low levels and Paludal Caverns hate.
The first 20-25 levels of EQ are a joke. In any game, the beginning leveling up process is an already-live tutorial where you're figuring out the basics. Are you REALLY having a huge amount of fun on a ranger at level 8 before it has any spells? Most classes suck at low levels until they get more spells and abilities that give them definition. Before this point everyone is basically the same. They've got a weapon and they can auto attack. Neat. PC added an avenue for people to congregate, fly through those crappy levels until classes are actually fleshed out. Clerics get their 0% res, Enchanter's get their charm and AE mez, Hybrids picked up their pets, warriors/rogues get dual wield, monks get FD, Wizards/Druids get their self ports, etc. That's when the game actually starts to get good. The novelty of Blackburrow and Crushbone is nice for a bit, and people still grouped there (and they still are actively on Phinigel even with PC out). But I just don't see the love of the extremely low level game.
__________________
| ||
|
|
|||
![]() |
|
|