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  #41  
Old 06-02-2017, 12:42 PM
Spyder73 Spyder73 is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Except for the fact that it is classic and within the scope of where this server is headed and ultimately stopping.
The prelaunch Lucilin patch is debatable if its 'classic' or 'the beginning of the end' and needs to be omitted.

And it is not 'undeniably' a BiS weapon because we have NO IDEA how the patch will be implemented. perhaps the increased monk damage tables will make 1h that much better? We don't know!
Last edited by Spyder73; 06-02-2017 at 12:45 PM..
  #42  
Old 06-02-2017, 12:43 PM
turbosilk turbosilk is offline
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It's 50k because the next patch is making all the spa monkeys roll monks.
  #43  
Old 06-02-2017, 02:24 PM
Troxx Troxx is offline
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Increased damage tables will work just as well for 2handers as it does for one handers.
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  #44  
Old 06-02-2017, 02:31 PM
Fasttimes Fasttimes is offline
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Rangers will still out dps them.
  #45  
Old 06-02-2017, 02:46 PM
azeth azeth is offline
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Originally Posted by Fasttimes [You must be logged in to view images. Log in or Register.]
Rangers will still out dps them.
rogue > warrior > ranger > monk > wizard

my man naethyn knows the deal
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  #46  
Old 06-02-2017, 02:48 PM
Fasttimes Fasttimes is offline
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Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
rogue > warrior > ranger > monk > wizard

my man naethyn knows the deal
pretty sure I'd beat him too.
  #47  
Old 06-02-2017, 02:52 PM
Spyder73 Spyder73 is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Increased damage tables will work just as well for 2handers as it does for one handers.
If the increased damage table is a flat damage bonus then faster 1h weapons would benefit 100x more than slow 2h weapons. I am assuming the code for this increase is lost to the annals of time so it will literally be whatever Haynar comes up with.

Getting completely reworked damage tables for multiple classes and new (arguably unclassic) skills is something I fear we will never see. You can say triple attack is an 'in era' thing and I will disagree every time - its a Lucilin thing that was put in to balance Beastlords and doesn't belong on P99.
  #48  
Old 06-02-2017, 03:09 PM
Jimjam Jimjam is offline
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I believe the damage table works as a multiplier on the DMG aspect of weapons. I have nothing to back this up other than fuzzy memory.

If my memory is correct then the damage table change is biased towards weapons that predominantly cause damage through the DMG stat, such as wurmslayers I suppose.
  #49  
Old 06-02-2017, 03:26 PM
Samoht Samoht is offline
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It's a flat bonus that scales relative to delay

http://lucy.allakhazam.com/dmgbonus.html?setcookie=1

Notice the sweet spot where 2h damage bonus more than doubles at 28 delay starting at level 55.
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  #50  
Old 06-02-2017, 06:08 PM
Troxx Troxx is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
It's a flat bonus that scales relative to delay

http://lucy.allakhazam.com/dmgbonus.html?setcookie=1

Notice the sweet spot where 2h damage bonus more than doubles at 28 delay starting at level 55.
TStaff dmg bonus at 60 is 36

1handers cap at 13

So epic at 16 delay ... 60/1.6 = 37.5 ... x13 = 487.5
TStaff at 30 delay ... 60/3 = 20 .... x36 = 720
IFS at 40 delay ... 60/4 = 15 .... x42 = 630

With 100% haste
Epic ... 60/0.8 = 75 ... x13 = 975
TStaff ... 60/1.5 = 40 ... x36 =1440
IFS ... 60/2 = 30 ... x42 = 1260

TStaff and IFS will actually generate more damage from damage bonus than the speedy epic fists. That's really significant. Remember it's that damage bonus that historically has made epic preferable to superior ratio found on AC and SoS.
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