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#41
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Quote:
And it is not 'undeniably' a BiS weapon because we have NO IDEA how the patch will be implemented. perhaps the increased monk damage tables will make 1h that much better? We don't know! | |||
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Last edited by Spyder73; 06-02-2017 at 12:45 PM..
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#42
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It's 50k because the next patch is making all the spa monkeys roll monks.
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#43
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Increased damage tables will work just as well for 2handers as it does for one handers.
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#44
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Rangers will still out dps them.
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#47
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Quote:
Getting completely reworked damage tables for multiple classes and new (arguably unclassic) skills is something I fear we will never see. You can say triple attack is an 'in era' thing and I will disagree every time - its a Lucilin thing that was put in to balance Beastlords and doesn't belong on P99. | |||
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#48
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I believe the damage table works as a multiplier on the DMG aspect of weapons. I have nothing to back this up other than fuzzy memory.
If my memory is correct then the damage table change is biased towards weapons that predominantly cause damage through the DMG stat, such as wurmslayers I suppose. | ||
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#49
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It's a flat bonus that scales relative to delay
http://lucy.allakhazam.com/dmgbonus.html?setcookie=1 Notice the sweet spot where 2h damage bonus more than doubles at 28 delay starting at level 55. | ||
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Last edited by Samoht; 06-02-2017 at 03:30 PM..
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#50
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Quote:
1handers cap at 13 So epic at 16 delay ... 60/1.6 = 37.5 ... x13 = 487.5 TStaff at 30 delay ... 60/3 = 20 .... x36 = 720 IFS at 40 delay ... 60/4 = 15 .... x42 = 630 With 100% haste Epic ... 60/0.8 = 75 ... x13 = 975 TStaff ... 60/1.5 = 40 ... x36 =1440 IFS ... 60/2 = 30 ... x42 = 1260 TStaff and IFS will actually generate more damage from damage bonus than the speedy epic fists. That's really significant. Remember it's that damage bonus that historically has made epic preferable to superior ratio found on AC and SoS.
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