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  #41  
Old 02-21-2018, 05:24 PM
Raavak Raavak is offline
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Quote:
Originally Posted by NegaStoat [You must be logged in to view images. Log in or Register.]
For what it's worth, snare refused to land on the rooted target at all.
It's coded that way. Snare before root works.
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  #42  
Old 02-21-2018, 08:03 PM
kaev kaev is offline
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Quote:
Originally Posted by Raavak [You must be logged in to view images. Log in or Register.]
It's coded that way. Snare before root works.
Um, no. I snare rooted targets all the time (my lazy 56 druid rotting geonids in WL), it works very well thank you. His snare vs root results were just the p99 rng.
  #43  
Old 02-21-2018, 09:37 PM
ZiggyTheMuss ZiggyTheMuss is offline
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Wahhh wahhhh wahhhhhhhhhh!

Are you new to EQ? Dude, root would be one of the most OP spells in the game if it didn’t have a chance to wear off early, you serious right now?
  #44  
Old 02-21-2018, 09:42 PM
skarlorn skarlorn is offline
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a funnier title would be

"why does root stuck?"

smdh
  #45  
Old 02-21-2018, 11:48 PM
Buellen Buellen is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]

Also, Druid is one of the few casters I have never played on p99. I have no idea if the DD on the root is currently working as intended for the time line for a chance to break a root. The patch notes above do seem to indicate that at one time the DD on root did have a chance to break the unresisted root...but that it was changed at some time during classic to not have that chance. Druid experts?
Since Velious Release Dec 5 2000 The patch notes i posted should already be implemented here on project 1999. They were from april 2000. I to have not played a druid much recently so i can not talk to the current state here of their roots.


During my time of playing a druid live Root breaks on successful landing of spell where very common, But if the root landed and held was very handy to drop them dots and med till it broke. I always thought i was just part of how druid where balanced vs other classes.
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Last edited by Buellen; 02-21-2018 at 11:55 PM..
  #46  
Old 02-21-2018, 11:50 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by Buellen [You must be logged in to view images. Log in or Register.]
Since Velious Release Dec 5 2000 The patch notes i posted should already be implemented here on project 1999. They were from april 2000. I to have not played a druid much recently so i can not talk to the current state here of their roots.
Yes. My question is was it ever changed here or was it always working this way here?
  #47  
Old 02-22-2018, 03:36 AM
Buellen Buellen is offline
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fastboy21


Not sure to be honest. I will see if i can find past notes for p1999 saying druid root where changed.

Checked all the way back to 2012 patch notes for P1999:

No where could i find the information form april 2000 patch with druid root spell line change in live.


for completeness sake i did find these: the june 24th patches are spell scaling related.

January 2001 - Era has been enabled:

Root and Movement Speed type effects will now stack.



Patch Notes: Tuesday, June 24th, 2014

Enveloping Roots updated max1
Ensnaring Roots updated max1
Engulfing Roots updated max1
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Last edited by Buellen; 02-22-2018 at 03:58 AM..
  #48  
Old 02-22-2018, 05:54 AM
wagorf wagorf is offline
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root was never reliable, even back in the classic days 1998/1999. on top of that it never works well with mobs close to your level

nothing wrong with this, cheap spell what do u expect?
  #49  
Old 02-22-2018, 07:35 AM
commongood commongood is offline
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I'm gonna bandwagon this thread and ask a root-related question:

Does the level of the root spell influence the odds of having it break upon direct damage?

So if I have a mob rooted and I then cast a nuke. Will the chances of that nuke breaking my root increase if it's the lowest lvl Root compared to if it's, say, Paralyzing Earth? Or will both of those roots have an equal risk of breaking upon a nuke landing?
  #50  
Old 02-22-2018, 07:42 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by commongood [You must be logged in to view images. Log in or Register.]
I'm gonna bandwagon this thread and ask a root-related question:

Does the level of the root spell influence the odds of having it break upon direct damage?

So if I have a mob rooted and I then cast a nuke. Will the chances of that nuke breaking my root increase if it's the lowest lvl Root compared to if it's, say, Paralyzing Earth? Or will both of those roots have an equal risk of breaking upon a nuke landing?
For most roots it is the level of caster,not spell, that matters. Perhaps some higher level roots may have a resist mod on though?
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