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#41
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Elzhi <Indignation>
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#42
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In regards to Dain, I at least came across 2 versions during loot table research: 'Weak Dain' and I think he was called '425 Dain'. Something about some versions would have a low max hit, but others would either hit or bash for 425 or something extremely fast. Not sure what the 3rd version may be. In that regard, there should at least be 2 different Dain's spawning. I never raided on P99 much to know much about how those encounters work on P99. Keep in mind I'm not on the dev team, some of these things you mention would require me to do some coding. Stuff like Knight defense has been established and acknowledged, but something is wonky that they just need to hopefully figure out at some point.
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Wedar - Level 60 Grandmaster (Retired)
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#43
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P99. Classic. Deal with it. | |||
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#44
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Wedar - Level 60 Grandmaster (Retired)
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#45
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For all you naysayers and complainers. If there's something that needs to be fixed, why don't you try researching, finding evidence, and then compiling a compelling bug report such as Wedar the Great?
Wedar is an inspiration. Go forth. Find evidence that will make p99 more classic. Pras | ||
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#46
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How did CB belts/pads squeak through this change? Soon we’ll have A/A shouting concede over leggos. I can remember doing cb belts and pads circa 2000 and the most exciting part I remember was getting the leather pieces. I don’t think the xp for these quests should be bumped into the ground, but the current rate of return probably is too high.
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#47
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Quote:
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Wedar - Level 60 Grandmaster (Retired)
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#48
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It literally says, at the top of the goddamn page you are on RIGHT NOW ....
Project 1999 CLASSIC Everquest Complain all ya want about it not being completely classic yet, but to say it's not meant to (as in, in the goddamn title) makes you a big ol' dumb head. | ||
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#49
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Green, should it ever get released, will be classic, or at least as classic as possible. Of course there's some things that simply can't be re-created perfectly unless a mythical lost copy of the old Verant source code turns up, but aside from those things Green will be classic. But Green isn't ready yet, and the only way for it to be ready is if the developers work on it ... and where do they do that work? Ding, ding, ding, you win another prize: they do it on Blue, ie. the "almost classic but still a work in progress" server.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#50
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NTOV dragons should be consistently dropping 3-4 items, and on average drop 1-2.. That is a game-breaking huge issue imo, that should deserve top-tier respect when approaching non-classic bugs... even from non-raiding players. If Zeriphra's Dagger of Blood is supposed to be 11/17 with Feast of Blood (which it never had in any iteration.. dunno how that even happened..) - then Gharn's Rock of Smashing should be 6/13. They are updated the exact same patch. Another drastic over-sight considering that Gharn's is currently the strongest item in the game at 16/19 while proccing the unresistable Strike of the Chosen. It's updated the SAME patch that Zeriphra's Dagger of Blood becomes Mrylokar's Dagger of Vengeance.. yet we have one and not the other. Either Gharn's should be the nerfed pre-chardok/luclin patch version, or Zeriphra's should be Mrylokar's Dagger of Vengeance.. They're both from the same patch series, yet one is the garbage, while one best-in-game.. Not to mention Vulak consistently dropping 2 items, when there is over-whelming evidence to support it being 4 every kill consistently for years.. Primal Brawlstick should be 45/44 with avatar.. The stats currently held by the Priceless brawl stick, yet the Primal one remains terrible. Pet exp mod (-50% exp on mobs that your pet out damages you on) was removed before velious even came out.. but two years into velious, pet classes still getting screwed.. Or you could dedicate the time to finding a working AC solution, because at current AC on p99 is a broken stat with no value borderline at all.. Same with MR -- two huge game mechanics are just flat out not working. Why focus time/energy at all onto petty shit like goblin ears giving level 20's too much exp, and forcing them to group when there's huge glaring server issues? In my opinion, your time/researching talents could be well, well spent twards the genuine betterment of the community -- instead of bizarre nit-picky things. I'm not trying to be shitty, I'm just saying the squeaky wheel gets the grease when it comes to fixing past updates.. and there's some that could really benefit a lot of the server.. nerfing goblin ear exp isn't one of them. | |||
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