Quote:
Originally Posted by Bummey
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Can you be a little more specific about this? I get breaking the charm and mezzing the pet for a quick pee pee break, or whatever, but what would Calm (or any lull with a Pacify effect, I presume?) do in this context and how exactly would you use it? I have a little experience charming on a druid and necro and absolutely zero as an enchanter.
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Calming a pet, breaking charm, and then blurring it will cause it to path back to its original location. Given the agro radius on calmed mobs is essentially 0 (I mean, I’ve been ON TOP of some mobs without agroing), it effectively gives you 3 minutes of safety after the blur. Because you can calm your pet before breaking it, this allows you to just blur it without having to worry about hard CC to then calm. My order of operations is usually: calm, break, mez, blur, if i want it to go home. Fetter and then blur if I want it to stay close.
That being said, at high levels a pop kills you so fast if you’re AFK that I won’t AFK for more than a few seconds unless I know I’m in a safe spot, even without a pet.