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Old 04-07-2019, 01:49 AM
Phenyo Phenyo is offline
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oh look another thread about how to fix the raid scene from people that want it tailored to their individual tastes.

Didn't read and filed under trash
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Old 04-07-2019, 08:30 AM
Aadill Aadill is offline
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Oh look, rooted mobs!
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Old 04-07-2019, 11:47 AM
indiscriminate_hater indiscriminate_hater is offline
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welfare pixels for some, tiny american flags for others
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Old 04-08-2019, 04:38 AM
Muggens Muggens is offline
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Loramin mentioning his litterature degree, Check.
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Old 04-08-2019, 01:31 PM
loramin loramin is offline
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Quote:
Originally Posted by Muggens [You must be logged in to view images. Log in or Register.]
Loramin mentioning his litterature degree, Check.
If you can find any use for it other than mentioning it in 20-year old elf sim forums, by all means please let me know. [You must be logged in to view images. Log in or Register.]
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Old 04-08-2019, 08:25 AM
mumpz mumpz is offline
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thread currently irrelevant and should be archived thanks!
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  #7  
Old 04-08-2019, 12:56 PM
Chardy Chardy is offline
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/guildwar
  #8  
Old 04-06-2019, 08:00 PM
Heebs13 Heebs13 is offline
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Quote:
Originally Posted by Pookieson [You must be logged in to view images. Log in or Register.]
I think the primary problem with changing the system is that everyone would actually get phat lewts since its easily obtainable with a 90+ man raid force if you had instances, rotations, etc. it would just be more people getting loot, not that anybody would actually struggle with clearing through and killing content.

If everyone got phat lewts, and there is no content added to the game ever presumably, than your change would result in a circle jerk of phat lewts to a bitter end of stagnation as everyone quickly achieved end game. In AMs defense, it truly would be the end of any novelty in being end game geared.

The only real benefit i see to rotations or instancing or rooting mobs is that we could actually raid again and do something more than look at your corner. Currently the only real skill happening in game is FTE and pullers(mostly pullers). The rest of us just sit there and watch netflix waiting. Thats not what raiding in everquest ever was. That still wouldnt solve the stagnation problem, though, and in fact would probably speed it up on an already inevitable track.

tl:dr If the devs are truly no longer interested adding content, thats pretty much all that needs to be said right?
Pretty much nail on head here.

The way things are right now, the first guild to check the following 3 boxes gets the mob:
  1. Did you get FTE?
  2. Did you get the mob clean into camp?
  3. Is it a time of day where enough of your guild was able to log in to kill the mob?

If you had rotations, you can remove boxes 1 and 3 off of this list. Your guild's turn would come up, you'd zone into ToV at the time of your choosing, and then 90% of your raid force would sit there staring at a wall for hours while your pullers brought the bosses in one at a time. And then for 9 weeks you just wouldn't raid. ISN'T THAT FUN?!

If, instead, we rooted the raid bosses and/or made them summon at 100%, you would be racing against other guilds and the success of your raid would depend on things like your raid's ability to kill trash faster, or your ability to handle a couple of adds, or your ability to rez the dead quickly and continue moving, or your ability to keep the healers from going OOM, you know, PLAYING THE ACTUAL GAME. Not only that, but because you A) have to wait for the boss to spawn to start clearing and B) can't engage two bosses at once, one guild, let's call them Before English, couldn't monopolize all the content because while they're busy clearing to one boss, another guild could be clearing to another boss, and so on and so forth.

It is crazy to me that we are still arguing about rotations when so many people have come out and said they would hate them, and not about rooting raid bosses when I have yet to really hear any solid arguments against it.
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P99ers do a lot of things well. Handling surprise adds / splitting up focus is not one of them. Mostly because the classes that do that the best (SK/Paladins) are generally trashed and considered useless, and because pulls are considered failures if a dragons doesn't appear at the zone line solo.
  #9  
Old 04-06-2019, 08:00 PM
loramin loramin is offline
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Quote:
Originally Posted by Pookieson [You must be logged in to view images. Log in or Register.]
I think the primary problem with changing the system is that everyone would actually get phat lewts since its easily obtainable with a 90+ man raid force if you had instances, rotations, etc. it would just be more people getting loot, not that anybody would actually struggle with clearing through and killing content.

If everyone got phat lewts, and there is no content added to the game ever presumably, than your change would result in a circle jerk of phat lewts to a bitter end of stagnation as everyone quickly achieved end game. In AMs defense, it truly would be the end of any novelty in being end game geared.

The only real benefit i see to rotations or instancing or rooting mobs is that we could actually raid again and do something more than look at your corner. Currently the only real skill happening in game is FTE and pullers(mostly pullers). The rest of us just sit there and watch netflix waiting. Thats not what raiding in everquest ever was. That still wouldnt solve the stagnation problem, though, and in fact would probably speed it up on an already inevitable track.

tl:dr If the devs are truly no longer interested adding content, thats pretty much all that needs to be said right?
This is one of my chief frustrations with trying to have this conversation: people (sometimes willfully, sometimes not) misunderstand, and jump to insane conclusions. Absolutely nothing about this is true:

Quote:
Originally Posted by Pookieson [You must be logged in to view images. Log in or Register.]
everyone would actually get phat lewts since its easily obtainable with a 90+ man raid force if you had instances, rotations, etc. it would just be more people getting loot, not that anybody would actually struggle with clearing through and killing content.
No, it's not easy to get a 90+ man force! It's incredibly difficult, and there's a reason we only have one on the server!

Plus, even with rotations it's absolutely not true that everyone would be getting loot. Rotations don't magically make more dragons and pixels: all they do is change the distribution. Instead of (say) 80% of Dragon X's loot going to guild A, and 10% to guilds B and C, 10% would go to each of guilds A-J ... but still, only IF they can even kill Dragon X.

Which leads me to the most important point: the entire point of the game we're all supposed to be playing is that it's a challenge to organize a group of people to kill a dragon. The top guilds regularly taunt each other for screwing up and wiping to "easy" dragons with a hundred people. The actual challenge of the game itself has to be overcome and that is not easy.

So let's talk about the reality, not fantasy (ironic I know). If rotations happened everyone would not be walking around in BiS gear. Every player on the server would not be checking Yelinak off their bucket list. Only the guilds big enough (or in big enough alliances) and capable enough at actually slaying dragons would have some few members with epic dragon loot. But those dragon loots, and the hours of raid experience in killing those dragons, would be spread out (yes, shared!) between a much larger number of guilds and players.
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  #10  
Old 04-06-2019, 08:10 PM
Vallaen Vallaen is offline
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AM, AG and Core/BG can pull together a good size force.

I am sorry Anonymous isn't able to field a raid force to compare or chooses to not even try.
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