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  #41  
Old 08-14-2019, 03:01 PM
loramin loramin is offline
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Quote:
Originally Posted by BallzDeep [You must be logged in to view images. Log in or Register.]
If you've been on this server or paid attention for many years, it's funny to watch the transgression of the guilds and the server.

From when I've joined the server -> TMO were at the top and IB had come back from a "break."Everyone hated TMO and called them selfish. TMO had a mass ban and lost pretty much half it's accounts. IB merged and started to take mobs under Rampage. Everyone hated Rampage, including ex-TMO now in Forsaken. Rampage destroyed all content and then leadership left the server for whatever reason(open to dispute). Aftermath and Awakened stepped up and it was a battle between the two which everyone else hated. The process is now repeating again.
An impartial observer would logically conclude that Rogean and Nilbog want the server to be dominated by "mega guilds", and that they setup the server rules to encourage such guilds to form.

I'm not saying I personally believe that, but if you step back and look at the system, the incentives in that system, and who ultimately decides how that system will work ... it's hard not to draw that conclusion.
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  #42  
Old 08-14-2019, 03:10 PM
Daldaen Daldaen is offline
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Only on P99 does a guild bring 100 nerds to a Tunare Kill and then decide, naw we need to ally with several other guilds. 100 nerds isn’t enough to defeat Velious content after 3 years of gearing. We need 150+ to compete.
  #43  
Old 08-14-2019, 03:11 PM
loramin loramin is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
An impartial observer would logically conclude that Rogean and Nilbog want the server to be dominated by "mega guilds", and that they setup the server rules to encourage such guilds to form.

I'm not saying I personally believe that, but if you step back and look at the system, the incentives in that system, and who ultimately decides how that system will work ... it's hard not to draw that conclusion.
P.S. I'm not passing judgment on R&N for this one way or the other: I'm just saying we've had ten years of the server, R&N have set the rules for ten years, and (as was pointed out) mega guilds have dominated for ten years. It's hard not to see a connection between those facts, but whether the result is ultimately good or bad comes down to opinion.

One can certainly argue "that's how live was" ... but that's only half correct. Every live server did have a "top guild" or three: that's true. But the top guilds on live "dominated" by recruiting the most active players and then beating the most PvE content. In other words, they won by playing the game of EverQuest "the best".

Guilds here don't dominate that way, they dominate by winning the non-classic P99 "race" rules. Now to be fair R&N had to do something unclassic: it's impossible to have a classic system here because we have way more neckbeards with may more knowledge.

But still, there are other unclassic options (and arguably some are more classic than the current system). Until R&N tries one of those systems (instances, rotations, or anything else except racing) it seems inevitable that a new group of neckbeards will always take over and prevent other players from getting to experience content, whenever the previous group makes such a mess of itself that it falls apart.
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  #44  
Old 08-14-2019, 03:32 PM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Until R&N tries one of those systems (instances, rotations, or anything else except racing) it seems inevitable that a new group of neckbeards will always take over and prevent other players from getting to experience content, whenever the previous group makes such a mess of itself that it falls apart.
Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Until R&N tries one of those systems (instances) it seems inevitable that a new group of neckbeards will always take over
Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
instances
I would rather lose a thousand pixels and be trained by the most retarded looking neckbeard screaming "git gud" than have an instanced MMO. WTF is the point, content is only part of the battle and you have cut out the other. Just unhook the comp from the internet and call it a day.

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  #45  
Old 08-14-2019, 03:48 PM
Ripqozko Ripqozko is offline
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Quote:
Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
I would rather lose a thousand pixels and be trained by the most retarded looking neckbeard screaming "git gud" than have an instanced MMO. WTF is the point, content is only part of the battle and you have cut out the other. Just unhook the comp from the internet and call it a day.

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Uh I agree, don’t tell anyone.
  #46  
Old 08-14-2019, 04:36 PM
mycoolrausch mycoolrausch is offline
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I consider instancing a necessity but I consider p99 a museum piece and put up with its bad design and quirks for that reason.

Certainly there is no game I would play in the future if my choices were join a zerg guild that creates a virtual instance for itself, or stand around and chip off 1 out of 30 targets per week or w/e. I only put up with it here. Out of love.
  #47  
Old 08-14-2019, 04:42 PM
Xulia Xulia is offline
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[QUOTE=mycoolrausch;2947528I consider p99 a museum piece
[/QUOTE]

Rogean & Nilbog's Home for Aging PC Gamers
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  #48  
Old 08-14-2019, 04:57 PM
branamil branamil is offline
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RIOT LIED AND AFTERMATH DIED
  #49  
Old 08-14-2019, 05:03 PM
Nexii Nexii is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
But still, there are other unclassic options (and arguably some are more classic than the current system). Until R&N tries one of those systems (instances, rotations, or anything else except racing) it seems inevitable that a new group of neckbeards will always take over and prevent other players from getting to experience content, whenever the previous group makes such a mess of itself that it falls apart.
Instancing would be even worse than racing. Not even sure if R&N would even be able to put in instancing under the DBG agreement.

The problem with racing is all the ridiculous and convoluted custom non-classic rules around it. It does nothing in the way of allowing more guilds to compete nor reducing the amount of socking that goes on. You might as well just allow guilds to camp out wherever they like. There were never any rules on live about where players could camp out.
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  #50  
Old 08-14-2019, 05:24 PM
aaezil aaezil is offline
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The rules were made and ended up as they are as a direct Reaction to crappy player behavioir. Of course this behavioir is still rampant here but you all reap what youve sown. If i were them all the repeat offender individual/ guilds would be long perma banned by now but i guess they just dont want to deal with the DDOS and they mostly remain. . .
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Quote:
Originally Posted by Detoxx View Post
I tried my hand at rotating with the casuals.
It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately.

Quote:
Originally Posted by Maner View Post
No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value.
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