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#41
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I'm not saying I personally believe that, but if you step back and look at the system, the incentives in that system, and who ultimately decides how that system will work ... it's hard not to draw that conclusion.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#42
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![]() Only on P99 does a guild bring 100 nerds to a Tunare Kill and then decide, naw we need to ally with several other guilds. 100 nerds isn’t enough to defeat Velious content after 3 years of gearing. We need 150+ to compete.
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#43
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One can certainly argue "that's how live was" ... but that's only half correct. Every live server did have a "top guild" or three: that's true. But the top guilds on live "dominated" by recruiting the most active players and then beating the most PvE content. In other words, they won by playing the game of EverQuest "the best". Guilds here don't dominate that way, they dominate by winning the non-classic P99 "race" rules. Now to be fair R&N had to do something unclassic: it's impossible to have a classic system here because we have way more neckbeards with may more knowledge. But still, there are other unclassic options (and arguably some are more classic than the current system). Until R&N tries one of those systems (instances, rotations, or anything else except racing) it seems inevitable that a new group of neckbeards will always take over and prevent other players from getting to experience content, whenever the previous group makes such a mess of itself that it falls apart.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#44
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#45
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#46
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![]() I consider instancing a necessity but I consider p99 a museum piece and put up with its bad design and quirks for that reason.
Certainly there is no game I would play in the future if my choices were join a zerg guild that creates a virtual instance for itself, or stand around and chip off 1 out of 30 targets per week or w/e. I only put up with it here. Out of love. | ||
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#47
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![]() [QUOTE=mycoolrausch;2947528I consider p99 a museum piece
[/QUOTE] Rogean & Nilbog's Home for Aging PC Gamers | ||
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#48
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![]() RIOT LIED AND AFTERMATH DIED
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#49
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The problem with racing is all the ridiculous and convoluted custom non-classic rules around it. It does nothing in the way of allowing more guilds to compete nor reducing the amount of socking that goes on. You might as well just allow guilds to camp out wherever they like. There were never any rules on live about where players could camp out.
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Nexii Vanadis <Gravity> | Nexii's Erotic Adventures
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#50
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![]() The rules were made and ended up as they are as a direct Reaction to crappy player behavioir. Of course this behavioir is still rampant here but you all reap what youve sown. If i were them all the repeat offender individual/ guilds would be long perma banned by now but i guess they just dont want to deal with the DDOS and they mostly remain. . .
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Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | ||
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