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#1
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BTW Nalkin you are totally wrong about enchanters keeping pets for 15 minutes. I almost never got 'your tashania spell has worn off' unless either the pet was >10 levels lower than me, i.e. lower level than a mage pet, or maloed by a shaman.
Thinking some more, I think Verant nerfed Whirl and Lull very poorly. The right way to do it would be to really increase the recast time. Lulling 1/2 mobs at a camp isn't a big deal, the problem is when you can just pacify a huge encounter. | ||
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#2
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Through the scope of this project (launch -> Velious), chanters were just OP. Everyone knows it. Charm right now isn't -as- unusable as everyone is claiming. It's still brutal, but not pathetic. It should be more reliable than it is currently, while slightly less reliable than it was a week ago. Especially post-Tashanian, charm is supposed to be fairly stable, and stacked tash+malo should generally get you a full charm. BUT I guess we need documentation to prove it? [You must be logged in to view images. Log in or Register.] | |||
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#3
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When i played ench during live. You needed like max cha, tash and malo for it to be super reliable. Max cha and tash from what i recall would let you keep a mob charmed for like one 3-5 mins but you would get alot of instant breaks that would bring the average duration down. Killing norrath guards that were around lvl 40-45 i could keep a guard charmed for about 1 fight. I hardly recall having one charm last more than 1 fight. Eventually i think in pop they gave ench aa's to help charm, Total domination and you would see longer charms but mobs where hitting so hard and your buffs were so much better than you could kill 2 or 3 mobs before your pet was close to dieing and you needed to memblur him so he would super regenerate health
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#4
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1) Provide significant time-relevant data. (For charm, anything post-POP will be ignored entirely) 2) Provide time-relevant class discussion. 3) Provide time-relevant comments. 4) Perform an effective pagan ritual. 5) Offer personal anecdotes. If you've proven in the past that you'll throw around wild claims any time a class you play gets nerfed, these will be ignored entirely. 6) Make a delicious sandwich, watch the grass grow, or pretty much any other activity that doesn't actually annoy us. 7) Offer personal opinions on how it should work. 8) Threaten to quit playing the affected class. | |||
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#5
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http://www.project1999.org/forums/showthread.php?t=6733 As a bonus, it also has classic-era statements from Verant about CHA's effect on Mez and Lull. HTH | |||
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#6
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#7
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Wow and we are still seeing Charm rage... I've been pulled into many of these threads... The ENC OP threads date back almost a year now... Look for yourselves. Nurfing of the class is not a new thing... Ya dont like it dont play a ENC.
Why dont we just eliminate the ENC class? that way we will not have years of rage ??? Even if that happened-- there be new cries of OVERPOWERED ... beastlords or something anything to bitch .
__________________
Souless "Drama" Mindgames ENC
Always, Free Clarity to all good races at the gates of Neriak Soulcrusher Reaperofmen NEC Soulez Taken SK Quote:
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#8
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what ever was the class back then ( 1999 - 2002 or so ). Sony made the enchanter class the way they are and with each expension all class become more powerfull. its mostly like i would claim that backstab is op thus nerfing the ability to use it. You dont nerf a class skill that make this class unique. rog have invs and backstab , ench can charm...Leave it the way it used to be. i posted all the raw data earlier that come from lucy. Those data goes back to 2002.Make it classic again.thats's all we ask. | |||
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#9
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I do have a bit of a sour taste in my mouth from seeing enchanters soloing so easily for the past year with whirl and charm being way OP. I remember just sitting in kedge watching enchanter chain whirl undertow with charmed seahorse and the seahorse took near 0 damage. Same thing with Estrella. It was just incredibly easy for enchanter to kill these camps which a group would have difficulty doing. | |||
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#10
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