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  #41  
Old 04-30-2011, 05:41 AM
Macken Macken is offline
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In my opinion the compromise they settled on is the best solution. Los check at beginning only, with no penalties such as less damage if not in los on spell landing.

I believe a spell penalty for not having end of cast los is an unwarranted pressure against picking an already weak arche type: intelligence caster.

I also believe wormoct's idea of EQ is him running after int casters, with them always running away with no hope of fighting back. No hope of ever landing a spell in a dungeon etc...They are to obviously take the place of the greenies he used to kill by the 1000's.

Sometimes to check if it's even, you have to put the shoe on the other foot. Double los check makes melee virtually invulnerable in some zones. Imagine if in some zones casters where virtually invulnerable.

Any partial nerf would be partially guilty of the above.
Last edited by Macken; 04-30-2011 at 06:07 AM..
  #42  
Old 04-30-2011, 06:01 AM
Macken Macken is offline
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Quote:
Originally Posted by lethdar [You must be logged in to view images. Log in or Register.]
Was wondering when one of you guys would find those threads, i noticed you left out the parts not supporting your views on resist rates!
I stopped reading after i saw those two complaints corroborating you could cast through walls even through velious and into Luclin and target others zone wide as well.

Do post as i lost my way back there.
  #43  
Old 04-30-2011, 06:25 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Macken [You must be logged in to view images. Log in or Register.]
He's too challenged to figure out that Crazycloud is even saying he got snared with 100mr.
Because just like I already mentioned in my post, it had something like a 1 out of 50 chance of landing on someone with 120MR. Sure it could land but the chances were like winning the lottery.

Hey look, it's the fucking August 11, 2004 patch notes:

- Spells now have a minimum chance of landing of 5%, up from 2%.

What do you know? I was exactly right and Macken is wrong as usual. My post said there was probably a resist cap of 95-99% and it was 98% during this era.

http://www.necrotalk.com/showthread.php?t=2295
  #44  
Old 04-30-2011, 06:55 AM
Aenor Aenor is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
Go post the question the question on a message board for one of the guilds that actually played there during this era and is still around and they'll say the exact same thing I did:

http://www.darkenbane.com
And while you're there, ask them which MQ build they used to win the Discord Server. Mad credibility.
  #45  
Old 04-30-2011, 03:15 PM
Macken Macken is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
Because just like I already mentioned in my post, it had something like a 1 out of 50 chance of landing on someone with 120MR. Sure it could land but the chances were like winning the lottery.

Hey look, it's the fucking August 11, 2004 patch notes:

- Spells now have a minimum chance of landing of 5%, up from 2%.

What do you know? I was exactly right and Macken is wrong as usual. All my posts say there was 100% resistance to 100 mr.
Too late. You have been quoted over and over saying otherwise. Proof readily available all over these forums.

Macken is right. wormoct wrong again.

Proven by macken, wormoct, lethdar, and about 50 other posters. ( i still can't believe you post stuff that contradicts your very own words and you are too dumb to know it).

Lies will only make you look more stupid if possible.
Last edited by Macken; 04-30-2011 at 03:19 PM..
  #46  
Old 04-30-2011, 03:28 PM
Macken Macken is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
Good god, this little kid named Macken made like 10 posts in 3 seconds crying in every one of them. Everyone knows to land a spell on EQ live, there was a line of sight check at the begging and at the end of your cast. You just made up that lie out of thin air saying there was only one LOS check. It was changed to one LOS check for TZVZ only.
.
Heres another one of your asinine quotes that you will be denying in a few days when the heat gets too hot for you again on these forums.
  #47  
Old 04-30-2011, 03:40 PM
Macken Macken is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
Nobody landed shit on me with just 120mr and 120FR during Kunark and Velious.
Heres a 2 fer.

You get caught claiming 100% immunity while simultaneously implying once again that you played SZ during Kunark.
  #48  
Old 04-30-2011, 04:19 PM
Macken Macken is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
All I know is that when Velious was the latest expansion, if you ran behind a wall before a caster finished a spell, it wouldn't go off. Anyone claiming otherwise is just a plain idiot or a liar.

Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
It's pretty easy to remember if you could run behind a wall to avoid spells or not seeing as how I did it probably 1000 times. Eventually a non-Heresy moron will post in the thread and confirm running behind walls to break line of sight stopped spells.
.

Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
HAHAHAHA SO SORRY. Looks like Macken is wrong once again. Yes, the second line of sight check was eventually removed on EQ live but it wasn't until later expansions. Day 1 of Sullon Zek, Line of sight worked exactly as mentioned below:
Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
Sorry to break up you guy's festival of idiots concerning Line of Sigh Checks, but once again Wehrmacht is right and Macken is wrong. Confirmed by Null himself, as well as about 10 other people. Unless the server is supposed to emulate Everquest 1 month before Planes of Power release, then it should have 2 LoS checks:
Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
It wasn't a question of balance. He was stating that during this time period, there was only 1 LoS check. He was obviously wrong as usual. I pulled up that null post and made him look retarded, hence why he briefly stopped spamming the forum with jibberish.
Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
It's actually very easy to understand what he means. He said it pretty clearly, that during classic, two LOS checks existed which is why it's like that and it wasn't changed till PoP. I used walls to avoid LOS check on spells the entire time from level 1-60 on SZ so it matches exactly what I experienced.
And thats just in my 15 minute warm-up.

Wait till the game starts.
  #49  
Old 05-01-2011, 03:36 AM
wehrmacht wehrmacht is offline
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Jesus christ, can you take some fucking anti-psychotic medication? Make one post instead of 10 in a row replying to yourself.

Lethdar already debunked your bullshit claims about magic resist in this thread:

http://www.project1999.org/forums/sh...ad.php?t=35253


Then Null and others already debunked your stupid claims about LOS:

http://img849.imageshack.us/img849/1710/unled11i.jpg

http://img153.imageshack.us/img153/8040/asdfif.jpg

You used a fucking pet exploit to nuke people through walls. Nobody gives a shit.
  #50  
Old 05-01-2011, 08:46 AM
wehrmacht wehrmacht is offline
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I don't know what null's current opinion on it is. The context of the post is that we were talking about pre-luclin line of sight checks and Macken was claiming spells on SZ required 0 line of sight checks because he could use a pet exploit to nuke people through walls.

I searched for "line of sight" on TZVZ boards and get an avalanche of people claiming that walls and water did block spells.

The patch notes in Null's post are saying a line of sight check existed when the server launched (because SZ was released before that patch) yet other people say there wasn't one in game so if it was temporarily like that, it was obviously a temporary mistake they made then corrected it.

Next we have a post by Xebeken claiming that when they did correct it, they added a double line of sight check. Macken claimed there never was a double line of sight check, obviously this is wrong. The double line of sight check was still there until the day I stopped playing which was right before Luclin came out. So Velious did in fact end with not one, but two line of sight checks, and all this talk of zero line of sight checks on Sullon Zek was just some accident they made for like a week or something.

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Last edited by wehrmacht; 05-01-2011 at 09:07 AM..
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