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#41
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![]() In my opinion the compromise they settled on is the best solution. Los check at beginning only, with no penalties such as less damage if not in los on spell landing.
I believe a spell penalty for not having end of cast los is an unwarranted pressure against picking an already weak arche type: intelligence caster. I also believe wormoct's idea of EQ is him running after int casters, with them always running away with no hope of fighting back. No hope of ever landing a spell in a dungeon etc...They are to obviously take the place of the greenies he used to kill by the 1000's. Sometimes to check if it's even, you have to put the shoe on the other foot. Double los check makes melee virtually invulnerable in some zones. Imagine if in some zones casters where virtually invulnerable. Any partial nerf would be partially guilty of the above. | ||
Last edited by Macken; 04-30-2011 at 06:07 AM..
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#42
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Do post as i lost my way back there. | |||
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#43
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Hey look, it's the fucking August 11, 2004 patch notes: - Spells now have a minimum chance of landing of 5%, up from 2%. What do you know? I was exactly right and Macken is wrong as usual. My post said there was probably a resist cap of 95-99% and it was 98% during this era. http://www.necrotalk.com/showthread.php?t=2295 | |||
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#44
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#45
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Macken is right. wormoct wrong again. Proven by macken, wormoct, lethdar, and about 50 other posters. ( i still can't believe you post stuff that contradicts your very own words and you are too dumb to know it). Lies will only make you look more stupid if possible. | |||
Last edited by Macken; 04-30-2011 at 03:19 PM..
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#46
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#47
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You get caught claiming 100% immunity while simultaneously implying once again that you played SZ during Kunark. | |||
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#48
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Wait till the game starts. | ||||||||
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#49
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![]() Jesus christ, can you take some fucking anti-psychotic medication? Make one post instead of 10 in a row replying to yourself.
Lethdar already debunked your bullshit claims about magic resist in this thread: http://www.project1999.org/forums/sh...ad.php?t=35253 Then Null and others already debunked your stupid claims about LOS: http://img849.imageshack.us/img849/1710/unled11i.jpg http://img153.imageshack.us/img153/8040/asdfif.jpg You used a fucking pet exploit to nuke people through walls. Nobody gives a shit. | ||
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#50
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![]() I don't know what null's current opinion on it is. The context of the post is that we were talking about pre-luclin line of sight checks and Macken was claiming spells on SZ required 0 line of sight checks because he could use a pet exploit to nuke people through walls.
I searched for "line of sight" on TZVZ boards and get an avalanche of people claiming that walls and water did block spells. The patch notes in Null's post are saying a line of sight check existed when the server launched (because SZ was released before that patch) yet other people say there wasn't one in game so if it was temporarily like that, it was obviously a temporary mistake they made then corrected it. Next we have a post by Xebeken claiming that when they did correct it, they added a double line of sight check. Macken claimed there never was a double line of sight check, obviously this is wrong. The double line of sight check was still there until the day I stopped playing which was right before Luclin came out. So Velious did in fact end with not one, but two line of sight checks, and all this talk of zero line of sight checks on Sullon Zek was just some accident they made for like a week or something. [You must be logged in to view images. Log in or Register.] | ||
Last edited by wehrmacht; 05-01-2011 at 09:07 AM..
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