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#1
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This server is so ridiculously broken
The game is too old to sustain the modern autistic gamer | ||
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#4
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Hate is the fuel that keeps you logging in though.
__________________
Unli, Magician of the 50nd Teleport
"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07 | ||
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#5
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It's a frustrating situation, but the cleric isn't wrong either. If they are killing the mobs that they are claiming, that demonstrates the group has the required strength to hold the camp without needing extra warmbodies.
I had a similar situation in MM 2 days ago. My brother and I duo'ing graveyard and pulling from pit below CE also. There's a group at pond pulling canyon already, there's a group at CE already, and there is another duo at tower/caitliff. We're already keeping down all the mobs available to us without pulling mobs over the top of other surrounding groups, but like 5 people showed up and got salty we didn't invite them. /shrug | ||
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#6
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I wish there was more incentive in classic to add group members. It's only a bonus of 2% per group member added. In later expansions, they made an update that upped the % considerably to entice max groups:
"As it stands in EverQuest, groups gain a 2% to 20% experience bonus, which we refer to as the "group bonus", for having two to six members. In practice, however, this has never been much of a bonus, even in the case of a full group, given that the experience was already being divided six ways. As of this update, groups now gain 20% to 80% "group bonus" experience for having two to five members. Full, six-person, groups now see an additional bonus. Their experience is only divided five ways, yet they still gain the 80% "group bonus." For those who think in terms of pie charts, it amounts to a larger piece of a larger pie. " Sadly, this is not the case on P99. | ||
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#7
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Quote:
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#8
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Quote:
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#9
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Quote:
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#10
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You know, I went and checked this out today.
I'm fine with somebody sticking to a duo and hoarding a camp... if they're actually clearing it. The problem with Maangchi and his pet is that they hoard the basement camp defensively, don't let anyone else in and then leave the place at almost full pop. I watched it for a while and I think they maybe managed to clear 1/4th of the mobs at a time. That really is kind of a waste considering that's one of the top 3 xp camps in the game for level 30-35. Not against the rules or anything, but certifiably dickish imo. | ||
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