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  #41  
Old 06-29-2020, 11:35 AM
Exard3k Exard3k is offline
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Got bind wound at cap on every character except cleric. Too good to skip/be lazy as any other class. Magicians can summon bandages and 1pp/stack is cheap.
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  #42  
Old 06-29-2020, 01:06 PM
DeathsSilkyMist DeathsSilkyMist is offline
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I think the main reason why people overlook Bind Wound is due to how often you need to buy bandages if you are not able to summon them. It is a good idea to keep a few stacks for emergencies, like the case mentioned above where you are dying from poison and out of mana. But it can be tough for a lot of races to find merchants that sell bandages nearby, especially if you are evil.

A lot of classes get access to https://wiki.project1999.com/Embalmers_Skinning_Knife on blue, but not all classes. Embalmer's skinning Knife is why Shadowknights should always train Bind Wound. It is a cheap item, and it is the only way Shadowknight's can heal out of combat, other than regeneration or a Velious Clicky Heal BP.

If you are on Green, you need to know where to buy bandages, or have a magician friend.
Last edited by DeathsSilkyMist; 06-29-2020 at 01:10 PM..
  #43  
Old 06-29-2020, 01:25 PM
fastboy21 fastboy21 is offline
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I think it is mostly that most people just objectively don't know how good the benefit from bw is b/c it is so poor at low skill lvl...the average player just forgets about it.

The same guy would drop 60k on a fungi for a twink...but won't carry a few bags of bandages for like 40pp a haul.

At skill 100 (cap on green) you should get 25hp/bandage.
At skill 200 .................... you should get 50hp/bandage.
At skill 210 (class only).... you should get 84hp/bandage.

I believe the reuse (at least on the macro I use in game) is 10 seconds.

Skill 100 = (75hp/30 sec) = 15hp/tick
Skill 200 = (150hp/30 sec)= 30hp/tick
Skill 210 = (252hp/30 sec)= 50hp/tick

That means that for 40pp (cost to fill a few bags with pp) every single char has the equivalent of a fungi tunic. At skill 200 its like wearing 2 fungi tunics.

This would be moderately good for downing recovery time between fights, but you can use them in combat easily with a simple in game bind wound macro.

BW also doesn't break invis/hide/sneak.

It is one of the most OP pure melee abilities in the game without being hyperbolic. Folks literally twink out their toons with expensive low stat items, but don't even realize that for pennies that would be getting WAAAAY more utility/plat.

People just don't know is the only reason I can explain why they don't do it.
  #44  
Old 06-29-2020, 01:43 PM
Jimjam Jimjam is offline
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Bandages don’t cost platinum. They are free.

When you start to get encumbered with small change instead of destroying those weighty coins you turn them into bandages.

Its amazing.
  #45  
Old 06-29-2020, 01:52 PM
Loadsamoney Loadsamoney is offline
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Funny, Embalmers Knife can't be used by a Paladin, so that's automatically out. A Monk can't use it either, which is a pretty significant exclusion since Bind Wound is one of their most important skills. Hell, I might even want it for an Iksar Shaman just to feed Canni, and they can't use it either. Sheesh.

I guess the only three classes I would reasonably want one for then is Shadowknight, Warrior, and Rogue. I guess I can get one for my Ranger until then.
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Last edited by Loadsamoney; 06-29-2020 at 01:54 PM..
  #46  
Old 06-29-2020, 01:55 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
I think it is mostly that most people just objectively don't know how good the benefit from bw is b/c it is so poor at low skill lvl...the average player just forgets about it.

The same guy would drop 60k on a fungi for a twink...but won't carry a few bags of bandages for like 40pp a haul.

At skill 100 (cap on green) you should get 25hp/bandage.
At skill 200 .................... you should get 50hp/bandage.
At skill 210 (class only).... you should get 84hp/bandage.

I believe the reuse (at least on the macro I use in game) is 10 seconds.

Skill 100 = (75hp/30 sec) = 15hp/tick
Skill 200 = (150hp/30 sec)= 30hp/tick
Skill 210 = (252hp/30 sec)= 50hp/tick

That means that for 40pp (cost to fill a few bags with pp) every single char has the equivalent of a fungi tunic. At skill 200 its like wearing 2 fungi tunics.

This would be moderately good for downing recovery time between fights, but you can use them in combat easily with a simple in game bind wound macro.

BW also doesn't break invis/hide/sneak.

It is one of the most OP pure melee abilities in the game without being hyperbolic. Folks literally twink out their toons with expensive low stat items, but don't even realize that for pennies that would be getting WAAAAY more utility/plat.

People just don't know is the only reason I can explain why they don't do it.
I think Bind Wound is an amazing skill, and I agree some people may be unfamiliar with Bind Wound. I have used it quite a bit, and I play mostly evil characters. The problem I have with Bind Wound is how fast you can use up bandages, even at high skill. If you aren't near a merchant, and your cannot summon, you have to make bandage trips quite often, unless you sacrifice a large chunk of your bag space for a ton of bandage stacks. If you aren't XPing at a camp that drops a lot of items/money, the price for bandages can add up too. For races that can't carry a lot of coin, or areas that aren't near a bank, you can run out of coin, even if a bandage merchant is nearby. Doing more merchant runs also increases the risk of your camp being taken by another player while you are away.

Not saying these are game breaking issues, you can certainly plan ahead and mitigate most of the problems I mentioned. I am just saying this can be quite a bit of work, and people get lazy. That is one of the primary benefits of Fungi Tunic. It is always on, and doesn't use any inventory space. That is why I love https://wiki.project1999.com/Embalmers_Skinning_Knife so much for classes that can use it. You can stay at a camp as long as you want, and you can summon/destroy stacks as needed to keep up with what you are looting.
  #47  
Old 06-29-2020, 02:00 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I think Bind Wound is an amazing skill, and I agree some people may be unfamiliar with Bind Wound. I have used it quite a bit, and I play mostly evil characters. The problem I have with Bind Wound is how fast you can use up bandages, even at high skill. If you aren't near a merchant, and your cannot summon, you have to make bandage trips quite often, unless you sacrifice a large chunk of your bag space for a ton of bandage stacks. If you aren't XPing at a camp that drops a lot of items/money, the price for bandages can add up too. For races that can't carry a lot of coin, or areas that aren't near a bank, you can run out of coin, even if a bandage merchant is nearby. Doing more merchant runs also increases the risk of your camp being taken by another player while you are away.

Not saying these are game breaking issues, you can certainly plan ahead and mitigate most of the problems I mentioned. I am just saying this can be quite a bit of work, and people get lazy. That is one of the primary benefits of Fungi Tunic. It is always on, and doesn't use any inventory space. That is why I love https://wiki.project1999.com/Embalmers_Skinning_Knife so much for classes that can use it. You can stay at a camp as long as you want, and you can summon/destroy stacks as needed to keep up with what you are looting.
I'm not suggesting that epic 60 wars ought to have 5 bags full of bandages when they leave town. That guy is okay without them.

I'm talking about the frustrated poorly twinked or untwinked warrior that is about to give up playing war b/c he doesn't know he could be solo'ing without any downtime using bandages into his 30s very very easily. That guy doesn't know what he is missing.

It also helps if that guy knows/discovers/researches a good spot that is 1) near a bandage merchant and 2) drops enough coin to keep repurchasing bandages. It is a ghetto, but highly highly effective way to PL yourself...especially if you have no other options.
Last edited by fastboy21; 06-29-2020 at 02:02 PM..
  #48  
Old 06-29-2020, 02:05 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
I'm not suggesting that epic 60 wars ought to have 5 bags full of bandages when they leave town. That guy is okay without them.

I'm talking about the frustrated poorly twinked or untwinked warrior that is about to give up playing war b/c he doesn't know he could be solo'ing without any downtime using bandages into his 30s very very easily. That guy doesn't know what he is missing.
I'm not saying Bind Wound is bad[You must be logged in to view images. Log in or Register.] I am just showing the main downsides to Bind Wound. Of course a dedicated player, who is familiar with the game, can use Bind Wound effectively. But a new player, with little money, and not a lot of knowledge, is going to have a lot of logistics problems when dealing with bandages. This is especially true if you are evil.

Paladin's can't use https://wiki.project1999.com/Embalmers_Skinning_Knife , but they have access to a lot more merchants in the game than evil races/classes. So they should have an easier time using Bind Wound.
  #49  
Old 06-29-2020, 02:15 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
a new player, with little money, and not a lot of knowledge, is going to have a lot of logistics problems when dealing with [...]
100% agree. This is pretty much true for much/most EQ stuff.
  #50  
Old 06-29-2020, 02:19 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
Funny, Embalmers Knife can't be used by a Paladin, so that's automatically out. A Monk can't use it either, which is a pretty significant exclusion since Bind Wound is one of their most important skills. Hell, I might even want it for an Iksar Shaman just to feed Canni, and they can't use it either. Sheesh.

I guess the only three classes I would reasonably want one for then is Shadowknight, Warrior, and Rogue. I guess I can get one for my Ranger until then.
It is true monk's can't use https://wiki.project1999.com/Embalmers_Skinning_Knife , but they can sneak buy from most merchants in the game. This means even an Iksar Monk can buy bandages from most bandage merchants in the game.
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