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  #41  
Old 05-13-2011, 07:17 PM
Doors Doors is offline
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So you want the classes balanced better right now, because in years this emu server will get stale due to lack of new content. Gotcha.
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  #42  
Old 05-13-2011, 07:20 PM
Zuranthium Zuranthium is offline
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Originally Posted by soup [You must be logged in to view images. Log in or Register.]
When the timeline runs out they will cross that bridge when they get to it.
This is like saying "We won't make buildings to be resistant to Earthquakes, we'll just let them happen and then figure out what to do about the mess."

Let's demonize someone who has FORESIGHT! I'm trying to address problems so they can be fixed.

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As far as people starting recently not getting the day 1 experience, well that sucks for them, the servers goal isn't to recreate classic for each and every person, or any specific person. It's to have a server that follows the original timeline as closely as possible and people can come and go as they please. It's not a difficult concept.
I'm not sure you understand the concept of "time". It actually IS a far more complex concept than you are trying to make it out to be. Time is entirely affected by viewpoint. With this server "following the timeline", it means something completely different depending on when you start. Eventually that timeline will run out as well and then the server will no longer be "following the original timeline." You would have to restart the server over from the very beginning or else it would automatically be deviating from its "intended" purpose; I sure hope they have a ton of backup files saved!

Although that's actually kind of an interesting notion, as it would mirror the constantly expanding+contracting, cyclical theory of the universe. Wheeee!
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  #43  
Old 05-13-2011, 07:30 PM
soup soup is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
This is like saying "We won't make buildings to be resistant to Earthquakes, we'll just let them happen and then figure out what to do about the mess."

Let's demonize someone who has FORESIGHT! I'm trying to address problems so they can be fixed.



I'm not sure you understand the concept of "time". It actually IS a far more complex concept than you are trying to make it out to be. Time is entirely affected by viewpoint. With this server "following the timeline", it means something completely different depending on when you start. Eventually that timeline will run out as well and then the server will no longer be "following the original timeline." You would have to restart the server over from the very beginning or else it would automatically be deviating from its "intended" purpose; I sure hope they have a ton of backup files saved!

Although that's actually kind of an interesting notion, as it would mirror the constantly expanding+contracting, cyclical theory of the universe. Wheeee!
The timeline is from the viewpoint of the server. Trying to bring relativity into this is... asinine at best.
  #44  
Old 05-13-2011, 07:31 PM
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Oh, and the earthquake analogy is horribly retarded. Don't even know what to say to that.
  #45  
Old 05-13-2011, 07:33 PM
Zuranthium Zuranthium is offline
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Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
So you want the classes balanced better right now, because in years this emu server will get stale due to lack of new content. Gotcha.
I'm glad you brought this up and it's easy to see how you would misunderstand.

Given that "the timeline" WILL run out and that every player is already experiencing "the timeline" in a different manner, I do think it would be beneficial to implement changes before "the timeline" expires. Eventually changes will need to be made to the game and I say that you might as well makes changes to existing problems sooner rater than later. After all, the problems that are present will not suddenly change when "the timeline" expires. The only thing that will change is peoples' perception. Right now, it's as if many people are taking the timeline as THE WORD OF GOD. My hope is that people will have the clarity to see why such a thing is absurd. It's essentially the same case as people in the real World who take the Bible literally.

Or, if you do believe that strongly in following "the timeline", then at least listen to what I have to say for when the day of its demise comes.

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Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
While I don't care what the devs plan to do with the server past the Velious timeline, I too believe that "spirit of eq" is more important that technical details of "following the timeline"

I too have been a devoted eq player from 99 to 04, but there were things I wanted to change since the day 1, I knew some things could be done better.
Exactly. An artist should be constantly improving their craft.

Everquest is a work of art. You can't try to duplicate a Picasso and pass it off as your own. You can only LEARN from that other work of art and attempt to do something better yourself.
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  #46  
Old 05-13-2011, 07:36 PM
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
I'm glad you brought this up and it's easy to see how you would misunderstand.

Given that "the timeline" WILL run out and that every player is already experiencing "the timeline" in a different manner, I do think it would be beneficial to implement changes before "the timeline" expires. Eventually changes will need to be made to the game and I say that you might as well makes changes to existing problems sooner rater than later. After all, the problems that are present will not suddenly change when "the timeline" expires. The only thing that will change is peoples' perception. Right now, it's as if many people are taking the timeline as THE WORD OF GOD. My hope is that people will have the clarity to see why such a thing is absurd. It's essentially the same case as people in the real World who take the Bible literally.

Or, if you do believe that strongly in following "the timeline", then at least listen to what I have to say for when the day of its demise comes.



Exactly. An artist should be constantly improving their craft.

Everquest is a work of art. You can't try to duplicate a Picasso and pass it off as your own. You can only LEARN from that other work of art and attempt to do something better yourself.
The error in your logic is you don't get to define what is a "problem", the developers do. They define problems as anything that isn't classic. If it's not classic, it's a problem. If it's classic, it's not a problem.
  #47  
Old 05-13-2011, 07:39 PM
Shadey Shadey is offline
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Originally Posted by soup [You must be logged in to view images. Log in or Register.]
The error in your logic is you don't get to define what is a "problem", the developers do. They define problems as anything that isn't classic. If it's not classic, it's a problem. If it's classic, it's not a problem.
Everyone is entitled to their opinion. And the meaning of what is "classic" differs with each person's point of view and experience.
  #48  
Old 05-13-2011, 07:44 PM
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Originally Posted by Shadey [You must be logged in to view images. Log in or Register.]
Everyone is entitled to their opinion. And the meaning of what is "classic" differs with each person's point of view and experience.
The classic timeline doesn't change based on point of view or experience. Doesn't matter when you started or how long you played, manastones dropped for a bit, then stopped dropping. Doesn't matter when you started playing or for how long, Kunark came after original EQ, and Velious came after Kunark. Doesn't matter when you started playing or for how long, Fungi Robes had +15 regen for a couple months after Kunark release and then it was removed. etc.
  #49  
Old 05-13-2011, 08:04 PM
Shadey Shadey is offline
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Originally Posted by soup [You must be logged in to view images. Log in or Register.]
The classic timeline doesn't change based on point of view or experience. Doesn't matter when you started or how long you played, manastones dropped for a bit, then stopped dropping. Doesn't matter when you started playing or for how long, Kunark came after original EQ, and Velious came after Kunark. Doesn't matter when you started playing or for how long, Fungi Robes had +15 regen for a couple months after Kunark release and then it was removed. etc.
Yup and Luclin came after Velious and so on and so on. Is there a point there? And each person has their own vision of what a classic timeline is. Mine includes luclin which was the last great something for all player types expac. Without all the instancing junk and massively increased exp and easy rewards.

So see there is a different point of view on what is classic. And my timeline differs from yours. Is yours right or is mine right? Well each is right for each of us as each have the own OPINION!
  #50  
Old 05-13-2011, 08:06 PM
soup soup is offline
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Quote:
Originally Posted by Shadey [You must be logged in to view images. Log in or Register.]
Yup and Luclin came after Velious and so on and so on. Is there a point there? And each person has their own vision of what a classic timeline is. Mine includes luclin which was the last great something for all player types expac.

So see there is a different point of view on what is classic. And my timeline differs from yours. Is yours right or is mine right? Well each is right for each of us as each have the own OPINION!
The correct timeline is day 1 EQ through Velious, as said by the developers who do all the coding for the server and pay the bills. It's not a matter of opinion here, it's a matter of what the people running the show say is their goal. The classic timeline through Velious is their goal at the moment. Whatever your (or my) opinion is on what constitutes classic is beyond irrelevant.
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