#41
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You want 1 zone to function for 2 different purposes. Very few people want to sit around wasting time haggling or being unlucky to not be online at the same time as the person who has the item they want. Bazaar was the single best quality of life change that ever happened to everquest. | |||
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#42
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The bazaar was like a big shopping center. Pop in. Oh, there's my item. Or nope, not available atm. And move on to play the game.
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"An optimist will tell you the glass is half-full; the pessimist, half-empty; and the engineer will tell you the glass is twice the size it needs to be."
"The only difference between the saint and the sinner is that every saint has a past, and every sinner has a future." --Oscar Wilde | |||
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#43
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Bazaar would limit player socialization and drive down the number of accounts logged in, in EC. It won't happen for the 'health of the server'.
takp has proof of this and they even allow boxing over there.
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#44
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I'm not sure you can even call what happens in EC as player socalization though. The "health of the server" would improve dramatically when people don't have to deal with the BS of the EC tunnel like Caros. I personally don't have a problem with him but if I had 1 plat for every time one of my guildies cursed that name in guildchat I could buy a dozen manastones. | |||
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#45
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#46
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I'll advocate for a shared bank slot until my dying breath.
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#47
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Id rather shit that would be small, yet noticeable. tldr its mostly regen/mana
Druid ac/hp buffline: 1hp/mana a tick per rank. shaman/druid regen spells mana cost reduction and maybe lowering levels acquired Adding hp regen to shaman Stamina buff lines. 1hp per rank INT caster Shielding spells: 1mana a tick every other rank Wizard Skin spells giving 1mana a tick per rank Lowered cost of fletching items, higher yield of fletched arrow combines, and able to stack arrows to 100 or 200, 10 slot quivers and ranger only bows that are worth a fuck. not just at max level either. if knights can get tailor made 2h/1h weapons i dont see why a ranger couldnt get away with a 15/30 bow or somesuch. Adding lower level variants of hybrid 50+ quirklike spells. SKs getting lower level Shroud taps, rangers getting lower levels SoN/predator, paladins divine thing. Giving paladins resurrects earlier. 0% at 39, 50% at 49, 90% at 55. Universal because too many to name: Lowered level and longer duration of "sight" spells for all applicable classes, heat, infra, deadeye, etc I mainly only want more mana regen to Wizards somehow. Even when grouped with an enchanter it still sucks and if soloing you better have a handful of cash for jboots and the patience of a GM during an earthquake to med between quads. | ||
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#48
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The amount of undercutting that would finally happen, which this over-bloated server needs, would be a breath of fresh air. Every change made to this game on Live is one that makes the game less of a hassle to play. I understand, vaguely, the idea of sticking to the hassle, but most of it is just posturing. Adhering to the idea that suffering in an easily fixable way makes you a better person, and a better player of a game you like. | |||
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#49
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There several things you could do that would be an extremely minimal deviance from classic while providing real QoL benefits.
Such as in the INN in felwithe you can buy a room key, but you cant use them to lock the door. It would be nice to be able to purchase a room key and go inside a room and lock the door. While inside, you could click the key on the door to lock it from opening from the outside Just split door entity to make a door with an inside and outside layer with different click actions. The key after first use will generate a new temporary internal ID which is tied to the door. I don't know if there is any client certificate or crypto going on, but it would be nice if your client would always "have access" for the duration of that particular key. Even if it were related to your clients IP or something. So you could drop no rent items in there and they would last for the duration of the key, or log on with another char to safely transfer items. I don't know about y'all but often times I need to transfer items and wind up trying to find a good hiding spot rather than bugging someone to help. In either case you're at risk of items poofing or being stolen. There are so many INNs in the game, they all have innkeeps. Would be nice if they were used. | ||
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