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#1
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Now this isn't ST's "fault" per se, or that this makes them evil (they might be IDK), and of course its contingent on other guilds to step up and give them better competition. But at this point it really seems like there's no stopping the monopoly. I'm doubting the green population increases drastically enough in Kunark to lead to other guilds with the size to really go up against them, hopefully/maybe I'm wrong about that part. They have all the momentum, all the infrastructure, all the shared toons, and all the recruiting draw for both new applicants and poached members from competitors. Plus time is on their side because green is basically a speedrun race server rather than a timelocked forever community where you can choose to slowly build up an opposition force little by little. So instead of picking which team of the server community you want to be a part of, you are either choosing ST or choosing not to raid. And that doesn't feel like a very dynamic or interesting raid experience for some of us. | |||
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#2
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#3
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I think there is like 10 months of Kunark total instead of the 4 years on blue. People forget how brutal the 50-60 grind is on one character. I really don't see that many issues until the last month or two when even casuals are level 60 & are pixel hungry.
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#4
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#5
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If you strictly follow the original timeline it's even less than 10 months--late April 2000 to December 2000. Call it about seven and a half months. Kunark era didn't last long.
Danth | ||
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#6
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In month two The Hole will open and people on blue blast through 55 to 60 in like a week with the new buffed ZEM.
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#7
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The bright side for Kunark-proper (pre epics, pre VT, and most importantly pre Velious) is that there's a lot of stuff to fill your EQ time more casually. If you got your planar armor already, or are in a guild who can, then there's tons of supplemental items to fill the gaps from classic which don't require raiding.
You can, for example, farm with friends or save up to buy a heiro cloak, and that's pretty much as good as it gets for most any class in Kunark if you don't need resists for raid dragons. There's a bunch of things like that in Kunark, all the droppable spells for class progression, etc. Plus of course the big grind to 60 itself to fill your time. So in defense of Kunark itself, there's a reason so many people find it the best expansion of the classic age, it offers a lot for everyone really. Assuming every loot camp isn't just perma socked by enchanters for the majority of the rest of the server's life I guess. | ||
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#8
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that's cute that you think the people in """power""" are going to give up their """"power"""" to do you a favor.
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#9
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This server is a speed run of what P99 Blue was. People already know what opens and approx at what point to be ready for those steps.
IE, Kunark drops, zerg kills all raid targets in hour 1. By the next week, everyone in the zerg guild will be 55 to 60, by end of month one, zerg guild has all their mains, main alts, shared toons level 60 and camped out all over the place to dry hump every spawn while still getting up 52's for the evenually naggy/vox level change. Meanwhile, same zerg guild dry humps King camp for Fungi staffs to use to PL more shared toons, dry humps every item removed from game spawn until removed. Completely doming every spawn and farm site to get the key spells for many classes. I would put money on exactly what zerg guild will do to get Trakanon down, Train kite and zerg him like they did in Kunark on Blue. Blue taught the zerg leadership what to do and how to get away with it. Without the removal of the rotten players (but only a short 7 day) that makes the raiding unfriendly to people who dont like to sit at the computer for 20 hours in a row to get 3 mobs, it is nearly pointless to raid. Creating trains to get FTE and dropping the train when you lose fte knowingly training the competition just isnt legit. Bottom line. Raiding isnt fun this way. | ||
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#10
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