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#41
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![]() I am fine with competition, I just don’t think that we need accolades for gaming. I think in the end the whole achievement thing actually ends up working to stifle the creativity in games that I think makes mmos fun. It creates a box that you must work within, and if you go outside of it to do something new, you are accused of cheating people from these achievements. I believe that this whole quest nerf debacle proves this point.
It’s fine that there is a race to get to max level fast, but the whole yellow text/ name on p99 wiki thing set up a pretense where it created a “right and wrong” way of going about it. | ||
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#42
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![]() I dunno I think the yellow text server first messages are cool, plenty of them have been non-seal team.
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#44
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My own yellow text is me saying "Hey me, that was cool! This time it worked out and you did something fun/unique/difficult." The bravado and fake pixel thirst is more trolling the easily trolled. I try to let on... but people stuck in their thinking or don't pay attention. The Devs are putting an artificial box of what they think is the "appropriate" speed of leveling and the "appropriate" methods of leveling. They are wrong. But it's their box and they have a right to be wrong [You must be logged in to view images. Log in or Register.] I turned the box upside down to show them what they never looked at on the bottom and they didn't like it. We all did it when half the server bound @ firepots. Here is EQ if players made different choices. And that, my friend, is what it's all about: player choice. I made my own choice to set my own goals, and disciplined myself to achieve it. I don't care one way or another what a random simu-elf online has to say about it wanting to add to or take away from it. Each server (aka each paralell universe of Norrath) has different people making difference choices. Rallo Zek server took down Sleeper. That said something about their players, and the server. What is the story being told on Green? Lots of great, small anecdotes of people grouping, raiding, progressing together. That's EQ. But there is also a toxic element at the top. Also, the freedom of players to tell interesting and meaningful stories in their actions is being met by overreaching deus ex machina seeking to impose its bland will, regurgitating the past. Unfortunately, this makes Norrath less special, less vibrant. Chase away your storywriters and your storytellers won't have much left to tell. When the stories are gone, people go looking elsewhere for an engaging story.
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Last edited by Castle2.0; 12-09-2020 at 10:20 PM..
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#45
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And Castle, I actually see your attempt to level with only quests as a noble endeavor. You found a creative way to level a character, but got nerfed because it would make many try hards sad. | |||
Last edited by DoodyLich666; 12-09-2020 at 10:24 PM..
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#46
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#47
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#48
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#50
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