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View Poll Results: How do you feel about Enchanter's power level? Multiple choice allowed. | |||
Non-classically overpowered and needs nerf |
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66 | 33.33% |
Non-classically overpowered and does not need nerf |
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19 | 9.60% |
Classically overpowered and needs nerf (Bard, Nec, etc examples) |
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23 | 11.62% |
Classically overpowered and does not need nerf |
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88 | 44.44% |
Trivializes content and needs nerf |
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42 | 21.21% |
Trivializes content and does not need nerf |
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16 | 8.08% |
Multiple Choice Poll. Voters: 198. You may not vote on this poll |
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#41
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![]() There is no way OP can prove charm effectiveness from Classic era as opposed to now
For one, enchanters back in the classic era stacked INT. Not Charisma. Back then everyone assumed CHA was a useless stat. The meta was INT mana, mana, mana (always need more mana) "Everyone knows" this By that fact alone it's virtually impossible to prove his claims As someone else mentioned in this thread, the tactic is a never ending whine assault until the GMs don't want to listen to him anymore and give in Maybe if he called the spell racist he's have some success | ||
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#42
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In fact if people would stop making up bullshit and claiming I'm lying about everything and instead go back to page 2 and read the actual links provided you'll see people knew potentially even more than the average P99 player does even with the wiki. You'll see discussions about mem blur efficiency and so on. It's a stupid and tired argument that no one knew how to play Enchanter during live and that's why they weren't overpowered. Quote:
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Like I've always said, P99 channeling makes Enchanter OP. In actual live Enchanter died a shit load simply due to channeling chance. You couldn't just stand there in melee casting long spells like Charm and expect it to work. Just like someone said earlier in thread, casting a 6 second DOT in melee with an experience giving mob, and succeeding more often than not is a glaring problem with P99's classic nature. The argument that no one knew how to play Enchanter is tired and proven false. People knew about CHA. They knew exactly how to Charm solo. It just didn't work well due to the risk of death from failing channeling and therefore was also mostly limited to outdoor zones where you would have SoW/JBoots to run away due to unlucky rolls. Quote:
I guess no one in classic was smart enough to figure out you could charm a backstabbing mob and just sit there in a group practically AFK since Charm almost never breaks even with low CHA and out damage every other class. No one knew! Just like when early guilds were zerging Naggy with 100+ players and binding in his lair. Not a single Enchanter ever thought to just charm a mob and sit back while it soloed a dragon with a cleric to CH it. What a totally insane a complicated strategy that clearly was completely possible on live but no one was smart enough to try. | ||||||||||
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#43
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![]() OP is a hater, I mean... Enchanter is classicly one of the most powerful classes in everquest. This trend continues not only through classic, kunark and velious. In luclin and Planes of Power they're even stronger. Later during and after omens of war they're so strong they can technically raid tank with the right buff loadout.
The part that's missing for many young enchanters however is it takes some skill to play the class to it's fullest. Enchanters wear cloth armour, so their AC is nothing to brag about. This gets a bit better in velious but not enough for the avg enchanter to do god level solo kills. An enchanter with some BiS velious raid gear, of ****ing course will do amazing on P99. HOWEVER compared to later Eras, calling them OP is a far shot.
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#44
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![]() gonna need a more qualified opinion
(LOL) | ||
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#45
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Your perspective is completely skewed by this need to nerf a class and frankly you should be ashamed of yourself | |||||||||||||
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#46
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10 year old P99 thread on Charm which has a FOH guild post quoted which is now lost https://www.project1999.com/forums/a...p/t-35049.html http://www.fohguild.org/forums/90145-post124.html Quote:
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Enchanter COULD do certain things but it was very risky in the sense that a few random rolls could guarantee death in just a few seconds. That doesn't happen much on P99 in my experience. The tank can always pull aggro off the Enchanter. The Enchanter can always channel in melee. The risk side of the risk v reward equation is missing. Quote:
I suspect this happened, based on that thread, because people were able to prove "charm duration" was different for live than P99 had nerfed it to. This still ignores the channeling side of the equation though. They likely proved duration was unclassically nerfed to be too sporadic and the other side who wanted Charm nerfed was unable to pin down what exactly made charm non-classic. It's channeling... Channeling remains the elephant in the room and is most often referenced in classic era posts by Enchanters when mentioning "dying immediately" and "charm risk." Charming in a confined space was accepting a high percentage chance of a guaranteed death and this isn't true on P99. The FOH poster even hits that nail on the head when they mention Velious had more spread out mobs and larger zones which allowed Enchanters to charm more effectively than classic/Kunark. Why are bigger zones better for charm? Channeling. You had space to root mobs. You had space to run around. You could step out of zone and jboot/sow and actually use run speed to kite in Velious areas like Kael. | ||||||
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#48
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It's exactly the same situation as P99 classic as well. Even the same people saying, you really didn't think being able to out damage entire groups was OP and needed to be nerfed? This didn't happen until Velious and later and then was nerfed in POP. Classic Enchanter is literally a trash tier class that did not charm backstabbing mobs for groups EVER. Kunark Enchanter is a powerful class but not ridiculously overpowered due to the still existing risk of charming in tight areas and summoning mobs. Velious Enchanter becomes overpowered because the zone design allowed them to go into the highest level zones and no longer have that guaranteed chance of death due to inability to channel. Then once AAs are introduced Enchanter finally becomes similarly overpowered as classic P99 era. Again it's not rocket science. All the evidence points to channeling being the issue and that is why charm usefulness was so heavily tied to the area and mobs it was being used on. Confined areas and dangerous mobs made it something that could work occasionally but more often than not would get you killed. It was just a roll of the dice for that "perfect" charm session in a bad spot with hard mobs. On P99 that roll of the dice is stacked in the Enchanters favor due to channeling being stupidly easy. However, there are multiple proven bugs with Enchanter outlined earlier and all supported with evidence. Charm is just one. Saying over and over that there is no evidence doesn't make it true. As I've said, over and over, just fix channeling and Enchanter will be fixed as well. No one should be arguing that channeling on P99 is classic. A level 1 channeling 50%+ of the time isn't classic and it has a HUGE impact on the difficulty of the game. | |||
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#49
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What I find fascinating is that on something like channeling where people like you have always argued there is no evidence, I'm making it up, etc and then we finally do get hard evidence from a client compile and no one cares. The bug report just slides down and no one gives a shit that a core mechanic is basically on easy mode on P99 affecting almost every aspect of the game. Multiple times now I bug report something I just know isn't classic and people cry and then the evidence comes out and everyone scurries away like roaches and the thread dies so I bring it up again on occasion. This has happened so many times now that we have a list of Enchanter bugs needing SOMETHING. A word from the devs. A fix. A rebuttal with actual evidence to the contrary of the evidence provided. Others in this thread have said the same thing. Hard evidence bug reports are being ignored for Enchanter but other classes like Druid get shit on all the time when flimsy evidence is put forward about their mechanics. I'm not the only one wondering why Enchanter bug reports are left in the dust bin as it continues to be the most OP class on P99 and completely non-classic in its ability and risks. | |||
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#50
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![]() It's 2021 not 1999. see G13's posts that people played differently back then.
There is no "fixing" Channeling. You would have to overhaul the entire emulator code and tick system to accomplish this. And being on a server that favors nerfing to 'solve' problems. You shouldn't expect this to be resolved. As G13 said enchanter's back in 1999 stacked INT, not CHA. Information like archives, comment sections, memories and the p99 wiki have ultimately curved the avg players direction they go flying. Like opening flood gates it can't be closed. Another issue you're facing, Are those enchanter charm issues BUG related to the classic everquest environment? It's unlikely they will ever reproduce bugs perfectly to match live's classic gameplay. Please don't get me wrong, I want pure 1:1 everquest classic. it's a dream but I can't help but feel frustrated for you with these threads you make about these topics. I count the QOL Blessings we have rather than dispute their impact on the classic gameplay. Because it's Project 1999, not because I don't want pure classic. Quote:
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Last edited by Baler; 03-19-2021 at 08:22 PM..
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