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  #41  
Old 02-24-2022, 02:20 AM
Ransurian Ransurian is offline
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Getting a little off topic here, but...

Attempting to corral players into certain zones and achieve population balance through ZEM modifiers is a nice gesture, but honestly, leveling in general would be so much more enjoyable if groups were more viable / efficient than soloing in more zones. Too often, you see solo players hogging camps with their Iksar necromancers or twinked out monks or whatever, and it just destroys the magic of EQ when you see stuff like that all the time.

Of course, there's the argument that a really good and efficient group might be able to XP faster than a solo player, but that argument doesn't realistically hold up. I can't count the number of times I've invited solo mages or necromancers into my groups to share mobs only to be turned down.

I know it'll probably never happen, but I'd be thrilled to see a buff to group XP that actually encourages larger groups.
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  #42  
Old 03-01-2022, 05:11 PM
Ooloo Ooloo is offline
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^^^ That.
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  #43  
Old 03-01-2022, 08:17 PM
loramin loramin is offline
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Quote:
Originally Posted by Ransurian [You must be logged in to view images. Log in or Register.]
Getting a little off topic here, but...

Attempting to corral players into certain zones and achieve population balance through ZEM modifiers is a nice gesture, but honestly, leveling in general would be so much more enjoyable if groups were more viable / efficient than soloing in more zones. Too often, you see solo players hogging camps with their Iksar necromancers or twinked out monks or whatever, and it just destroys the magic of EQ when you see stuff like that all the time.

Of course, there's the argument that a really good and efficient group might be able to XP faster than a solo player, but that argument doesn't realistically hold up. I can't count the number of times I've invited solo mages or necromancers into my groups to share mobs only to be turned down.

I know it'll probably never happen, but I'd be thrilled to see a buff to group XP that actually encourages larger groups.
As I said in another thread, implementing this would be trivially easy: there already is a group bonus to XP, and they already know how to increase it (it's much higher on Red).

So literally the only reason soloing is better than grouping here (for solo classes at least) is because ... Rogean and Nilbog want it that way.
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