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#41
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![]() DMO was a slippery slope from the start and attracted some bad actors
If you want to have an Erudite RP guild at least don't give it a questionable name and don't make your RP as weird as possible.
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Green:
Rimurok 60 Ogre Shadowknight <Castle> Nilwen 54 Ogre Druid <Castle> Pygnomaniac 4 GnOgre Wizard <Castle> Mirnimhirnsvirf 13 Cancermancer <Castle> __________________ Green: ACTIVE Blue: INACTIVE Red: INACTIVE Quarm is love Quarm is life | ||
#42
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![]() Funny how the blandest guilds survive, isnt it?
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#43
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![]() Quote:
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Ever /report a playa?
(nope) ![]() | |||
#44
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![]() Regular old guilds are more user-friendly and better able to meet the demands of the MMO which typically offers more rewards than the RPG side of the game. it's already a PITA trying to accomplish x, y, z during the original timeline, what with all of the bottlenecks and clusterfucks, but then suddenly all of that ass pain is increased for a guild when its class options are restricted by the one race they've chosen to fit a theme. A solution to this would be to allow for one or two more races.
A human-only guild could manage well enough, facing no setbacks if barbarians and erudites were included. Same but to a lesser extent with gnomes, if they were to include dwarves and halflings. Wood elves, high elves, and half elves wouldn't have access to feign death, and it would be hard to explain away the inclusion of dark elves. Ogres and trolls would need a shit ton of reapers to compensate for having no clerics, and their one bard with da oogly stick would be working overtime. At least iksars would have more bards, not to mention rogues, plus monks and necromancers. Not great but still. On their own, erudites would get bards and rogues, assuming again that masks are allowed, but the lack of warriors would be a nagging setback, largely confining them to content from Kunark and earlier. | ||
Last edited by Ennewi; 07-30-2025 at 11:56 AM..
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#45
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![]() Quote:
No, you're a son of Erud, or you're not. The matter is simple.
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Ever /report a playa?
(nope) ![]() | |||
#46
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![]() Alternatively, a thematic guild could be formed after the fact, with the majority of its members having already acquired BIS, allowing them to push their classes to the limit on content that would provide a challenge and remain profitable. This seems like more of possibility as the servers continue to age. After every guild/player has every item/experience they wanted, what then? Either make alts, complete solo artist challenges, or delevel back to one and revisit old content twinked to the hilt. Doing so, as a thematic guild, would add a layer of challenge to the attempt at higher levels.
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#47
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![]() Quote:
You are no son of Erud, and it shows.
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Ever /report a playa?
(nope) ![]() | |||
#49
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#50
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![]() Quote:
Slightly ironic though considering your post about supporting free speech in the Off Topic forum | |||
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