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  #41  
Old 09-19-2011, 05:14 PM
Civeal Civeal is offline
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i like to idea of having worn item untouchable, and the rest fair game.
  #42  
Old 09-19-2011, 05:17 PM
Vile Vile is offline
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If they gonna put in item loot let us open the bags.

Again, after that its either item loot or no item.. no crazy rules.
  #43  
Old 09-19-2011, 05:23 PM
Tombom Tombom is offline
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Originally Posted by Civeal [You must be logged in to view images. Log in or Register.]
i like to idea of having worn item untouchable, and the rest fair game.
Honestly this could be fun, melee don't have to skimp on gear for pvp and everyone risks whatever they choose to bring into battle, at the very least you get to coin some body and grab some pumice on the fly.

Would add a lot of excitement to item drops in dungeons, best go bank that yak for your guildy before someone comes and wipes you
  #44  
Old 09-19-2011, 05:52 PM
Mardur Mardur is offline
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From IRC:

1 unequipped item lootable (from bags etc).
Level 1 chars pvp exempt within cities only (for trade).
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  #45  
Old 09-19-2011, 06:09 PM
greatdane greatdane is offline
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It's still gonna suck for melees because you can't really PvE in resist gear, but it's better than real itemloot if there apparently has to be some form of itemloot at all. Don't think it's a good idea, but it isn't unplayable either.

Thoughts on shared bank since trading with your main char will be pretty much impossible?
  #46  
Old 09-19-2011, 06:10 PM
Mardur Mardur is offline
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It's fucking classic, of course you can PVE in resist gear.
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  #47  
Old 09-19-2011, 06:11 PM
Rushmore Rushmore is offline
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Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
It's still gonna suck for melees because you can't really PvE in resist gear, but it's better than real itemloot if there apparently has to be some form of itemloot at all. Don't think it's a good idea, but it isn't unplayable either.

Thoughts on shared bank since trading will be so annoying when it can only really be done on level 1s in cities?
yeah its just a good compromise for both parties though.
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  #48  
Old 09-19-2011, 06:11 PM
Mardur Mardur is offline
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Plus, if you need "PVE gear" just make sure it's no-drop.
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  #49  
Old 09-19-2011, 06:12 PM
Clownface Clownface is offline
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No item loot.
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  #50  
Old 09-19-2011, 07:22 PM
Yukahwa Yukahwa is offline
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Billbike I played on rallos zek but started there in the middle of kunark and quit when POP came out. You're point about invincible twinks in classic is totally accurate.

In classic, twinking isn't as much of an issue. Item power skyrockets with kunark and continues with velious. My experience with twinks come from kunark and velious era so there is no point in describing a typical twink of various budgets. I will say that it was fun to try and kill them. Without item loot all I would do is avoid them, unless I was leveling up my own twink when I ran into this player and thought I'd have a face off even though it meant slowing down my own leveling process to get to the real part of the game.

Item loot didn't lead anywhere crrRaazyYyy like people keep imagining.

With item loot every level range has challengers worth facing for anyone interested in doing it. Without item loot the only goal is to get through your levels with as little resistance as possible, hit 50, and start actually playing the game, acquiring good gear and killing people that try to take your camps. Level 1-49 is just a job to finish as fast as you can.

Guy about crafted - I was using crafted as an example of gear that some anti-item loot girlyman would want to wear without losing it when he dies in PVP combat "I love its pale blue look". Someone with resist gear on would be risking that gear in PVP combat but with 100mr the caster is probably going to get pooped on by a melee worth his weight in anything. A naked caster will die ridiculously quickly. Grab a couple wooly spider root clickable nets and the caster is a dead man. Stop imagining boogymen casters that can't be hurt because they are so OP. gee. Of course the main factor in all of this will be how resists are handled.
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