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  #41  
Old 09-29-2011, 12:53 PM
Nirgon Nirgon is offline
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Originally Posted by Bockscar [You must be logged in to view images. Log in or Register.]
People need to drop that myth. Spells of a similar type with the same resist modifier do not have a magically different chance to land. There's no mechanic that somehow makes ensnare easier to land than snare, you probably just imagined it like with all the other staggeringly common EQ misconceptions.
I remember duo'ing the west / east commons druids with a necro. Invoke fear lasted more consistently and was less resisted on NPCs. I am 100% certain broseph. The same went for snare vs ensnare on npcs.

PCs? I didn't pvp much or really at all on these classes on live. I'm just trying to drop my 2cp on spell resists for spells like snare (lvl 1) being resisted naked. It was a spell with a high/shit resist rate in my book. Ensnare should work better. Again, the reason I'm requesting testing. I know there's GM commands to instantly cast any spell and that's where you'll get your accurate data. Spells like thunderstrike for the wizard were crazy high resist, even on naked PCs (hilarious/ownage when they'd get tossed off a cliff by it).
Last edited by Nirgon; 09-29-2011 at 01:04 PM..
  #42  
Old 09-29-2011, 01:06 PM
Bockscar Bockscar is offline
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People have been 100% certain about a lot of things, including such retarded shit as a universal anti-camp radius or that your main-hand delay becomes your off-hand delay.
  #43  
Old 09-29-2011, 01:07 PM
pickled_heretic pickled_heretic is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I remember duo'ing the west / east commons druids with a necro. Invoke fear lasted more consistently and was less resisted on NPCs. I am 100% certain broseph. The same went for snare vs ensnare on npcs.
well, that's because invoke fear has a resist mod (-20). regular fear does not (0).

snare/ensnare have the exact same bonus (0) and therefore land exactly the same.
  #44  
Old 09-29-2011, 01:16 PM
Nirgon Nirgon is offline
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Bocks, what I'm presenting in things I can prove based on personal experience on live.
  #45  
Old 09-29-2011, 01:18 PM
pickled_heretic pickled_heretic is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Bocks, what I'm presenting in things I can prove based on personal experience on live.
experiences that cannot be shared are not proof of anything. the only thing you can share is your perception of the experience which is what we call an 'anecdote'.
  #46  
Old 09-29-2011, 01:19 PM
Nirgon Nirgon is offline
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Yeah we have the convenient fact that I can't share my 1999 experience with you. You're always right.
  #47  
Old 09-29-2011, 01:28 PM
pickled_heretic pickled_heretic is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Yeah we have the convenient fact that I can't share my 1999 experience with you. You're always right.
like i said, i can't know exactly what you experienced, for all i know you actually experienced the exact same overall resist rates for snare and ensnare when cast on equivalent mr/level mobs but your perception was that ensnare resisted less often because of a remote RNG anomaly or because you are comparing across mobs with different resists and levels. meanwhile, to refute that we already know the MR bonus for these spells and they are clearly the same.

it takes a sophisticated intellect to acknowledge the nuanced but important difference between experience and perception, and i am sorry you don't get it.
  #48  
Old 09-29-2011, 01:29 PM
Nirgon Nirgon is offline
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It takes a real genius to look at current Titanium / EQ classic source code and say that's how it has always been.
  #49  
Old 09-29-2011, 01:43 PM
pickled_heretic pickled_heretic is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
It takes a real genius to look at current Titanium / EQ classic source code and say that's how it has always been.
maybe it's not the way it's always been but failing better evidence it's the best we have. any actual evidence such as a mention in the patch notes about snare resists somewhere would be enough to merit further investigation but Story Time with Nirgon is definitely not enough.
  #50  
Old 09-29-2011, 01:48 PM
Nirgon Nirgon is offline
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I think if you're going for how classic elements worked, the best you can go on is Story Time with most of this stuff. That includes memories of the staff as well as the players.

I'm arguing with a guy who is trying to tell me that we're not building an EQ server based on what the community remembers to be classic.

How about the dune tarantulas in North Ro? I saw those on live. They are supposed to be desert tarantulas. I guess if we don't have hard evidence, they should stay dune tarantulas (wrong). What if no one could produce a screen shot of being able to see a player's equipped items even though it was obviously the case you could at least see them after killing them on a pvp server. No screenshot? Not classic! Certainly not worth a look or further consideration, either.
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